Space Invasion: Continue playing rounds in case the teams are tied at the end
Rules in case of a tie:
1) Eliminate all teams not tied for the lead
2) Play another round with the remaining teams
3) Check for the winner again at the end of that round. If there's another tie, repeat the procedure
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _GAME_SCHEME_MODEL_INCLUDED
#define _GAME_SCHEME_MODEL_INCLUDED
#include <QAbstractTableModel>
#include <QStringList>
#include <QList>
class GameSchemeModel : public QAbstractTableModel
{
Q_OBJECT
public:
GameSchemeModel(QObject * parent, const QString & fileName);
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
int rowCount(const QModelIndex & parent) const;
int columnCount(const QModelIndex & parent) const;
bool hasScheme(QString name);
bool hasScheme(QString name, int ignoreID);
bool renameScheme(int index, QString newName);
Qt::ItemFlags flags(const QModelIndex & index) const;
bool setData(const QModelIndex & index, const QVariant & value, int role = Qt::EditRole);
bool insertRows(int row, int count, const QModelIndex & parent = QModelIndex());
bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex());
QVariant data(const QModelIndex &index, int role) const;
int numberOfDefaultSchemes;
QStringList predefSchemesNames;
QStringList spNames;
public slots:
void Save();
signals:
void dataChanged(const QModelIndex &topLeft, const QModelIndex& bottomRight);
protected:
QList< QList<QVariant> > schemes;
};
class NetGameSchemeModel : public QAbstractTableModel
{
Q_OBJECT
public:
NetGameSchemeModel(QObject * parent);
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
int rowCount(const QModelIndex & parent) const;
int columnCount(const QModelIndex & parent) const;
QVariant data(const QModelIndex &index, int role) const;
public slots:
void setNetSchemeConfig(QStringList cfg);
private:
QList<QVariant> netScheme;
};
#endif // _GAME_SCHEME_MODEL_INCLUDED