revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
module HandlerUtils where
import Control.Monad.Reader
import qualified Data.ByteString.Char8 as B
import RoomsAndClients
import CoreTypes
import Actions
thisClient :: Reader (ClientIndex, IRnC) ClientInfo
thisClient = do
(ci, rnc) <- ask
return $ rnc `client` ci
thisRoom :: Reader (ClientIndex, IRnC) RoomInfo
thisRoom = do
(ci, rnc) <- ask
let ri = clientRoom rnc ci
return $ rnc `room` ri
clientNick :: Reader (ClientIndex, IRnC) B.ByteString
clientNick = liftM nick thisClient
roomOthersChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomOthersChans = do
(ci, rnc) <- ask
let ri = clientRoom rnc ci
return $ map (sendChan . client rnc) $ filter (/= ci) (roomClients rnc ri)
roomClientsChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomClientsChans = do
(ci, rnc) <- ask
let ri = clientRoom rnc ci
return $ map (sendChan . client rnc) (roomClients rnc ri)
thisClientChans :: Reader (ClientIndex, IRnC) [ClientChan]
thisClientChans = do
(ci, rnc) <- ask
return $ [sendChan (rnc `client` ci)]
answerClient :: [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
answerClient msg = thisClientChans >>= return . (: []) . flip AnswerClients msg
allRoomInfos :: Reader (a, IRnC) [RoomInfo]
allRoomInfos = liftM ((\irnc -> map (room irnc) $ allRooms irnc) . snd) ask