#the usual set of dependenciesfind_package(OpenGL REQUIRED)find_package(GLEW REQUIRED)find_package(SDL2 REQUIRED)find_package(SDL2_mixer REQUIRED)find_package(SDL2_net REQUIRED)find_package(SDL2_image REQUIRED)find_package(SDL2_ttf REQUIRED)#compile our rtl implementationinclude_directories(${GLEW_INCLUDE_DIR})include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl)include_directories(${PHYSFS_INCLUDE_DIR})include_directories(${PHYSLAYER_INCLUDE_DIR})include_directories(${LUA_INCLUDE_DIR})include_directories(${SDL2_INCLUDE_DIR})add_subdirectory(rtl)# convert list into pascal arrayif(FONTS_DIRS) list(LENGTH FONTS_DIRS ndirs) set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (") foreach(fontdir ${FONTS_DIRS}) set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n_P'${fontdir}',") endforeach(fontdir) set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n")else(FONTS_DIRS) set(FONTS_DIRS_ARRAY "array [0..1] of PChar = (nil, nil);")endif(FONTS_DIRS)configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)#get the list of pas files that are going to be converted and compiledfile(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas")#TODO: temporary until cmake can configure itself accordinglylist(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uWeb.pas")list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas")list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas")list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas")list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas")list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas")list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas")list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uMatrix.pas")#remove and readd hwengine so that it is compiled first, compiling every other file in the processlist(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)#process files .pas -> .cforeach(sourcefile ${engine_sources_pas}) get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c")endforeach()#add again files for external functions and for fpcrtl_ functionslist(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas)list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas)set(pas2c_args -n hwengine -i ${CMAKE_SOURCE_DIR}/hedgewars -o ${CMAKE_CURRENT_BINARY_DIR} -a ${CMAKE_CURRENT_BINARY_DIR} -d ENDIAN_LITTLE -d DEBUGFILE)if(BUILD_ENGINE_JS) set(pas2c_args ${pas2c_args} -d WEBGL -d HWLIBRARY)endif()#invoke pas2c on main module, it will call all the othersadd_custom_command(OUTPUT ${engine_sources} COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}" ARGS ${pas2c_args} DEPENDS pas2c #converter tool ${engine_sources_pas} #original pascal file )#wrap conversion for all source in this commandadd_custom_target(engine_c DEPENDS ${engine_sources})if(BUILD_ENGINE_JS) add_flag_append(CMAKE_C_FLAGS "-s ABORTING_MALLOC=0")endif()#compile the c filesadd_definitions(-DPAS2C)add_definitions(-Werror=incompatible-pointer-types)add_executable(hwengine WIN32 ${engine_sources})if(BUILD_ENGINE_JS) set_target_properties(hwengine PROPERTIES SUFFIX ".html")endif()target_link_libraries(hwengine fpcrtl ${LUA_LIBRARY} ${OPENGL_LIBRARY} ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} ${SDL2_NET_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${SDL2_TTF_LIBRARY} ${GLEW_LIBRARY} physfs physlayer m #TODO: add other libraries )install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})