/*
* Hedgewars, a worms-like game
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QtGui>
#include <QStringList>
#include <QProcess>
#include <QDir>
#include <QPixmap>
#include <QRegExp>
#include <QIcon>
#include <QFile>
#include <QTextStream>
#include "hwform.h"
#include "game.h"
#include "team.h"
#include "netclient.h"
#include "teamselect.h"
#include "gameuiconfig.h"
#include "pages.h"
#include "hwconsts.h"
HWForm::HWForm(QWidget *parent)
: QMainWindow(parent)
{
ui.setupUi(this);
config = new GameUIConfig(this);
UpdateTeamsLists();
connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer()));
connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup()));
connect(ui.pageMain->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer()));
connect(ui.pageMain->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos()));
connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNet()));
connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo()));
connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(close()));
connect(ui.pageLocalGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pageLocalGame->BtnSimpleGame, SIGNAL(clicked()), this, SLOT(SimpleGame()));
connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave()));
connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard()));
connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam()));
connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam()));
connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions()));
connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect()));
connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoToNetChat()));
connect(ui.pageNetGame->BtnAddTeam, SIGNAL(clicked()), this, SLOT(NetAddTeam()));
connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), this, SLOT(NetStartGame()));
connect(ui.pageNetChat->BtnDisconnect, SIGNAL(clicked()), this, SLOT(NetDisconnect()));
connect(ui.pageNetChat->BtnJoin, SIGNAL(clicked()), this, SLOT(NetJoin()));
connect(ui.pageNetChat->BtnCreate, SIGNAL(clicked()), this, SLOT(NetCreate()));
connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
ui.Pages->setCurrentIndex(ID_PAGE_MAIN);
}
void HWForm::UpdateTeamsLists()
{
QStringList teamslist = config->GetTeamsList();
if(teamslist.empty()) {
HWTeam defaultTeam("DefaultTeam");
defaultTeam.SaveToFile();
teamslist.push_back("DefaultTeam");
}
ui.pageOptions->CBTeamName->clear();
ui.pageOptions->CBTeamName->addItems(teamslist);
}
void HWForm::GoToMain()
{
ui.Pages->setCurrentIndex(ID_PAGE_MAIN);
}
void HWForm::GoToSinglePlayer()
{
ui.Pages->setCurrentIndex(ID_PAGE_SINGLEPLAYER);
}
void HWForm::GoToSetup()
{
ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
}
void HWForm::GoToInfo()
{
ui.Pages->setCurrentIndex(ID_PAGE_INFO);
}
void HWForm::GoToMultiplayer()
{
QStringList tmNames=config->GetTeamsList();
QList<HWTeam> teamsList;
for(QStringList::iterator it=tmNames.begin(); it!=tmNames.end(); it++) {
HWTeam team(*it);
team.LoadFromFile();
teamsList.push_back(team);
}
ui.pageMultiplayer->teamsSelect->resetPlayingTeams(teamsList);
ui.Pages->setCurrentIndex(ID_PAGE_MULTIPLAYER);
}
void HWForm::GoToDemos()
{
QDir tmpdir;
tmpdir.cd(cfgdir->absolutePath());
tmpdir.cd("Demos");
tmpdir.setFilter(QDir::Files);
ui.pagePlayDemo->DemosList->clear();
ui.pagePlayDemo->DemosList->addItems(tmpdir.entryList(QStringList("*.hwd_1")).replaceInStrings(QRegExp("^(.*).hwd_1"), "\\1"));
ui.Pages->setCurrentIndex(ID_PAGE_DEMOS);
}
void HWForm::GoToNet()
{
ui.Pages->setCurrentIndex(ID_PAGE_NET);
}
void HWForm::GoToNetChat()
{
ui.Pages->setCurrentIndex(ID_PAGE_NETCHAT);
}
void HWForm::NewTeam()
{
editedTeam = new HWTeam("unnamed");
editedTeam->SetToPage(this);
ui.Pages->setCurrentIndex(ID_PAGE_SETUP_TEAM);
}
void HWForm::EditTeam()
{
editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
editedTeam->LoadFromFile();
editedTeam->SetToPage(this);
ui.Pages->setCurrentIndex(ID_PAGE_SETUP_TEAM);
}
void HWForm::TeamSave()
{
editedTeam->GetFromPage(this);
editedTeam->SaveToFile();
delete editedTeam;
UpdateTeamsLists();
ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
}
void HWForm::TeamDiscard()
{
delete editedTeam;
ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
}
void HWForm::SimpleGame()
{
game = new HWGame(config, ui.pageLocalGame->gameCFG);
game->StartQuick();
}
void HWForm::PlayDemo()
{
QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem();
if (!curritem)
{
QMessageBox::critical(this,
tr("Error"),
tr("Please, select demo from the list above"),
tr("OK"));
return ;
}
game = new HWGame(config, 0);
game->PlayDemo(cfgdir->absolutePath() + "/Demos/" + curritem->text() + ".hwd_1");
}
void HWForm::NetConnect()
{
hwnet = new HWNet(config);
connect(hwnet, SIGNAL(Connected()), this, SLOT(GoToNetChat()));
connect(hwnet, SIGNAL(AddGame(const QString &)), this, SLOT(AddGame(const QString &)));
connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
connect(hwnet, SIGNAL(ChangeInTeams(const QStringList &)), this, SLOT(ChangeInNetTeams(const QStringList &)));
hwnet->Connect(ui.pageNet->editIP->text(), 6667, ui.pageNet->editNetNick->text());
config->SaveOptions();
}
void HWForm::NetDisconnect()
{
hwnet->Disconnect();
GoToNet();
}
void HWForm::AddGame(const QString & chan)
{
ui.pageNetChat->ChannelsList->addItem(chan);
}
void HWForm::NetGameEnter()
{
ui.Pages->setCurrentIndex(ID_PAGE_NETCFG);
}
void HWForm::NetJoin()
{
hwnet->JoinGame("#hw");
}
void HWForm::NetCreate()
{
hwnet->JoinGame("#hw");
}
void HWForm::NetAddTeam()
{
HWTeam team("DefaultTeam");
team.LoadFromFile();
hwnet->AddTeam(team);
}
void HWForm::NetStartGame()
{
hwnet->StartGame();
}
void HWForm::ChangeInNetTeams(const QStringList & teams)
{
ui.pageNetGame->listNetTeams->clear();
ui.pageNetGame->listNetTeams->addItems(teams);
}
void HWForm::StartMPGame()
{
game = new HWGame(config, ui.pageMultiplayer->gameCFG);
list<HWTeam> teamslist=ui.pageMultiplayer->teamsSelect->getPlayingTeams();
for (list<HWTeam>::const_iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
HWTeamTempParams params=ui.pageMultiplayer->teamsSelect->getTeamParams(it->TeamName);
game->AddTeam(it->TeamName, params);
}
game->StartLocal();
}