programmatically load main controller
adapt settings to landscape
transition between main controller and other views
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QDir>
#include <QPixmap>
#include <QPainter>
#include "hwconsts.h"
#include "hats.h"
HatsModel::HatsModel(QObject* parent) :
QAbstractListModel(parent)
{
QPixmap hhpix = QPixmap(datadir->absolutePath() + "/Graphics/Hedgehog/Idle.png").copy(0, 0, 32, 32);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Graphics");
tmpdir.cd("Hats");
tmpdir.setFilter(QDir::Files);
QStringList hatsList = tmpdir.entryList(QStringList("*.png"));
for (QStringList::Iterator it = hatsList.begin(); it != hatsList.end(); ++it )
{
QString str = (*it).replace(QRegExp("^(.*)\\.png"), "\\1");
QPixmap pix(datadir->absolutePath() + "/Graphics/Hats/" + str + ".png");
QPixmap tmppix(32, 37);
tmppix.fill(QColor(Qt::transparent));
QPainter painter(&tmppix);
painter.drawPixmap(QPoint(0, 5), hhpix);
painter.drawPixmap(QPoint(0, 0), pix.copy(0, 0, 32, 32));
painter.end();
hats.append(qMakePair(str, QIcon(tmppix)));
}
}
QVariant HatsModel::headerData(int section,
Qt::Orientation orientation, int role) const
{
return QVariant();
}
int HatsModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
else
return hats.size();
}
/*int HatsModel::columnCount(const QModelIndex & parent) const
{
if (parent.isValid())
return 0;
else
return 2;
}
*/
QVariant HatsModel::data(const QModelIndex &index,
int role) const
{
if (!index.isValid() || index.row() < 0
|| index.row() >= hats.size()
|| (role != Qt::DisplayRole && role != Qt::DecorationRole))
return QVariant();
if (role == Qt::DisplayRole)
return hats.at(index.row()).first;
else // role == Qt::DecorationRole
return hats.at(index.row()).second;
}