When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief HistoryLineEdit class definition
*/
#ifndef HEDGEWARS_HISTORYLINEEDIT
#define HEDGEWARS_HISTORYLINEEDIT
#include <QStringList>
#include <QString>
#include <QLineEdit>
#include <QKeyEvent>
class QLineEdit;
/**
* @brief <code>QLineEdit</code> that features a history of previous contents,
* re-selectable using the arrow keys.
*
* @author sheepluva
* @since 0.9.17
*/
class HistoryLineEdit : public QLineEdit
{
Q_OBJECT
public:
/**
* @brief Class constructor.
* @param parent parent QWidget.
* @param maxHistorySize maximum amount of history entries kept.
*/
HistoryLineEdit(QWidget * parent = 0, int maxHistorySize = 64);
/**
* @brief Class destructor.
*/
~HistoryLineEdit();
/**
* @brief Appends current text to history (if not only whitespaces);
*/
void rememberCurrentText();
/**
* @brief Forget all history.
*/
void reset();
public slots:
/**
* @brief Clears the contents.
*/
void clear();
protected:
/**
* @brief Overrides method of parent class.
* Arrow keys are used for navigating the history.
*
* All other keys are forwarded to the parent's method.
*
* @param event the key event.
*/
virtual void keyPressEvent(QKeyEvent * event);
private:
int m_maxHistorySize; ///< the maximum allowed size for the history
int m_curHistEntryIdx; ///< the index of the displayed used entry
QStringList * m_history; ///< history of previous inputs
/**
* @brief Navigates content history in the desired direction.
*
* Note: no wrap-around on purpose (so that holding down/up will get the
* the user to the respective end rather than into an endless cycle :P)
*
* @param isGoingUp true: next older entry, false: next more recent entry.
*/
void navigateHistory(bool isGoingUp);
};
#endif // HEDGEWARS_HISTORYLINEEDIT