QTfrontend/ui/widget/seedprompt.cpp
author dag10
Sun, 27 Jan 2013 20:17:30 -0500
changeset 8453 06541556df53
parent 8434 4821897a0f10
child 8622 2045bdf1b11b
permissions -rw-r--r--
Reorganized layout and appearance of rooms list page. Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was. Removed dotted rectangle around selected cell in rooms list. Removed bug where gamecfgwidget would be in master mode when joining a game as a slave. Can now join selected room when return is pressed. Can also move room selection while room search box has focus.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QDialog>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QLineEdit>
#include <QLabel>
#include <QDebug>

#include "seedprompt.h"

SeedPrompt::SeedPrompt(QWidget* parent, const QString & seed, bool editable) : QDialog(parent)
{
    setModal(true);
    setWindowFlags(Qt::Sheet);
    setWindowModality(Qt::WindowModal);
    setMinimumSize(360, 160);
    resize(360, 160);
    setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);

    // Layout
    QVBoxLayout * dialogLayout = new QVBoxLayout(this);

    // Label
    QLabel * label = new QLabel(tr("The map seed is the basis for all random values generated by the game."));
    label->setWordWrap(true);
    dialogLayout->addWidget(label, 0);

    // Input box
    editBox = new QLineEdit();
    editBox->setText(seed);
    editBox->setReadOnly(!editable);
    editBox->setStyleSheet("QLineEdit { padding: 3px; }");
    dialogLayout->addWidget(editBox, 1);

    dialogLayout->addStretch(1);

    // Buttons
    QHBoxLayout * buttonLayout = new QHBoxLayout();
    buttonLayout->addStretch(1);
    dialogLayout->addLayout(buttonLayout);
    if (editable)
    {
        QPushButton * btnCancel = new QPushButton(tr("Cancel"));
        QPushButton * btnOkay = new QPushButton(tr("Set seed"));
        connect(btnCancel, SIGNAL(clicked()), this, SLOT(reject()));
        connect(btnOkay, SIGNAL(clicked()), this, SLOT(accept()));
        buttonLayout->addWidget(btnCancel);
        buttonLayout->addWidget(btnOkay);
        btnOkay->setDefault(true);
    }
    else
    {
        QPushButton * btnClose = new QPushButton(tr("Close"));
        connect(btnClose, SIGNAL(clicked()), this, SLOT(reject()));
        buttonLayout->addWidget(btnClose);
        btnClose->setDefault(true);
    }

    setStyleSheet("QPushButton { padding: 5px; }");

    connect(this, SIGNAL(accepted()), this, SLOT(setSeed()));
}

void SeedPrompt::setSeed()
{
    emit seedSelected(editBox->text());
}