revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
module ServerCore where
import Network
import Control.Concurrent
import Control.Concurrent.Chan
import Control.Monad
import qualified Data.IntMap as IntMap
import System.Log.Logger
import Control.Monad.Reader
import Control.Monad.State.Strict
import Data.Set as Set
import qualified Data.ByteString.Char8 as B
--------------------------------------
import CoreTypes
import NetRoutines
import HWProtoCore
import Actions
import OfficialServer.DBInteraction
import ServerState
timerLoop :: Int -> Chan CoreMessage -> IO ()
timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
reactCmd :: [B.ByteString] -> StateT ServerState IO ()
reactCmd cmd = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
forM_ actions processAction
mainLoop :: StateT ServerState IO ()
mainLoop = forever $ do
get >>= \s -> put $! s
si <- gets serverInfo
r <- liftIO $ readChan $ coreChan si
case r of
Accept ci -> processAction (AddClient ci)
ClientMessage (ci, cmd) -> do
liftIO $ debugM "Clients" $ (show ci) ++ ": " ++ (show cmd)
removed <- gets removedClients
when (not $ ci `Set.member` removed) $ do
as <- get
put $! as{clientIndex = Just ci}
reactCmd cmd
Remove ci -> do
liftIO $ debugM "Clients" $ "DeleteClient: " ++ show ci
processAction (DeleteClient ci)
--else
--do
--debugM "Clients" "Message from dead client"
--return (serverInfo, rnc)
ClientAccountInfo (ci, info) -> do
rnc <- gets roomsClients
exists <- liftIO $ clientExists rnc ci
when (exists) $ do
as <- get
put $! as{clientIndex = Just ci}
processAction (ProcessAccountInfo info)
return ()
TimerAction tick ->
mapM_ processAction $
PingAll : [StatsAction | even tick]
startServer :: ServerInfo -> Socket -> IO ()
startServer serverInfo serverSocket = do
putStrLn $ "Listening on port " ++ show (listenPort serverInfo)
forkIO $
acceptLoop
serverSocket
(coreChan serverInfo)
return ()
--forkIO $ timerLoop 0 $ coreChan serverInfo
startDBConnection serverInfo
rnc <- newRoomsAndClients newRoom
forkIO $ evalStateT mainLoop (ServerState Nothing serverInfo Set.empty rnc)
forever $ threadDelay (60 * 60 * 10^6)