/*
* Hedgewars, a worms-like game
* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <QFrame>
#include <vertScrollArea.h>
#include "teamselect.h"
#include "teamselhelper.h"
#include "frameTeam.h"
void TeamSelWidget::addTeam(HWTeam team)
{
frameDontPlaying->addTeam(team, false);
curDontPlayingTeams.push_back(team);
QObject::connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(changeTeamStatus(HWTeam)));
}
//void TeamSelWidget::removeTeam(__attribute__ ((unused)) HWTeam team)
//{
//curDontPlayingTeams.erase(std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team));
//}
void TeamSelWidget::changeTeamStatus(HWTeam team)
{
list<HWTeam>::iterator itDontPlay=std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team);
list<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
bool willBePlaying=itDontPlay!=curDontPlayingTeams.end();
if(!willBePlaying) {
// playing team => dont playing
curDontPlayingTeams.push_back(*itPlay);
curPlayingTeams.erase(itPlay);
} else {
// return if max playing teams reached
if(framePlaying->isFullTeams()) return;
// dont playing team => playing
curPlayingTeams.push_back(*itDontPlay);
curDontPlayingTeams.erase(itDontPlay);
}
FrameTeams* pRemoveTeams;
FrameTeams* pAddTeams;
if(!willBePlaying) {
pRemoveTeams=framePlaying;
pAddTeams=frameDontPlaying;
} else {
pRemoveTeams=frameDontPlaying;
pAddTeams=framePlaying;
}
pAddTeams->addTeam(team, willBePlaying);
pRemoveTeams->removeTeam(team);
QObject::connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(changeTeamStatus(HWTeam)));
QSize szh=pAddTeams->sizeHint();
QSize szh1=pRemoveTeams->sizeHint();
if(szh.isValid() && szh1.isValid()) {
pAddTeams->resize(pAddTeams->size().width(), szh.height());
pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
}
}
void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color)
{
VertScrArea* area=new VertScrArea(color);
area->setWidget(pfteams);
mainLayout.addWidget(area, 30);
}
TeamSelWidget::TeamSelWidget(QWidget* parent) :
QGroupBox(parent), mainLayout(this)
{
setTitle(QGroupBox::tr("Playing teams"));
framePlaying=new FrameTeams();
frameDontPlaying=new FrameTeams();
// addScrArea(framePlaying, QColor("DarkTurquoise"));
// addScrArea(frameDontPlaying, QColor("LightGoldenrodYellow"));
QPalette p;
addScrArea(framePlaying, p.color(QPalette::Window).light(105));
addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105));
}
void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
{
list<HWTeam>::iterator it;
for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
framePlaying->removeTeam(*it);
}
framePlaying->resetColors();
curPlayingTeams.clear();
for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
frameDontPlaying->removeTeam(*it);
}
curDontPlayingTeams.clear();
for (QList<HWTeam>::ConstIterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
addTeam(*it);
}
}
bool TeamSelWidget::isPlaying(HWTeam team) const
{
return std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team)!=curPlayingTeams.end();
}
list<HWTeam> TeamSelWidget::getPlayingTeams() const
{
return curPlayingTeams;
}
HWTeamTempParams TeamSelWidget::getTeamParams(HWTeam team) const
{
const TeamShowWidget* tsw=dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team));
if(!tsw) throw;
return tsw->getTeamParams();
}