#include "gameconn.h"
#include "ipcbase.h"
#include "ipcprotocol.h"
#include "../util/logging.h"
#include "../util/util.h"
#include "../hwconsts.h"
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
typedef enum {
AWAIT_CONNECTION,
CONNECTED,
FINISHED
} gameconn_state;
struct _flib_gameconn {
flib_ipcbase *ipcBase;
flib_vector *configBuffer;
flib_vector *demoBuffer;
char *playerName;
gameconn_state state;
bool netgame;
void (*onConnectCb)(void* context);
void *onConnectCtx;
void (*onDisconnectCb)(void* context, int reason);
void *onDisconnectCtx;
void (*onErrorMessageCb)(void* context, const char *msg);
void *onErrorMessageCtx;
void (*onChatCb)(void* context, const char *msg, bool teamchat);
void *onChatCtx;
void (*onGameRecordedCb)(void *context, const uint8_t *record, int size, bool isSavegame);
void *onGameRecordedCtx;
void (*onEngineMessageCb)(void *context, const uint8_t *em, size_t size);
void *onEngineMessageCtx;
bool running;
bool destroyRequested;
};
static void defaultCallback_onConnect(void* context) {}
static void defaultCallback_onDisconnect(void* context, int reason) {}
static void defaultCallback_onErrorMessage(void* context, const char *msg) {
flib_log_w("Error from engine (no callback set): %s", msg);
}
static void defaultCallback_onChat(void* context, const char *msg, bool teamchat) {}
static void defaultCallback_onGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) {}
static void defaultCallback_onEngineMessage(void *context, const uint8_t *em, size_t size) {}
static void clearCallbacks(flib_gameconn *conn) {
conn->onConnectCb = &defaultCallback_onConnect;
conn->onDisconnectCb = &defaultCallback_onDisconnect;
conn->onErrorMessageCb = &defaultCallback_onErrorMessage;
conn->onChatCb = &defaultCallback_onChat;
conn->onGameRecordedCb = &defaultCallback_onGameRecorded;
conn->onEngineMessageCb = &defaultCallback_onEngineMessage;
}
static flib_gameconn *flib_gameconn_create_partial(bool record, const char *playerName, bool netGame) {
flib_gameconn *result = NULL;
if(!log_badparams_if(!playerName)) {
flib_gameconn *tempConn = flib_calloc(1, sizeof(flib_gameconn));
if(tempConn) {
tempConn->ipcBase = flib_ipcbase_create();
tempConn->configBuffer = flib_vector_create();
tempConn->playerName = flib_strdupnull(playerName);
if(tempConn->ipcBase && tempConn->configBuffer && tempConn->playerName) {
if(record) {
tempConn->demoBuffer = flib_vector_create();
}
tempConn->state = AWAIT_CONNECTION;
tempConn->netgame = netGame;
clearCallbacks(tempConn);
result = tempConn;
tempConn = NULL;
}
}
flib_gameconn_destroy(tempConn);
}
return result;
}
flib_gameconn *flib_gameconn_create(const char *playerName, const flib_gamesetup *setup, bool netgame) {
flib_gameconn *result = NULL;
flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, netgame);
if(tempConn) {
if(flib_ipc_append_fullconfig(tempConn->configBuffer, setup, netgame)) {
flib_log_e("Error generating full game configuration for the engine.");
} else {
result = tempConn;
tempConn = NULL;
}
}
flib_gameconn_destroy(tempConn);
return result;
}
flib_gameconn *flib_gameconn_create_playdemo(const uint8_t *demo, int size) {
flib_gameconn *result = NULL;
flib_gameconn *tempConn = flib_gameconn_create_partial(false, "Player", false);
if(tempConn) {
if(!flib_vector_append(tempConn->configBuffer, demo, size)) {
result = tempConn;
tempConn = NULL;
}
}
flib_gameconn_destroy(tempConn);
return result;
}
flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *save, int size) {
flib_gameconn *result = NULL;
flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false);
if(tempConn) {
if(!flib_vector_append(tempConn->configBuffer, save, size)) {
result = tempConn;
tempConn = NULL;
}
}
flib_gameconn_destroy(tempConn);
return result;
}
flib_gameconn *flib_gameconn_create_campaign(const char *playerName, const char *seed, const char *script) {
flib_gameconn *result = NULL;
flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false);
if(tempConn) {
if(!flib_ipc_append_message(tempConn->configBuffer, "TL")
&& !flib_ipc_append_seed(tempConn->configBuffer, seed)
&& !flib_ipc_append_script(tempConn->configBuffer, script)
&& !flib_ipc_append_message(tempConn->configBuffer, "!")) {
result = tempConn;
tempConn = NULL;
}
}
flib_gameconn_destroy(tempConn);
return result;
}
void flib_gameconn_destroy(flib_gameconn *conn) {
if(conn) {
if(conn->running) {
/*
* The function was called from a callback, so the tick function is still running
* and we delay the actual destruction. We ensure no further callbacks will be
* sent to prevent surprises.
