misc/libphysfs/lzma/CS/7zip/Compress/RangeCoder/RangeCoderBitTree.cs
author Wuzzy <Wuzzy2@mail.ru>
Thu, 15 Mar 2018 21:15:16 +0100
changeset 13221 02bf6902eeb0
parent 12213 bb5522e88ab2
permissions -rw-r--r--
Remove Qt SVG and Qt OpenGL as hard dependencies Qt SVG is not used in the frontend (no SVGs are rendered). Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.

using System;

namespace SevenZip.Compression.RangeCoder
{
	struct BitTreeEncoder
	{
		BitEncoder[] Models;
		int NumBitLevels;

		public BitTreeEncoder(int numBitLevels)
		{
			NumBitLevels = numBitLevels;
			Models = new BitEncoder[1 << numBitLevels];
		}

		public void Init()
		{
			for (uint i = 1; i < (1 << NumBitLevels); i++)
				Models[i].Init();
		}

		public void Encode(Encoder rangeEncoder, UInt32 symbol)
		{
			UInt32 m = 1;
			for (int bitIndex = NumBitLevels; bitIndex > 0; )
			{
				bitIndex--;
				UInt32 bit = (symbol >> bitIndex) & 1;
				Models[m].Encode(rangeEncoder, bit);
				m = (m << 1) | bit;
			}
		}

		public void ReverseEncode(Encoder rangeEncoder, UInt32 symbol)
		{
			UInt32 m = 1;
			for (UInt32 i = 0; i < NumBitLevels; i++)
			{
				UInt32 bit = symbol & 1;
				Models[m].Encode(rangeEncoder, bit);
				m = (m << 1) | bit;
				symbol >>= 1;
			}
		}

		public UInt32 GetPrice(UInt32 symbol)
		{
			UInt32 price = 0;
			UInt32 m = 1;
			for (int bitIndex = NumBitLevels; bitIndex > 0; )
			{
				bitIndex--;
				UInt32 bit = (symbol >> bitIndex) & 1;
				price += Models[m].GetPrice(bit);
				m = (m << 1) + bit;
			}
			return price;
		}

		public UInt32 ReverseGetPrice(UInt32 symbol)
		{
			UInt32 price = 0;
			UInt32 m = 1;
			for (int i = NumBitLevels; i > 0; i--)
			{
				UInt32 bit = symbol & 1;
				symbol >>= 1;
				price += Models[m].GetPrice(bit);
				m = (m << 1) | bit;
			}
			return price;
		}

		public static UInt32 ReverseGetPrice(BitEncoder[] Models, UInt32 startIndex,
			int NumBitLevels, UInt32 symbol)
		{
			UInt32 price = 0;
			UInt32 m = 1;
			for (int i = NumBitLevels; i > 0; i--)
			{
				UInt32 bit = symbol & 1;
				symbol >>= 1;
				price += Models[startIndex + m].GetPrice(bit);
				m = (m << 1) | bit;
			}
			return price;
		}

		public static void ReverseEncode(BitEncoder[] Models, UInt32 startIndex,
			Encoder rangeEncoder, int NumBitLevels, UInt32 symbol)
		{
			UInt32 m = 1;
			for (int i = 0; i < NumBitLevels; i++)
			{
				UInt32 bit = symbol & 1;
				Models[startIndex + m].Encode(rangeEncoder, bit);
				m = (m << 1) | bit;
				symbol >>= 1;
			}
		}
	}

	struct BitTreeDecoder
	{
		BitDecoder[] Models;
		int NumBitLevels;

		public BitTreeDecoder(int numBitLevels)
		{
			NumBitLevels = numBitLevels;
			Models = new BitDecoder[1 << numBitLevels];
		}

		public void Init()
		{
			for (uint i = 1; i < (1 << NumBitLevels); i++)
				Models[i].Init();
		}

		public uint Decode(RangeCoder.Decoder rangeDecoder)
		{
			uint m = 1;
			for (int bitIndex = NumBitLevels; bitIndex > 0; bitIndex--)
				m = (m << 1) + Models[m].Decode(rangeDecoder);
			return m - ((uint)1 << NumBitLevels);
		}

		public uint ReverseDecode(RangeCoder.Decoder rangeDecoder)
		{
			uint m = 1;
			uint symbol = 0;
			for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++)
			{
				uint bit = Models[m].Decode(rangeDecoder);
				m <<= 1;
				m += bit;
				symbol |= (bit << bitIndex);
			}
			return symbol;
		}

		public static uint ReverseDecode(BitDecoder[] Models, UInt32 startIndex,
			RangeCoder.Decoder rangeDecoder, int NumBitLevels)
		{
			uint m = 1;
			uint symbol = 0;
			for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++)
			{
				uint bit = Models[startIndex + m].Decode(rangeDecoder);
				m <<= 1;
				m += bit;
				symbol |= (bit << bitIndex);
			}
			return symbol;
		}
	}
}