Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QDir>
#include <QFile>
#include <QTextStream>
#include <QPushButton>
#include <QListWidget>
#include <QStackedLayout>
#include <QLineEdit>
#include <QLabel>
#include <QRadioButton>
#include <QSpinBox>
#include <QCloseEvent>
#include <QCheckBox>
#include <QTextBrowser>
#include <QAction>
#include <QTimer>
#include <QScrollBar>
#include <QDataWidgetMapper>
#include <QTableView>
#include <QCryptographicHash>
#include <QSignalMapper>
#include <QShortcut>
#include <QDesktopServices>
#include <QInputDialog>
#include <QPropertyAnimation>
#include <QSettings>
#include "campaign.h"
#include "gameuiconfig.h"
#include "hwconsts.h"
#include "gamecfgwidget.h"
#include "bgwidget.h"
#include "mouseoverfilter.h"
#include "tcpBase.h"
#include "DataManager.h"
extern QString campaign, campaignTeam;
QStringList getCampMissionList(QString & campaign)
{
QSettings campfile("physfs://Missions/Campaign/" + campaign + "/campaign.ini", QSettings::IniFormat, 0);
campfile.setIniCodec("UTF-8");
unsigned int mNum = campfile.value("MissionNum", 0).toInt();
QStringList missionList;
for (unsigned int i = 0; i < mNum; i++)
{
missionList += campfile.value(QString("Mission %1/Name").arg(i + 1)).toString();
}
return missionList;
}
unsigned int getCampProgress(QString & teamName, QString & campName)
{
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + teamName + ".hwt", QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
return teamfile.value("Campaign " + campName + "/Progress", 0).toInt();
}
QString getCampaignScript(QString campaign, unsigned int mNum)
{
QSettings campfile("physfs://Missions/Campaign/" + campaign + "/campaign.ini", QSettings::IniFormat, 0);
campfile.setIniCodec("UTF-8");
return campfile.value(QString("Mission %1/Script").arg(mNum)).toString();
}