*/
clearCallbacks(conn);
conn->destroyRequested = true;
} else {
flib_ipcbase_destroy(conn->ipcBase);
flib_vector_destroy(conn->configBuffer);
flib_vector_destroy(conn->demoBuffer);
free(conn->playerName);
free(conn);
}
}
}
int flib_gameconn_getport(flib_gameconn *conn) {
if(!log_badparams_if(!conn)) {
return flib_ipcbase_port(conn->ipcBase);
}
return 0;
}
static void demo_append(flib_gameconn *conn, const void *data, size_t len) {
if(conn->demoBuffer) {
if(flib_vector_append(conn->demoBuffer, data, len)) {
flib_log_e("Error recording demo: Out of memory.");
flib_vector_destroy(conn->demoBuffer);
conn->demoBuffer = NULL;
}
}
}
static int format_chatmessage(uint8_t buffer[257], const char *playerName, const char *message) {
size_t msglen = strlen(message);
// If the message starts with /me, it will be displayed differently.
bool meMessage = msglen >= 4 && !memcmp(message, "/me ", 4);
const char *template = meMessage ? "s\x02* %s %s " : "s\x01%s: %s ";
int size = snprintf((char*)buffer+1, 256, template, playerName, meMessage ? message+4 : message);
if(size>0) {
buffer[0] = size>255 ? 255 : size;
return 0;
} else {
return -1;
}
}
static void demo_append_chatmessage(flib_gameconn *conn, const char *message) {
// Chat messages are reformatted to make them look as if they were received, not sent.
uint8_t converted[257];
if(!format_chatmessage(converted, conn->playerName, message)) {
demo_append(conn, converted, converted[0]+1);
}
}
static void demo_replace_gamemode(flib_buffer buf, char gamemode) {
size_t msgStart = 0;
uint8_t *data = (uint8_t*)buf.data;
while(msgStart+2 < buf.size) {
if(!memcmp(data+msgStart, "\x02T", 2)) {
data[msgStart+2] = gamemode;
}
msgStart += (uint8_t)data[msgStart]+1;
}
}
int flib_gameconn_send_enginemsg(flib_gameconn *conn, const uint8_t *data, size_t len) {
int result = -1;
if(!log_badparams_if(!conn || (!data && len>0))
&& !flib_ipcbase_send_raw(conn->ipcBase, data, len)) {
demo_append(conn, data, len);
result = 0;
}
return result;
}
int flib_gameconn_send_textmsg(flib_gameconn *conn, int msgtype, const char *msg) {
int result = -1;
if(!conn || !msg) {
flib_log_e("null parameter in flib_gameconn_send_textmsg");
} else {
uint8_t converted[257];
int size = snprintf((char*)converted+1, 256, "s%c%s", (char)msgtype, msg);
if(size>0) {
converted[0] = size>255 ? 255 : size;
if(!flib_ipcbase_send_raw(conn->ipcBase, converted, converted[0]+1)) {
demo_append(conn, converted, converted[0]+1);
result = 0;
}
}
}
return result;
}
int flib_gameconn_send_chatmsg(flib_gameconn *conn, const char *playername, const char *msg) {
int result = -1;
uint8_t converted[257];
if(!conn || !playername || !msg) {
flib_log_e("null parameter in flib_gameconn_send_chatmsg");
} else if(format_chatmessage(converted, playername, msg)) {
flib_log_e("Error formatting message in flib_gameconn_send_chatmsg");
} else if(!flib_ipcbase_send_raw(conn->ipcBase, converted, converted[0]+1)) {
demo_append(conn, converted, converted[0]+1);
result = 0;
}
return result;
}
void flib_gameconn_onConnect(flib_gameconn *conn, void (*callback)(void* context), void* context) {
if(!conn) {
flib_log_e("null parameter in flib_gameconn_onConnect");
} else {
conn->onConnectCb = callback ? callback : &defaultCallback_onConnect;
conn->onConnectCtx = context;
}
}
void flib_gameconn_onDisconnect(flib_gameconn *conn, void (*callback)(void* context, int reason), void* context) {
if(!conn) {
flib_log_e("null parameter in flib_gameconn_onDisconnect");
} else {
conn->onDisconnectCb = callback ? callback : &defaultCallback_onDisconnect;
conn->onDisconnectCtx = context;
}
}
void flib_gameconn_onErrorMessage(flib_gameconn *conn, void (*callback)(void* context, const char *msg), void* context) {
if(!conn) {
flib_log_e("null parameter in flib_gameconn_onErrorMessage");
} else {
conn->onErrorMessageCb = callback ? callback : &defaultCallback_onErrorMessage;
conn->onErrorMessageCtx = context;
}
}
void flib_gameconn_onChat(flib_gameconn *conn, void (*callback)(void* context, const char *msg, bool teamchat), void* context) {
