ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com> * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef _HWMAP_CONTAINER_INCLUDED#define _HWMAP_CONTAINER_INCLUDED#include <QWidget>#include <QGridLayout>#include <QComboBox>#include <QLabel>#include <QByteArray>#include <QLineEdit>#include "hwmap.h"#include "drawmapscene.h"class QPushButton;class IconedGroupBox;class QListView;class MapFileErrorException{};class HWMapContainer : public QWidget{ Q_OBJECT public: HWMapContainer(QWidget * parent=0); QString getCurrentSeed() const; QString getCurrentMap() const; QString getCurrentTheme() const; int getCurrentHHLimit() const; QString getCurrentScheme() const; QString getCurrentWeapons() const; quint32 getTemplateFilter() const; MapGenerator get_mapgen(void) const; int getMazeSize(void) const; bool getCurrentIsMission() const; QByteArray getDrawnMapData(); DrawMapScene * getDrawMapScene(); void mapDrawingFinished(); QLineEdit* seedEdit; public slots: void askForGeneratedPreview(); void setSeed(const QString & seed); void setMap(const QString & map); void setTheme(const QString & theme); void setTemplateFilter(int); void setMapgen(MapGenerator m); void setMazeSize(int size); void setDrawnMapData(const QByteArray & ar); void setAllMapParameters(const QString & map, MapGenerator m, int mazesize, const QString & seed, int tmpl); signals: void seedChanged(const QString & seed); void mapChanged(const QString & map); void themeChanged(const QString & theme); void newTemplateFilter(int filter); void mapgenChanged(MapGenerator m); void mazeSizeChanged(int s); void drawMapRequested(); void drawnMapChanged(const QByteArray & data); private slots: void setImage(const QImage newImage); void setHHLimit(int hhLimit); void mapChanged(int index); void setRandomSeed(); void setRandomTheme(); void setRandomMap(); void setRandomStatic(); void setRandomMission(); void themeSelected(const QModelIndex & current, const QModelIndex &); void addInfoToPreview(QPixmap image); void seedEdited(); protected: virtual void resizeEvent ( QResizeEvent * event ); private: QGridLayout mainLayout; QPushButton* imageButt; QComboBox* chooseMap; IconedGroupBox* gbThemes; QListView* lvThemes; HWMap* pMap; QString m_seed; QPushButton* seedSet; QLabel* seedLabel; int hhLimit; int templateFilter; QPixmap hhSmall; QLabel* lblFilter; QComboBox* cbTemplateFilter; QLabel *maze_size_label; QComboBox *cbMazeSize; MapGenerator mapgen; int numMissions; DrawMapScene drawMapScene; void intSetSeed(const QString & seed); void intSetMap(const QString & map); void intSetMapgen(MapGenerator m); void intSetTemplateFilter(int); void intSetMazeSize(int size); void updatePreview();};#endif // _HWMAP_CONTAINER_INCLUDED