QTfrontend/gamecfgwidget.h
author koda
Sun, 25 Oct 2009 10:38:09 +0000
changeset 2581 10f03732ea60
parent 2080 6d29370dc0dd
child 2948 3f21a9dc93d0
permissions -rw-r--r--
convert 24 bits images to 32 (faster to manage)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef GAMECONFIGWIDGET_H
#define GAMECONFIGWIDGET_H

#include <QWidget>
#include <QStringList>
#include <QGroupBox>
#include <QSpinBox>

#include "mapContainer.h"

class QCheckBox;
class QVBoxLayout;
class QLabel;
class QTableView;

class GameCFGWidget : public QGroupBox
{
	Q_OBJECT

public:
	GameCFGWidget(QWidget* parent, bool externalControl=false);
	quint32 getGameFlags() const;
	quint32 getInitHealth() const;
	QStringList getFullConfig() const;
	QComboBox * GameSchemes;
	QComboBox * WeaponsName;
	HWMapContainer* pMapContainer;
	QTableView * tv;

public slots:
	void setParam(const QString & param, const QStringList & value);
	void fullNetConfig();
	void resendSchemeData();

signals:
	void paramChanged(const QString & param, const QStringList & value);
	void goToSchemes();
	void goToWeapons(const QString & name);

private slots:
	void ammoChanged(int index);
	void mapChanged(const QString &);
	void templateFilterChanged(int);
	void seedChanged(const QString &);
	void themeChanged(const QString &);
	void schemeChanged(int);
	void jumpToWeapons();

private:
	QGridLayout mainLayout;

	QString curNetAmmoName;
	QString curNetAmmo;

	void setNetAmmo(const QString& name, const QString& ammo);

	QVariant schemeData(int column) const;
};

#endif // GAMECONFIGWIDGET_H