flib:
- Ability to pass raw data via IPC
qmlfrontend:
- Pass message received by callback through event loop to handle it in main thread
- Get preview image from engine on button click and render it in Image object
# Configure for Qt4set(QT_MIN_VERSION "4.5.0")include(CheckLibraryExists)set(QT_USE_QTCORE TRUE)set(QT_USE_QTGUI TRUE)set(QT_USE_QTNETWORK TRUE)set(QT_USE_QTSVG FALSE)set(QT_USE_QTXML FALSE)set(QT_USE_QTOPENGL FALSE)set(QT_USE_QTMAIN TRUE)find_package(Qt4 REQUIRED)include(${QT_USE_FILE})# https://bugreports.qt-project.org/browse/QTBUG-17333if(APPLE AND ${QTVERSION} VERSION_GREATER "4.7.0" AND ${QTVERSION} VERSION_LESS "4.7.4") message(FATAL_ERROR "This version of Qt is known *not* to work, please update or use a lower version")endif()find_package(SDL1or2) #video in SDLInteractionfind_package(SDL_mixer REQUIRED) #audio in SDLInteractionif(LIBAV_FOUND) add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS) include_directories(${LIBAV_INCLUDE_DIR}) list(APPEND HW_LINK_LIBS ${LIBAV_LIBRARIES})endif()# server messages localizationfile(GLOB ServerSources ${CMAKE_SOURCE_DIR}/gameServer/*.hs)foreach(hsfile ${ServerSources}) file(READ ${hsfile} hs) string(REGEX MATCHALL "loc *\"[^\n\"]+\"" locs ${hs}) foreach(str ${locs}) string(REGEX REPLACE "loc *\"([^\n\"]+)\"" "QT_TRANSLATE_NOOP(\"server\", \"\\1\")" s ${str}) list(APPEND serverlocs ${s}) endforeach(str)endforeach(hsfile)list(REMOVE_DUPLICATES serverlocs)list(GET serverlocs 0 firstline)list(REMOVE_AT serverlocs 0)set(locsout "const char * serverMessages[] = {\n")foreach(l ${serverlocs}) list(APPEND locsout ${l} ",\n")endforeach(l)list(APPEND locsout ${firstline} "\n}\\;\n")file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h ${locsout})include_directories(${CMAKE_CURRENT_BINARY_DIR})include_directories(${CMAKE_CURRENT_SOURCE_DIR})include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model)include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net)include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui)include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog)include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page)include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget)include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util)include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util/platform)include_directories(${SDL_INCLUDE_DIR})include_directories(${SDLMIXER_INCLUDE_DIR})include_directories(BEFORE ${PHYSFS_INCLUDE_DIR})include_directories(BEFORE ${PHYSLAYER_INCLUDE_DIR})include_directories(${LUA_INCLUDE_DIR}) #brought by physlayer hwpacksmounter.hif(UNIX) # HACK: in freebsd cannot find iconv.h included via SDL.h include_directories("/usr/local/include")endif(UNIX)#only the cocoa version of qt supports building 64 bit appsif(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA)) message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X")endif()#endif()configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)file(GLOB NetCpp net/*.cpp)file(GLOB ModelCpp model/*.cpp)file(GLOB_RECURSE UIcpp ui/*.cpp)file(GLOB UtilCpp util/*.cpp)list(APPEND hwfr_src ${ModelCpp} ${NetCpp} ${UIcpp} ${UtilCpp} achievements.cpp binds.cpp drawmapscene.cpp game.cpp gameuiconfig.cpp HWApplication.cpp hwform.cpp main.cpp team.cpp campaign.cpp ui_hwform.cpp ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp )#xfire integrationif(WIN32) list(APPEND hwfr_src util/platform/xfire.cpp util/platform/xfiregameclient.cpp)endif(WIN32)if(MINGW) # resource compilation for mingw add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR} -i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc -o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o) list(APPEND hwfr_src ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)else(MINGW) list(APPEND hwfr_src hedgewars.rc)endif(MINGW)file(GLOB ModelHdr model/*.h)file(GLOB NetHdr net/*.h)file(GLOB_RECURSE UIhdr ui/*.h)file(GLOB UtilHdr util/*.h)set(hwfr_moc_hdrs ${ModelHdr} ${NetHdr} ${UIhdr} drawmapscene.h game.h gameuiconfig.h HWApplication.h hwform.h team.h util/DataManager.h util/LibavInteraction.h )set(hwfr_hdrs ${UtilHdr} team.h achievements.h binds.h ui_hwform.h hwconsts.h sdlkeys.h campaign.h ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h )set(hwfr_rez hedgewars.qrc)if(BUILD_ENGINE_LIBRARY) add_definitions(-DHWLIBRARY=1) set(hwlibname "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}") list(APPEND HW_LINK_LIBS ${hwlibname}) if(LIBAV_FOUND)# add_subdirectory(avwrapper) list(APPEND HW_LINK_LIBS avwrapper) endif()endif()qt4_add_resources(hwfr_rez_src ${hwfr_rez})qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs})if(APPLE) find_library(iokit_framework NAMES IOKit) list(APPEND HW_LINK_LIBS ${iokit_framework}) list(APPEND hwfr_src util/platform/CocoaInitializer.mm util/platform/InstallController.cpp util/platform/M3Panel.mm util/platform/M3InstallController.m util/platform/NSWorkspace_RBAdditions.m ) include(${CMAKE_MODULE_PATH}/utils.cmake) find_package_or_disable_msg(Sparkle NOAUTOUPDATE "Autoupdater will not be built.") if(SPARKLE_FOUND) add_definitions(-DSPARKLE_ENABLED) list(APPEND hwfr_src util/platform/AutoUpdater.cpp util/platform/SparkleAutoUpdater.mm) list(APPEND HW_LINK_LIBS ${SPARKLE_LIBRARY}) endif()endif()#when debugging, always prompt a console to see fronted messages#TODO: check it doesn't interfere on UNIXif(CMAKE_BUILD_TYPE MATCHES "RELEASE") set(console_access "WIN32")endif(CMAKE_BUILD_TYPE MATCHES "RELEASE")add_executable(hedgewars ${console_access} ${hwfr_src} ${hwfr_moc_srcs} ${hwfr_hdrs} ${hwfr_rez_src} )list(APPEND HW_LINK_LIBS physfs physlayer ${QT_LIBRARIES} ${SDL_LIBRARY} ${SDLMIXER_LIBRARY} )if(WIN32 AND NOT UNIX) if(NOT SDL_LIBRARY) list(APPEND HW_LINK_LIBS SDL) endif() list(APPEND HW_LINK_LIBS ole32 oleaut32 winspool uuid )endif()if(CMAKE_CXX_COMPILER MATCHES "clang*") list(APPEND HW_LINK_LIBS stdc++ m)endif()target_link_libraries(hedgewars ${HW_LINK_LIBS})install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})