QTfrontend/ui/widget/qpushbuttonwithsound.cpp
author nemo
Sat, 20 Dec 2014 16:20:37 -0500
changeset 10696 173069dd7b17
parent 10108 c68cf030eded
child 11046 47a8c19ecb60
permissions -rw-r--r--
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QDir>

#include "qpushbuttonwithsound.h"
#include "DataManager.h"
#include "SDLInteraction.h"
#include "hwform.h"
#include "gameuiconfig.h"

QPushButtonWithSound::QPushButtonWithSound(QWidget *parent) :
    QPushButton(parent),
    isSoundEnabled(true)
{
    connect(this, SIGNAL(clicked()), this, SLOT(buttonClicked()));
}

void QPushButtonWithSound::buttonClicked()
{
    if ( !isSoundEnabled )
        return;

    if (this->isEnabled())
        SDLInteraction::instance().playSoundFile("/Sounds/roperelease.ogg");
}