if(!conn) {
flib_log_e("null parameter in flib_gameconn_onChat");
} else {
conn->onChatCb = callback ? callback : &defaultCallback_onChat;
conn->onChatCtx = context;
}
}
void flib_gameconn_onGameRecorded(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *record, int size, bool isSavegame), void* context) {
if(!conn) {
flib_log_e("null parameter in flib_gameconn_onGameRecorded");
} else {
conn->onGameRecordedCb = callback ? callback : &defaultCallback_onGameRecorded;
conn->onGameRecordedCtx = context;
}
}
void flib_gameconn_onEngineMessage(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *em, size_t size), void* context) {
if(!conn) {
flib_log_e("null parameter in flib_gameconn_onEngineMessage");
} else {
conn->onEngineMessageCb = callback ? callback : &defaultCallback_onEngineMessage;
conn->onEngineMessageCtx = context;
}
}
static void flib_gameconn_wrappedtick(flib_gameconn *conn) {
if(conn->state == AWAIT_CONNECTION) {
flib_ipcbase_accept(conn->ipcBase);
switch(flib_ipcbase_state(conn->ipcBase)) {
case IPC_CONNECTED:
{
flib_constbuffer configBuffer = flib_vector_as_constbuffer(conn->configBuffer);
if(flib_ipcbase_send_raw(conn->ipcBase, configBuffer.data, configBuffer.size)) {
conn->state = FINISHED;
conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
return;
} else {
demo_append(conn, configBuffer.data, configBuffer.size);
conn->state = CONNECTED;
conn->onConnectCb(conn->onConnectCtx);
if(conn->destroyRequested) {
return;
}
}
}
break;
case IPC_NOT_CONNECTED:
conn->state = FINISHED;
conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
return;
default:
break;
}
}
if(conn->state == CONNECTED) {
uint8_t msgbuffer[257];
int len;
while(!conn->destroyRequested && (len = flib_ipcbase_recv_message(conn->ipcBase, msgbuffer))>=0) {
if(len<2) {
flib_log_w("Received short message from IPC (<2 bytes)");
continue;
}
switch(msgbuffer[1]) {
case '?': // Ping
// The pong is already part of the config message
break;
case 'C': // Config query
// And we already send the config message on connecting.
break;
case 'E': // Error message
if(len>=3) {
msgbuffer[len-2] = 0;
conn->onErrorMessageCb(conn->onErrorMessageCtx, (char*)msgbuffer+2);
}
break;
case 'i': // Statistics
// TODO stats
break;
case 'Q': // Game interrupted
case 'H': // Game halted
case 'q': // game finished
{
int reason = msgbuffer[1]=='Q' ? GAME_END_INTERRUPTED : msgbuffer[1]=='H' ? GAME_END_HALTED : GAME_END_FINISHED;
bool savegame = (reason != GAME_END_FINISHED) && !conn->netgame;
if(conn->demoBuffer) {
flib_buffer demoBuffer = flib_vector_as_buffer(conn->demoBuffer);
demo_replace_gamemode(demoBuffer, savegame ? 'S' : 'D');
conn->onGameRecordedCb(conn->onGameRecordedCtx, demoBuffer.data, demoBuffer.size, savegame);
if(conn->destroyRequested) {
return;
}
}
conn->state = FINISHED;
conn->onDisconnectCb(conn->onDisconnectCtx, reason);
return;
}
case 's': // Chat message
if(len>=3) {
msgbuffer[len-2] = 0;
demo_append_chatmessage(conn, (char*)msgbuffer+2);
conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, false);
}
break;
case 'b': // Teamchat message
if(len>=3) {
msgbuffer[len-2] = 0;
conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, true);
}
break;
default: // Engine message
demo_append(conn, msgbuffer, len);
conn->onEngineMessageCb(conn->onEngineMessageCtx, msgbuffer, len);
break;
}
}
}
if(flib_ipcbase_state(conn->ipcBase) == IPC_NOT_CONNECTED) {
conn->state = FINISHED;
conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
}
}
void flib_gameconn_tick(flib_gameconn *conn) {
if(!conn) {
flib_log_e("null parameter in flib_gameconn_tick");
} else if(conn->running) {
flib_log_w("Call to flib_gameconn_tick from a callback");
} else if(conn->state == FINISHED) {
flib_log_w("Call to flib_gameconn_tick, but we are already done.");
} else {
conn->running = true;
flib_gameconn_wrappedtick(conn);
conn->running = false;
if(conn->destroyRequested) {
flib_gameconn_destroy(conn);
}
}
}