lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
code rearranged a little
game configuration for ipad
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */
#include "hwconsts.h"
#include "hwmap.h"
HWMap::HWMap() :
TCPBase(false)
{
}
HWMap::~HWMap()
{
}
void HWMap::getImage(std::string seed, int filter, MapGenerator mapgen, int maze_size)
{
m_seed = seed;
templateFilter = filter;
m_mapgen = mapgen;
m_maze_size = maze_size;
Start();
}
QStringList HWMap::setArguments()
{
QStringList arguments;
arguments << cfgdir->absolutePath();
arguments << QString("%1").arg(ipc_port);
arguments << "landpreview";
return arguments;
}
void HWMap::onClientDisconnect()
{
if (readbuffer.size() == 128 * 32 + 1)
{
quint8 *buf = (quint8*) readbuffer.constData();
QImage im(buf, 256, 128, QImage::Format_Mono);
im.setNumColors(2);
emit HHLimitReceived(buf[128 * 32]);
emit ImageReceived(im);
}
}
void HWMap::SendToClientFirst()
{
SendIPC(QString("eseed %1").arg(m_seed.c_str()).toLatin1());
SendIPC(QString("e$template_filter %1").arg(templateFilter).toLatin1());
SendIPC(QString("e$mapgen %1").arg(m_mapgen).toLatin1());
SendIPC(QString("e$maze_size %1").arg(m_maze_size).toLatin1());
SendIPC("!");
}