programmatically load main controller
adapt settings to landscape
transition between main controller and other views
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "selectWeapon.h"
#include "weaponItem.h"
#include "hwconsts.h"
#include <QPushButton>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QBitmap>
#include <QLineEdit>
#include <QSettings>
#include <QMessageBox>
#include <QTabWidget>
#include <math.h>
QImage getAmmoImage(int num)
{
static QImage ammo(":Ammos.png");
int x = floor(num/(ammo.height()/32));
int y = (num-((ammo.height()/32)*x))*32;
x*=32;
return ammo.copy(x, y, 32, 32);
}
SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QWidget* parent) :
QWidget(parent)
{
QHBoxLayout* hbLayout = new QHBoxLayout(this);
hbLayout->setSpacing(1);
hbLayout->setMargin(1);
QLabel* lbl = new QLabel(this);
lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
lbl->setMaximumWidth(30);
lbl->setGeometry(0, 0, 30, 30);
hbLayout->addWidget(lbl);
item = new WeaponItem(QImage(":/res/ammopic.png"), this);
item->setItemsNum(wNum);
item->setInfinityState(allowInfinite);
hbLayout->addWidget(item);
hbLayout->setStretchFactor(lbl, 1);
hbLayout->setStretchFactor(item, 99);
hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
}
void SelWeaponItem::setItemsNum(const unsigned char num)
{
item->setItemsNum(num);
}
unsigned char SelWeaponItem::getItemsNum() const
{
return item->getItemsNum();
}
SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
QFrame(parent),
m_numItems(numItems)
{
wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);
for(int i = 0; i < cDefaultAmmos.size(); ++i)
wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
QStringList keys = wconf->allKeys();
for(int i = 0; i < keys.size(); i++)
{
if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
wconf->remove(keys[i]);
}
QString currentState = *cDefaultAmmoStore;
QTabWidget * tbw = new QTabWidget(this);
QWidget * page1 = new QWidget(this);
p1Layout = new QGridLayout(page1);
p1Layout->setSpacing(1);
p1Layout->setMargin(1);
QWidget * page2 = new QWidget(this);
p2Layout = new QGridLayout(page2);
p2Layout->setSpacing(1);
p2Layout->setMargin(1);
tbw->addTab(page1, tr("Weapon set"));
tbw->addTab(page2, tr("Probabilities"));
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->addWidget(tbw);
int j = -1;
int i = 0, k = 0;
for(; i < m_numItems; ++i) {
if (i == 6) continue;
if (k % 4 == 0) ++j;
SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), this);
weaponItems[i].append(swi);
p1Layout->addWidget(swi, j, k % 4);
SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), this);
weaponItems[i].append(pwi);
p2Layout->addWidget(pwi, j, k % 4);
++k;
}
//pLayout->setRowStretch(5, 100);
m_name = new QLineEdit(this);
pageLayout->addWidget(m_name, i, 0, 1, 5);
}
void SelWeaponWidget::setWeapons(const QString& ammo)
{
for(int i = 0; i < m_numItems; ++i) {
twi::iterator it = weaponItems.find(i);
if (it == weaponItems.end()) continue;
it.value()[0]->setItemsNum(ammo[i].digitValue());
it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
}
update();
}
void SelWeaponWidget::setDefault()
{
setWeapons(*cDefaultAmmoStore);
}
void SelWeaponWidget::save()
{
if (m_name->text() == "Default") {
QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not edit default weapon set"));
impossible.exec();
return;
}
if (m_name->text() == "") return;
QString state1;
QString state2;
for(int i = 0; i < m_numItems; ++i) {
twi::const_iterator it = weaponItems.find(i);
int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
state1.append(QString::number(num));
int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
state2.append(QString::number(prob));
}
if (curWeaponsName != "") {
// remove old entry
wconf->remove(curWeaponsName);
}
wconf->setValue(m_name->text(), state1 + state2);
emit weaponsChanged();
}
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
{
twi::const_iterator it = weaponItems.find(weaponIndex);
return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
}
QString SelWeaponWidget::getWeaponsString(const QString& name) const
{
return wconf->value(name).toString();
}
void SelWeaponWidget::deleteWeaponsName()
{
if (curWeaponsName == "") return;
if (curWeaponsName == "Default") {
QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set"));
impossible.exec();
return;
}
QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel);
if (reallyDelete.exec() == QMessageBox::Ok) {
wconf->remove(curWeaponsName);
emit weaponsDeleted();
}
}
void SelWeaponWidget::setWeaponsName(const QString& name)
{
if(name != "" && wconf->contains(name)) {
setWeapons(wconf->value(name).toString());
}
curWeaponsName = name;
m_name->setText(name);
}
QStringList SelWeaponWidget::getWeaponNames() const
{
return wconf->allKeys();
}