Smaxx patch with tuning by me:
- hogs might worry/panic if they're next to explosives (grenade, dynamite, etc.)
- play sndVaporice for each fire extinguished only once (not 3 times)
- allow "on attack" voices/sounds for weapons (similar to water melon bomb)
- allow one voice/sound to be played during emotes
- print protocol version in version info (console)
- rope sounds (disabled atm)
- landscape background
- optimized/rewrote explosion drawing
- fixed "StopSound" called with an inactive sound to stop some random sound
- disabled npott
/*
* Hedgewars, a free turn based strategy game
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _MISC_H
#define _MISC_H
#include <QObject>
#include <QSpinBox>
class FreqSpinBox : public QSpinBox
{
Q_OBJECT
public:
FreqSpinBox(QWidget* parent) : QSpinBox(parent)
{
}
QString textFromValue(int value) const
{
if (!value)
return tr("Never");
else
return tr("Every %1 turn", "", value).arg(value);
}
};
#endif // _MISC_H