When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
#ifndef QUAADLER32_H
#define QUAADLER32_H
#include <QByteArray>
#include "quachecksum32.h"
/// Adler32 checksum
/** \class QuaAdler32 quaadler32.h <quazip/quaadler32.h>
* This class wrappers the adler32 function with the QuaChecksum32 interface.
* See QuaChecksum32 for more info.
*/
class QuaAdler32 : public QuaChecksum32
{
public:
QuaAdler32();
quint32 calculate(const QByteArray &data);
void reset();
void update(const QByteArray &buf);
quint32 value();
private:
quint32 checksum;
};
#endif //QUAADLER32_H