QTfrontend/bgwidget.h
author nemo
Thu, 25 Feb 2010 23:28:26 +0000
changeset 2870 1358cc003e4d
parent 2377 f3fab2b09e0c
child 2948 3f21a9dc93d0
permissions -rw-r--r--
Palewolf tweaks map object placement some more.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef BGWIDGET_H
#define BGWIDGET_H

#include <QWidget>
//#include <QGLWidget>
#include <QPainter>
#include <QTimer>
#include <QPaintEvent>
#include <QTime>
#include <QPoint>

#define SPRITE_MAX 12

#define ANIMATION_INTERVAL 40

class SpritePosition
{
public:
	SpritePosition(QWidget * parent, int sh);
	~SpritePosition();
private:
	float fX;
	float fY;
	float fXMov;
	float fYMov;
	int iAngle;
	QWidget * wParent;
	int iSpriteHeight;
public:
	void move();
	void reset();
	QPoint pos();
	int getAngle();
	void init();
};

class BGWidget : public QWidget
{
	Q_OBJECT
public:
	BGWidget(QWidget * parent);
	~BGWidget();
	void startAnimation();
	void stopAnimation();
	void init();
private:
	QImage sprite;
	QTimer * timerAnimation;
	SpritePosition * spritePositions[SPRITE_MAX];
	QImage * rotatedSprites[360];
protected:
	void paintEvent(QPaintEvent * event);
private slots:
	void animate();
};

#endif // BGWIDGET_H