fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing
issue #111
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief RoomsListModel class definition
*/
#ifndef HEDGEWARS_ROOMSLISTMODEL_H
#define HEDGEWARS_ROOMSLISTMODEL_H
#include <QAbstractTableModel>
#include <QStringList>
#include "DataManager.h"
class RoomsListModel : public QAbstractTableModel
{
Q_OBJECT
public:
// if you add a column here, also incr. c_nColumns in constructor
// also adjust header in constructor to changes
enum Column {
StateColumn,
NameColumn,
PlayerCountColumn,
TeamCountColumn,
OwnerColumn,
MapColumn,
SchemeColumn,
WeaponsColumn
};
explicit RoomsListModel(QObject *parent = 0);
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
int rowCount(const QModelIndex & parent) const;
int columnCount(const QModelIndex & parent) const;
QVariant data(const QModelIndex &index, int role) const;
public slots:
void setRoomsList(const QStringList & rooms);
void addRoom(const QStringList & info);
void removeRoom(const QString & name);
void updateRoom(const QString & name, const QStringList & info);
int rowOfRoom(const QString & name);
private:
const int c_nColumns;
QList<QStringList> m_data;
QStringList m_headerData;
MapModel * m_staticMapModel;
MapModel * m_missionMapModel;
};
#endif // HEDGEWARS_ROOMSLISTMODEL_H