frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
#include "team.h"
#include "../util/inihelper.h"
#include "../util/util.h"
#include "../util/logging.h"
#include <string.h>
#include <stdlib.h>
static flib_team *from_ini_handleError(flib_team *result, flib_ini *settingfile) {
flib_ini_destroy(settingfile);
flib_team_destroy(result);
return NULL;
}
flib_team *flib_team_from_ini(const char *filename) {
flib_team *result = flib_calloc(1, sizeof(flib_team));
flib_ini *ini = NULL;
if(!filename) {
flib_log_e("null parameter in flib_team_from_ini");
return from_ini_handleError(result, ini);
}
if(!result) {
return from_ini_handleError(result, ini);
}
ini = flib_ini_load(filename);
if(!ini) {
flib_log_e("Error loading team file %s", filename);
return from_ini_handleError(result, ini);
}
if(flib_ini_enter_section(ini, "team")) {
flib_log_e("Missing section \"Team\" in team file %s", filename);
return from_ini_handleError(result, ini);
}
bool error = false;
error |= flib_ini_get_str(ini, &result->name, "name");
error |= flib_ini_get_str(ini, &result->grave, "grave");
error |= flib_ini_get_str(ini, &result->fort, "fort");
error |= flib_ini_get_str(ini, &result->voicepack, "voicepack");
error |= flib_ini_get_str(ini, &result->flag, "flag");
error |= flib_ini_get_int(ini, &result->rounds, "rounds");
error |= flib_ini_get_int(ini, &result->wins, "wins");
error |= flib_ini_get_int(ini, &result->campaignProgress, "campaignprogress");
int difficulty = 0;
error |= flib_ini_get_int(ini, &difficulty, "difficulty");
if(error) {
flib_log_e("Missing or malformed entry in section \"Team\" in file %s", filename);
return from_ini_handleError(result, ini);
}
for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
char sectionName[32];
if(snprintf(sectionName, sizeof(sectionName), "hedgehog%i", i) <= 0) {
return from_ini_handleError(result, ini);
}
if(flib_ini_enter_section(ini, sectionName)) {
flib_log_e("Missing section \"%s\" in team file %s", sectionName, filename);
return from_ini_handleError(result, ini);
}
flib_hog *hog = &result->hogs[i];
error |= flib_ini_get_str(ini, &hog->name, "name");
error |= flib_ini_get_str(ini, &hog->hat, "hat");
error |= flib_ini_get_int(ini, &hog->rounds, "rounds");
error |= flib_ini_get_int(ini, &hog->kills, "kills");
error |= flib_ini_get_int(ini, &hog->deaths, "deaths");
error |= flib_ini_get_int(ini, &hog->suicides, "suicides");
result->hogs[i].difficulty = difficulty;
result->hogs[i].initialHealth = TEAM_DEFAULT_HEALTH;
if(error) {
flib_log_e("Missing or malformed entry in section \"%s\" in file %s", sectionName, filename);
return from_ini_handleError(result, ini);
}
}
if(!flib_ini_enter_section(ini, "binds")) {
result->bindingCount = flib_ini_get_keycount(ini);
if(result->bindingCount<0) {
flib_log_e("Error reading bindings from file %s", filename);
result->bindingCount = 0;
}
result->bindings = flib_calloc(result->bindingCount, sizeof(flib_binding));
if(!result->bindings) {
return from_ini_handleError(result, ini);
}
for(int i=0; i<result->bindingCount; i++) {
char *keyname = flib_ini_get_keyname(ini, i);
if(!keyname) {
error = true;
} else {
result->bindings[i].action = flib_urldecode(keyname);
error |= !result->bindings[i].action;
error |= flib_ini_get_str(ini, &result->bindings[i].binding, keyname);
}
free(keyname);
}
}
if(error) {
flib_log_e("Error reading team file %s", filename);
return from_ini_handleError(result, ini);
}
flib_ini_destroy(ini);
return result;
}
static int writeTeamSection(const flib_team *team, flib_ini *ini) {
if(flib_ini_create_section(ini, "team")) {
return -1;
}
bool error = false;
error |= flib_ini_set_str(ini, "name", team->name);
error |= flib_ini_set_str(ini, "grave", team->grave);
error |= flib_ini_set_str(ini, "fort", team->fort);
error |= flib_ini_set_str(ini, "voicepack", team->voicepack);
error |= flib_ini_set_str(ini, "flag", team->flag);
error |= flib_ini_set_int(ini, "rounds", team->rounds);
error |= flib_ini_set_int(ini, "wins", team->wins);
error |= flib_ini_set_int(ini, "campaignprogress", team->campaignProgress);
error |= flib_ini_set_int(ini, "difficulty", team->hogs[0].difficulty);
return error;
}
static int writeHogSections(const flib_team *team, flib_ini *ini) {
for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
const flib_hog *hog = &team->hogs[i];
char sectionName[32];
if(snprintf(sectionName, sizeof(sectionName), "hedgehog%i", i) <= 0) {
return -1;
}
if(flib_ini_create_section(ini, sectionName)) {
return -1;
}
bool error = false;
error |= flib_ini_set_str(ini, "name", hog->name);
error |= flib_ini_set_str(ini, "hat", hog->hat);
error |= flib_ini_set_int(ini, "rounds", hog->rounds);
error |= flib_ini_set_int(ini, "kills", hog->kills);
error |= flib_ini_set_int(ini, "deaths", hog->deaths);
error |= flib_ini_set_int(ini, "suicides", hog->suicides);
if(error) {
return error;
}
}
return 0;
}
static int writeBindingSection(const flib_team *team, flib_ini *ini) {
if(flib_ini_create_section(ini, "binds")) {
return -1;
}
for(int i=0; i<team->bindingCount; i++) {
bool error = false;
char *action = flib_urlencode(team->bindings[i].action);
if(action) {
error |= flib_ini_set_str(ini, action, team->bindings[i].binding);
free(action);
} else {
error = true;
}
if(error) {
return error;
}
}
return 0;
}
int flib_team_to_ini(const char *filename, const flib_team *team) {
int result = -1;
if(!filename || !team) {
flib_log_e("null parameter in flib_team_to_ini");
} else {
flib_ini *ini = flib_ini_create(filename);
bool error = false;
error |= writeTeamSection(team, ini);
error |= writeHogSections(team, ini);
error |= writeBindingSection(team, ini);
if(!error) {
result = flib_ini_save(ini, filename);
}
flib_ini_destroy(ini);
}
return result;
}
void flib_team_destroy(flib_team *team) {
if(team) {
for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
free(team->hogs[i].name);
free(team->hogs[i].hat);
}
free(team->name);
free(team->grave);
free(team->fort);
free(team->voicepack);
free(team->flag);
if(team->bindings) {
for(int i=0; i<team->bindingCount; i++) {
free(team->bindings[i].action);
free(team->bindings[i].binding);
}
}
free(team->bindings);
free(team->hash);
flib_weaponset_destroy(team->weaponset);
free(team);
}
}