Remove Qt SVG and Qt OpenGL as hard dependencies
Qt SVG is not used in the frontend (no SVGs are rendered).
Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
// SetProperties.cpp
#include "StdAfx.h"
#include "SetProperties.h"
#include "Windows/PropVariant.h"
#include "Common/MyString.h"
#include "Common/StringToInt.h"
#include "Common/MyCom.h"
#include "../../Archive/IArchive.h"
using namespace NWindows;
using namespace NCOM;
static void ParseNumberString(const UString &s, NCOM::CPropVariant &prop)
{
const wchar_t *endPtr;
UInt64 result = ConvertStringToUInt64(s, &endPtr);
if (endPtr - (const wchar_t *)s != s.Length())
prop = s;
else if (result <= 0xFFFFFFFF)
prop = (UInt32)result;
else
prop = result;
}
HRESULT SetProperties(IUnknown *unknown, const CObjectVector<CProperty> &properties)
{
if (properties.IsEmpty())
return S_OK;
CMyComPtr<ISetProperties> setProperties;
unknown->QueryInterface(IID_ISetProperties, (void **)&setProperties);
if (!setProperties)
return S_OK;
UStringVector realNames;
CPropVariant *values = new CPropVariant[properties.Size()];
try
{
int i;
for(i = 0; i < properties.Size(); i++)
{
const CProperty &property = properties[i];
NCOM::CPropVariant propVariant;
if (!property.Value.IsEmpty())
ParseNumberString(property.Value, propVariant);
realNames.Add(property.Name);
values[i] = propVariant;
}
CRecordVector<const wchar_t *> names;
for(i = 0; i < realNames.Size(); i++)
names.Add((const wchar_t *)realNames[i]);
RINOK(setProperties->SetProperties(&names.Front(), values, names.Size()));
}
catch(...)
{
delete []values;
throw;
}
delete []values;
return S_OK;
}