Attempt to fix
issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _SELECT_WEAPON_INCLUDED
#define _SELECT_WEAPON_INCLUDED
#include <QFrame>
#include <QMap>
#include <QList>
class QGridLayout;
class WeaponItem;
class QLineEdit;
class QSettings;
class SelWeaponItem : public QWidget
{
Q_OBJECT
public:
SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent=0);
unsigned char getItemsNum() const;
void setItemsNum(const unsigned char num);
void setEnabled(bool value);
private:
WeaponItem* item;
};
class SelWeaponWidget : public QFrame
{
Q_OBJECT
public:
SelWeaponWidget(int numItems, QWidget* parent=0);
QString getWeaponsString(const QString& name) const;
QStringList getWeaponNames() const;
public slots:
void setDefault();
void setWeapons(const QString& ammo);
//sets the name of the current set
void setWeaponsName(const QString& name);
void deleteWeaponsName();
void newWeaponsName();
void save();
void copy();
signals:
void weaponsChanged();
void weaponsDeleted();
private:
//the name of the current weapon set
QString curWeaponsName;
QLineEdit* m_name;
//storage for all the weapons sets
QSettings* wconf;
const int m_numItems;
int operator [] (unsigned int weaponIndex) const;
typedef QList<SelWeaponItem*> ItemsList;
typedef QMap<int, ItemsList> twi;
twi weaponItems;
//layout element for each tab:
QGridLayout* p1Layout;
QGridLayout* p2Layout;
QGridLayout* p3Layout;
QGridLayout* p4Layout;
};
#endif // _SELECT_WEAPON_INCLUDED