Smaxx patch with tuning by me:
- hogs might worry/panic if they're next to explosives (grenade, dynamite, etc.)
- play sndVaporice for each fire extinguished only once (not 3 times)
- allow "on attack" voices/sounds for weapons (similar to water melon bomb)
- allow one voice/sound to be played during emotes
- print protocol version in version info (console)
- rope sounds (disabled atm)
- landscape background
- optimized/rewrote explosion drawing
- fixed "StopSound" called with an inactive sound to stop some random sound
- disabled npott
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef TOGGLEBUTTONWIDGET_H
#define TOGGLEBUTTONWIDGET_H
#include <QWidget>
#include <QPainter>
#include <QPushButton>
#include <QVBoxLayout>
#include <QLabel>
class ToggleButtonWidget : public QWidget
{
Q_OBJECT
public:
ToggleButtonWidget(QWidget * parent, QString img);
~ToggleButtonWidget();
bool isChecked();
void setChecked(bool checked);
void setText(QString s);
QPushButton * button()
{
return pbMain;
}
private:
QLabel * lbMain;
QPushButton * pbMain;
QPixmap pmChecked;
QPixmap pmDisabled;
private slots:
void eventToggled(bool checked);
};
#endif // TOGGLEBUTTONWIDGET_H