Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
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<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<!-- There is, at present, no official xsd for (X)HTML5. A pity. Usefulness would depend on the parser and extensions made by the site. -->
<title>Hedgewars Hats</title>
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background-size: 100% 100%;
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a
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background-image: url("http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/Hedgehog/Idle.png");
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clear: left;
background-image: url('http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Girder.png');
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a div
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margin-top: -5px;
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//<![CDATA[
/* javascript version of a sprite sheet - this could be pretty trivially done in pure HTML, but maintenance
would be easier with a server-side portion. list of sprites could be gotten from googlecode, but would require XSS whitelisting */
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var animationInterval;
window.onload = function()
{
var xml=new XMLHttpRequest();
xml.open("GET", "/hg/share/hedgewars/Data/Graphics/Hats/", false);
xml.send(null);
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var a = resp.getElementsByTagName("a");
for(var i=0;i<a.length;i++);
if (/\.png/.test(a[0].href)) m.push(a[0].replace(/.png/,''));*/
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var r = />([^<]*).png</g;
var x;
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if (!/^Team|NoHat/.test(x[1])) // Exclude team coloured ones as repetitive, NoHat one as uninteresting
masks.push(x[1]);
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opt.appendChild(document.createTextNode(""));
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chk.onclick = switchAnim;
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a.lastChild.appendChild(document.createTextNode(""));
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var h = document.body.appendChild(a.cloneNode(true));
h.href = "http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/Hats/"+masks[i]+".png";
h.lastChild.style.backgroundImage = 'url("'+h.href+'")';
h.lastChild.lastChild.data = masks[i];
h.title = masks[i];
h.idle = Math.floor(Math.random()*19);
if (i%17==16 || i==masks.length-1) document.body.appendChild(g.cloneNode(false));
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/* quick and dirty animation */
animationInterval = setInterval(animateHogs, 128);
}
function animateHogs()
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var a = document.getElementsByTagName("a");
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a[i].style.backgroundPosition=Math.floor(a[i].idle/16)*-32+"px "+(a[i].idle%16)*-32+"px";
a[i].firstChild.style.backgroundPosition=Math.floor(a[i].idle/16)*-32+"px "+(a[i].idle%16)*-32+"px";
a[i].idle++;
if (a[i].idle > 18) a[i].idle = 0;
}
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function switchAnim()
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if (animationInterval)
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clearInterval(animationInterval);
animationInterval = null;
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else animationInterval = setInterval(animateHogs, 128);
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if (this.checked)
g[i].className = "girder hide";
else
g[i].className = "girder";
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function switchTheme()
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document.body.style.backgroundImage='url("http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/'+this.value+'/Sky.png")';
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else
girder.style.backgroundImage='url("http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/Girder.png")';
}
//]]>
</script>
</head>
<body>
<h1>List of Hedgewars hats</h1>
</body>
</html>