QTfrontend/ui/page/pagenetgame.h
author dag10
Sun, 27 Jan 2013 20:17:30 -0500
changeset 8453 06541556df53
parent 8424 225ede46e3dc
child 8489 25cb6f4a1d1b
permissions -rw-r--r--
Reorganized layout and appearance of rooms list page. Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was. Removed dotted rectangle around selected cell in rooms list. Removed bug where gamecfgwidget would be in master mode when joining a game as a slave. Can now join selected room when return is pressed. Can also move room selection while room search box has focus.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef PAGE_NETGAME_H
#define PAGE_NETGAME_H

#include "HistoryLineEdit.h"

#include "AbstractPage.h"

class HWChatWidget;
class TeamSelWidget;
class GameCFGWidget;
class QSettings;

class PageNetGame : public AbstractPage
{
        Q_OBJECT

    public:
        PageNetGame(QWidget* parent);

        /**
         * Sets the room name to display.
         * @param roomName room name to be displayed.
         */
        void setRoomName(const QString & roomName);

        void setSettings(QSettings * settings);

        void displayError(const QString & message);
        void displayNotice(const QString & message);
        void displayWarning(const QString & message);

        QPushButton *BtnGo;
        QPushButton *BtnMaster;
        QPushButton *BtnStart;
        QPushButton *BtnUpdate;
        HistoryLineEdit *leRoomName;

        QAction * restrictJoins;
        QAction * restrictTeamAdds;

        HWChatWidget* chatWidget;

        TeamSelWidget* pNetTeamsWidget;
        GameCFGWidget* pGameCFG;

    public slots:
        void setReadyStatus(bool isReady);
        void setUser(const QString & nickname);
        void onUpdateClick();
        void setMasterMode(bool isMaster);

    private slots:
        void onRoomNameEdited();

    signals:
        void SetupClicked();
        void askForUpdateRoomName(const QString &);

    protected:
        void resizeEvent(QResizeEvent * event);

    private:
        QLayout * bodyLayoutDefinition();
        QLayout * footerLayoutDefinition();
        QLayout * footerLayoutLeftDefinition();
        void connectSignals();

        QSettings * m_gameSettings;
        QPushButton * btnSetup;
        QLabel * lblRoomNameReadOnly;
};

#endif