revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
{-# LANGUAGE OverloadedStrings #-}
module HWProtoLobbyState where
import qualified Data.Map as Map
import qualified Data.IntSet as IntSet
import qualified Data.Foldable as Foldable
import Data.Maybe
import Data.List
import Data.Word
import Control.Monad.Reader
import qualified Data.ByteString.Char8 as B
--------------------------------------
import CoreTypes
import Actions
import Utils
import HandlerUtils
import RoomsAndClients
{-answerAllTeams protocol teams = concatMap toAnswer teams
where
toAnswer team =
[AnswerThisClient $ teamToNet protocol team,
AnswerThisClient ["TEAM_COLOR", teamname team, teamcolor team],
AnswerThisClient ["HH_NUM", teamname team, show $ hhnum team]]
-}
handleCmd_lobby :: CmdHandler
handleCmd_lobby ["LIST"] = do
(ci, irnc) <- ask
let cl = irnc `client` ci
rooms <- allRoomInfos
let roomsInfoList = concatMap (roomInfo irnc) . filter (\r -> (roomProto r == clientProto cl) && not (isRestrictedJoins r))
return [AnswerClients [sendChan cl] ("ROOMS" : roomsInfoList rooms)]
where
roomInfo irnc room = [
showB $ gameinprogress room,
name room,
showB $ playersIn room,
showB $ length $ teams room,
nick $ irnc `client` masterID room,
head (Map.findWithDefault ["+gen+"] "MAP" (params room)),
head (Map.findWithDefault ["Default"] "SCHEME" (params room)),
head (Map.findWithDefault ["Default"] "AMMO" (params room))
]
handleCmd_lobby ["CHAT", msg] = do
n <- clientNick
s <- roomOthersChans
return [AnswerClients s ["CHAT", n, msg]]
handleCmd_lobby ["CREATE_ROOM", newRoom, roomPassword]
| illegalName newRoom = return [Warning "Illegal room name"]
| otherwise = do
rs <- allRoomInfos
cl <- thisClient
return $ if isJust $ find (\room -> newRoom == name room) rs then
[Warning "Room exists"]
else
[
AddRoom newRoom roomPassword,
AnswerClients [sendChan cl] ["NOT_READY", nick cl]
]
handleCmd_lobby ["CREATE_ROOM", newRoom] =
handleCmd_lobby ["CREATE_ROOM", newRoom, ""]
handleCmd_lobby ["JOIN_ROOM", roomName, roomPassword] = do
(ci, irnc) <- ask
let ris = allRooms irnc
cl <- thisClient
let maybeRI = find (\ri -> roomName == name (irnc `room` ri)) ris
let jRI = fromJust maybeRI
let jRoom = irnc `room` jRI
let jRoomClients = map (client irnc) $! roomClients irnc jRI -- no lazyness here!
return $
if isNothing maybeRI then
[Warning "No such rooms"]
else if isRestrictedJoins jRoom then
[Warning "Joining restricted"]
else if roomPassword /= password jRoom then
[Warning "Wrong password"]
else
[
MoveToRoom jRI,
AnswerClients (map sendChan $ cl : jRoomClients) ["NOT_READY", nick cl]
]
++ [ AnswerClients [sendChan cl] $ "JOINED" : map nick jRoomClients | playersIn jRoom /= 0]
++ (map (readynessMessage cl) jRoomClients)
where
readynessMessage cl c = AnswerClients [sendChan cl] [if isReady c then "READY" else "NOT_READY", nick c]
{-
handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, roomPassword]
| noSuchRoom = [Warning "No such room"]
| isRestrictedJoins jRoom = [Warning "Joining restricted"]
| roomPassword /= password jRoom = [Warning "Wrong password"]
| otherwise =
[RoomRemoveThisClient "", -- leave lobby
RoomAddThisClient rID] -- join room
++ answerNicks
++ answerReady
++ [AnswerThisRoom ["NOT_READY", nick client]]
++ answerFullConfig
++ answerTeams
++ watchRound
where
answerNicks =
[AnswerThisClient $ "JOINED" :
map (\clID -> nick $ clients IntMap.! clID) roomClientsIDs | playersIn jRoom /= 0]
answerReady = map
((\ c ->
AnswerThisClient
[if isReady c then "READY" else "NOT_READY", nick c])
. (\ clID -> clients IntMap.! clID))
roomClientsIDs
toAnswer (paramName, paramStrs) = AnswerThisClient $ "CFG" : paramName : paramStrs
answerFullConfig = map toAnswer (leftConfigPart ++ rightConfigPart)
(leftConfigPart, rightConfigPart) = partition (\(p, _) -> p /= "MAP") (Map.toList $ params jRoom)
watchRound = if not $ gameinprogress jRoom then
[]
else
[AnswerThisClient ["RUN_GAME"],
AnswerThisClient $ "EM" : toEngineMsg "e$spectate 1" : Foldable.toList (roundMsgs jRoom)]
answerTeams = if gameinprogress jRoom then
answerAllTeams (clientProto client) (teamsAtStart jRoom)
else
answerAllTeams (clientProto client) (teams jRoom)
-}
handleCmd_lobby ["JOIN_ROOM", roomName] =
handleCmd_lobby ["JOIN_ROOM", roomName, ""]
{-
handleCmd_lobby clID clients rooms ["FOLLOW", asknick] =
if noSuchClient || roomID followClient == 0 then
[]
else
handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName]
where
maybeClient = Foldable.find (\cl -> asknick == nick cl) clients
noSuchClient = isNothing maybeClient
followClient = fromJust maybeClient
roomName = name $ rooms IntMap.! roomID followClient
---------------------------
-- Administrator's stuff --
handleCmd_lobby clID clients rooms ["KICK", kickNick] =
[KickClient kickID | isAdministrator client && (not noSuchClient) && kickID /= clID]
where
client = clients IntMap.! clID
maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
noSuchClient = isNothing maybeClient
kickID = clientUID $ fromJust maybeClient
handleCmd_lobby clID clients rooms ["BAN", banNick] =
if not $ isAdministrator client then
[]
else
BanClient banNick : handleCmd_lobby clID clients rooms ["KICK", banNick]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "MOTD_NEW", newMessage] =
[ModifyServerInfo (\si -> si{serverMessage = newMessage}) | isAdministrator client]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "MOTD_OLD", newMessage] =
[ModifyServerInfo (\si -> si{serverMessageForOldVersions = newMessage}) | isAdministrator client]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "LATEST_PROTO", protoNum] =
[ModifyServerInfo (\si -> si{latestReleaseVersion = fromJust readNum}) | isAdministrator client && isJust readNum]
where
client = clients IntMap.! clID
readNum = maybeRead protoNum :: Maybe Word16
handleCmd_lobby clID clients rooms ["GET_SERVER_VAR"] =
[SendServerVars | isAdministrator client]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["CLEAR_ACCOUNTS_CACHE"] =
[ClearAccountsCache | isAdministrator client]
where
client = clients IntMap.! clID
-}
handleCmd_lobby _ = return [ProtocolError "Incorrect command (state: in lobby)"]