Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
/*
** $Id: lzio.h,v 1.21.1.1 2007/12/27 13:02:25 roberto Exp $
** Buffered streams
** See Copyright Notice in lua.h
*/
#ifndef lzio_h
#define lzio_h
#include "lua.h"
#include "lmem.h"
#define EOZ (-1) /* end of stream */
typedef struct Zio ZIO;
#define char2int(c) cast(int, cast(unsigned char, (c)))
#define zgetc(z) (((z)->n--)>0 ? char2int(*(z)->p++) : luaZ_fill(z))
typedef struct Mbuffer {
char *buffer;
size_t n;
size_t buffsize;
} Mbuffer;
#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)
#define luaZ_buffer(buff) ((buff)->buffer)
#define luaZ_sizebuffer(buff) ((buff)->buffsize)
#define luaZ_bufflen(buff) ((buff)->n)
#define luaZ_resetbuffer(buff) ((buff)->n = 0)
#define luaZ_resizebuffer(L, buff, size) \
(luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \
(buff)->buffsize = size)
#define luaZ_freebuffer(L, buff) luaZ_resizebuffer(L, buff, 0)
LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n);
LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
void *data);
LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n); /* read next n bytes */
LUAI_FUNC int luaZ_lookahead (ZIO *z);
/* --------- Private Part ------------------ */
struct Zio {
size_t n; /* bytes still unread */
const char *p; /* current position in buffer */
lua_Reader reader;
void* data; /* additional data */
lua_State *L; /* Lua state (for reader) */
};
LUAI_FUNC int luaZ_fill (ZIO *z);
#endif