qmlfrontend/rooms_model.cpp
author unC0Rr
Wed, 18 Sep 2024 13:42:26 +0200
branchtransitional_engine
changeset 16035 0caa3dfb3ba2
parent 15047 773beead236f
permissions -rw-r--r--
Add templates for different maze styles

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/**
 * @file
 * @brief RoomsListModel class implementation
 */

#include <QBrush>
#include <QColor>
#include <QIcon>

#include "rooms_model.h"

RoomsListModel::RoomsListModel(QObject *parent)
    : QAbstractTableModel(parent), c_nColumns(9) {
  m_headerData = QStringList();
  m_headerData << tr("In progress");
  m_headerData << tr("Room Name");
  //: Caption of the column for the number of connected clients in the list of
  // rooms
  m_headerData << tr("C");
  //: Caption of the column for the number of teams in the list of rooms
  m_headerData << tr("T");
  m_headerData << tr("Owner");
  m_headerData << tr("Map");
  m_headerData << tr("Script");
  m_headerData << tr("Rules");
  m_headerData << tr("Weapons");

  // m_staticMapModel = DataManager::instance().staticMapModel();
  // m_missionMapModel = DataManager::instance().missionMapModel();
}

QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation,
                                    int role) const {
  if (orientation == Qt::Vertical || role != Qt::DisplayRole)
    return QVariant();
  else
    return QVariant(m_headerData.at(section));
}

int RoomsListModel::rowCount(const QModelIndex &parent) const {
  if (parent.isValid())
    return 0;
  else
    return m_data.size();
}

int RoomsListModel::columnCount(const QModelIndex &parent) const {
  if (parent.isValid())
    return 0;
  else
    return c_nColumns;
}

QVariant RoomsListModel::data(const QModelIndex &index, int role) const {
  int column = index.column();
  int row = index.row();

  // invalid index
  if (!index.isValid()) return QVariant();

  // invalid row
  if ((row < 0) || (row >= m_data.size())) return QVariant();

  // invalid column
  if ((column < 0) || (column >= c_nColumns)) return QVariant();

  // not a role we have data for
  if (role != Qt::DisplayRole)
    // only custom-align counters
    if ((role != Qt::TextAlignmentRole) ||
        ((column != PlayerCountColumn) && (column != TeamCountColumn)))
      // only decorate name column
      if ((role != Qt::DecorationRole) || (column != NameColumn))
        // only dye map column
        if ((role != Qt::ForegroundRole) || (column != MapColumn))
          return QVariant();

  // decorate room name based on room state
  if (role == Qt::DecorationRole) {
    const QIcon roomBusyIcon(":/res/iconDamage.png");
    const QIcon roomBusyIconGreen(":/res/iconDamageLockG.png");
    const QIcon roomBusyIconRed(":/res/iconDamageLockR.png");
    const QIcon roomWaitingIcon(":/res/iconTime.png");
    const QIcon roomWaitingIconGreen(":/res/iconTimeLockG.png");
    const QIcon roomWaitingIconRed(":/res/iconTimeLockR.png");

    QString flags = m_data.at(row).at(StateColumn);

    if (flags.contains("g")) {
      if (flags.contains("j"))
        return QVariant(roomBusyIconRed);
      else if (flags.contains("p"))
        return QVariant(roomBusyIconGreen);
      else
        return QVariant(roomBusyIcon);
    } else {
      if (flags.contains("j"))
        return QVariant(roomWaitingIconRed);
      else if (flags.contains("p"))
        return QVariant(roomWaitingIconGreen);
      else
        return QVariant(roomWaitingIcon);
    }
  }

  QString content = m_data.at(row).at(column);

  if (role == Qt::DisplayRole) {
    // display room names
    if (column == 5) {
      // special names
      if (content[0] == '+') {
        if (content == "+rnd+") return tr("Random Map");
        if (content == "+maze+") return tr("Random Maze");
        if (content == "+perlin+") return tr("Random Perlin");
        if (content == "+drawn+") return tr("Hand-drawn");
        if (content == "+forts+") return tr("Forts");
      }

      // prefix ? if map not available
      /*if (!m_staticMapModel->mapExists(content) &&
          !m_missionMapModel->mapExists(content))
        return QString("? %1").arg(content);*/
    }

    return content;
  }

  // dye map names red if map not available
  /*if (role == Qt::ForegroundRole) {
    if (content == "+rnd+" || content == "+maze+" || content == "+perlin+" ||
        content == "+drawn+" || content == "+forts+" ||
        m_staticMapModel->mapExists(content) ||
        m_missionMapModel->mapExists(content))
      return QVariant();
    else
      return QBrush(QColor("darkred"));
  }*/

  if (role == Qt::TextAlignmentRole) {
    return (int)(Qt::AlignHCenter | Qt::AlignVCenter);
  }

  Q_ASSERT(false);
  return QVariant();
}

void RoomsListModel::setRoomsList(const QStringList &rooms) {
  beginResetModel();

  m_data.clear();

  int nRooms = rooms.size();

  for (int i = 0; i < nRooms; i += c_nColumns) {
    QStringList l;
    l.reserve(c_nColumns);

    for (int t = 0; t < c_nColumns; t++) {
      l.append(rooms[i + t]);
    }

    m_data.append(l);
  }

  endResetModel();
}

void RoomsListModel::addRoom(const QStringList &info) {
  beginInsertRows(QModelIndex(), 0, 0);

  m_data.prepend(info);

  endInsertRows();
}

int RoomsListModel::rowOfRoom(const QString &name) {
  int size = m_data.size();

  if (size < 1) return -1;

  int i = 0;

  // search for record with matching room name
  while (m_data[i].at(NameColumn) != name) {
    i++;
    if (i >= size) return -1;
  }

  return i;
}

void RoomsListModel::removeRoom(const QString &name) {
  int i = rowOfRoom(name);

  if (i < 0) return;

  beginRemoveRows(QModelIndex(), i, i);

  m_data.removeAt(i);

  endRemoveRows();
}

void RoomsListModel::updateRoom(const QString &name, const QStringList &info) {
  int i = rowOfRoom(name);

  if (i < 0) return;

  m_data[i] = info;

  emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1));
}