misc/liblua/ldebug.h
author Wuzzy <almikes@aol.com>
Mon, 02 Oct 2017 15:43:45 +0200
changeset 12630 11f5fe0407e5
parent 10017 de822cd3df3a
permissions -rw-r--r--
Use generic team names for non-themed random teams; add a bunch of more random team names First team name list in types.ini are considered to be generic. If the random team generator decides to use hats not taken from types.ini, it only uses a generic team name, not one of the other themed team names.

/*
** $Id: ldebug.h,v 2.3.1.1 2007/12/27 13:02:25 roberto Exp $
** Auxiliary functions from Debug Interface module
** See Copyright Notice in lua.h
*/

#ifndef ldebug_h
#define ldebug_h


#include "lstate.h"


#define pcRel(pc, p)    (cast(int, (pc) - (p)->code) - 1)

#define getline(f,pc)   (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)

#define resethookcount(L)   (L->hookcount = L->basehookcount)


LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
                                             const char *opname);
LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
                                              const TValue *p2);
LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
                                             const TValue *p2);
LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
LUAI_FUNC void luaG_errormsg (lua_State *L);
LUAI_FUNC int luaG_checkcode (const Proto *pt);
LUAI_FUNC int luaG_checkopenop (Instruction i);

#endif