ACF6: Fix cyborgs sometimes idling forever in their turns (fixes bug #521)
/* * Hedgewars, a free turn based strategy game * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */#ifndef MODEL_WEAPON_H_#define MODEL_WEAPON_H_#include "../hwconsts.h"/** * These values are all ASCII characters in the range '0'..'9' * The fields are zero-terminated so they can easily be used as strings. * * For loadout, 9 means inifinite ammo. * For the other setting, 9 is invalid. */typedef struct { char loadout[WEAPONS_COUNT+1]; char crateprob[WEAPONS_COUNT+1]; char crateammo[WEAPONS_COUNT+1]; char delay[WEAPONS_COUNT+1]; char *name;} flib_weaponset;typedef struct { int weaponsetCount; flib_weaponset **weaponsets;} flib_weaponsetlist;/** * Returns a new weapon set, or NULL on error. * name must not be NULL. * * The new weapon set is pre-filled with default * settings (see hwconsts.h) */flib_weaponset *flib_weaponset_create(const char *name);/** * Free the memory used by this weaponset */void flib_weaponset_destroy(flib_weaponset *weaponset);flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset);/** * Create a weaponset from an ammostring. This format is used both in the ini files * and in the net protocol. */flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring);/** * Load a list of weaponsets from the ini file. * Returns NULL on error. */flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename);/** * Store the list of weaponsets to an ini file. * Returns NULL on error. */int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *weaponsets);/** * Create an empty weaponset list. Returns NULL on error. */flib_weaponsetlist *flib_weaponsetlist_create();/** * Release all memory associated with the weaponsetlist and release all contained weaponsets */void flib_weaponsetlist_destroy(flib_weaponsetlist *list);/** * Insert a new weaponset into the list at position pos, moving all higher weaponsets to make place. * pos must be at least 0 (insert at the start) and at most list->weaponsetCount (insert at the end). * Ownership of the weaponset is transferred to the list. * Returns 0 on success. */int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *weaponset, int pos);/** * Delete a weaponset from the list at position pos, moving down all higher weaponsets. * The weaponset is destroyed. * Returns 0 on success. */int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos);#endif