QTfrontend/binds.cpp
author koda
Sun, 19 Jun 2011 12:34:54 +0200
changeset 5257 0bbdd47522b9
parent 4976 088d40d8aba2
child 5883 a6d764786905
permissions -rw-r--r--
passing by reference... my darkest enemy actual reason below: In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "binds.h"

const BindAction cbinds[BINDS_NUMBER] =
{
    {"+up", "up",   QT_TRANSLATE_NOOP("binds", "up"),   QT_TRANSLATE_NOOP("binds (categories)", "Basic controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move your hogs and aim:")},
    {"+left",   "left", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
    {"+right",  "right",    QT_TRANSLATE_NOOP("binds", "right"),    NULL, NULL},
    {"+down",   "down", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
    {"+precise",    "left_shift",   QT_TRANSLATE_NOOP("binds", "precise aim"),  NULL, NULL},
    {"ljump",   "return",   QT_TRANSLATE_NOOP("binds", "long jump"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")},
    {"hjump",   "backspace",    QT_TRANSLATE_NOOP("binds", "high jump"),    NULL, NULL},
    {"+attack", "space",    QT_TRANSLATE_NOOP("binds", "attack"),   NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
    {"put", "mousel",   QT_TRANSLATE_NOOP("binds", "put"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
    {"switch",  "tab",  QT_TRANSLATE_NOOP("binds", "switch"),   NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")},
    {"ammomenu",    "mouser",   QT_TRANSLATE_NOOP("binds", "ammo menu"),    QT_TRANSLATE_NOOP("binds (categories)", "Weapon controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")},
    {"slot 1",  "f1",   QT_TRANSLATE_NOOP("binds", "slot 1"),   NULL, NULL},
    {"slot 2",  "f2",   QT_TRANSLATE_NOOP("binds", "slot 2"),   NULL, NULL},
    {"slot 3",  "f3",   QT_TRANSLATE_NOOP("binds", "slot 3"),   NULL, NULL},
    {"slot 4",  "f4",   QT_TRANSLATE_NOOP("binds", "slot 4"),   NULL, NULL},
    {"slot 5",  "f5",   QT_TRANSLATE_NOOP("binds", "slot 5"),   NULL, NULL},
    {"slot 6",  "f6",   QT_TRANSLATE_NOOP("binds", "slot 6"),   NULL, NULL},
    {"slot 7",  "f7",   QT_TRANSLATE_NOOP("binds", "slot 7"),   NULL, NULL},
    {"slot 8",  "f8",   QT_TRANSLATE_NOOP("binds", "slot 8"),   NULL, NULL},
    {"slot 9",  "f9",   QT_TRANSLATE_NOOP("binds", "slot 9"),   NULL, NULL},
    {"slot :",  "f10",  QT_TRANSLATE_NOOP("binds", "slot 10"),  NULL, NULL},
    {"timer 1", "1",    QT_TRANSLATE_NOOP("binds", "timer 1 sec"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")},
    {"timer 2", "2",    QT_TRANSLATE_NOOP("binds", "timer 2 sec"),  NULL, NULL},
    {"timer 3", "3",    QT_TRANSLATE_NOOP("binds", "timer 3 sec"),  NULL, NULL},
    {"timer 4", "4",    QT_TRANSLATE_NOOP("binds", "timer 4 sec"),  NULL, NULL},
    {"timer 5", "5",    QT_TRANSLATE_NOOP("binds", "timer 5 sec"),  NULL, NULL},
    {"findhh",  "h",    QT_TRANSLATE_NOOP("binds", "find hedgehog"),    QT_TRANSLATE_NOOP("binds (categories)", "Camera and cursor controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move the camera to the active hog:")},
    {"+cur_u",  "[8]", QT_TRANSLATE_NOOP("binds", "up"),   NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")},
    {"+cur_l",  "[4]", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
    {"+cur_r",  "[6]", QT_TRANSLATE_NOOP("binds", "right"),    NULL, NULL},
    {"+cur_d",  "[2]", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
//  {"+cur_m",  "", QT_TRANSLATE_NOOP("binds", "movement key modifier"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
    {"zoomin",  "wheeldown",    QT_TRANSLATE_NOOP("binds", "zoom in"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
    {"zoomout", "wheelup",  QT_TRANSLATE_NOOP("binds", "zoom out"), NULL, NULL},
    {"zoomreset",   "mousem",   QT_TRANSLATE_NOOP("binds", "reset zoom"),   NULL, NULL},
    {"chat",    "t",    QT_TRANSLATE_NOOP("binds", "chat"), QT_TRANSLATE_NOOP("binds (categories)", "Other"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")},
    {"history", "`",    QT_TRANSLATE_NOOP("binds", "chat history"), NULL, NULL},
    {"pause",   "p",    QT_TRANSLATE_NOOP("binds", "pause"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")},
    {"quit",    "escape",   QT_TRANSLATE_NOOP("binds", "quit"), NULL, NULL},
    {"confirm", "y",    QT_TRANSLATE_NOOP("binds", "confirmation"), NULL, NULL},
    {"+voldown",    "9",    QT_TRANSLATE_NOOP("binds", "volume down"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
    {"+volup",  "0",    QT_TRANSLATE_NOOP("binds", "volume up"),    NULL, NULL},
#ifndef _WIN32
    {"fullscr", "f12",  QT_TRANSLATE_NOOP("binds", "change mode"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
#endif
    {"capture", "c",    QT_TRANSLATE_NOOP("binds", "capture"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
    {"rotmask", "delete",   QT_TRANSLATE_NOOP("binds", "hedgehogs\ninfo"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle labels above hedgehogs:")}
};