Remove Qt SVG and Qt OpenGL as hard dependencies
Qt SVG is not used in the frontend (no SVGs are rendered).
Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
// ArchiveName.cpp
#include "StdAfx.h"
#include "Windows/FileFind.h"
#include "Windows/FileDir.h"
using namespace NWindows;
UString CreateArchiveName(const UString &srcName, bool fromPrev, bool keepName)
{
UString resultName = L"Archive";
if (fromPrev)
{
UString dirPrefix;
if (NFile::NDirectory::GetOnlyDirPrefix(srcName, dirPrefix))
{
if (dirPrefix.Length() > 0)
if (dirPrefix[dirPrefix.Length() - 1] == '\\')
{
dirPrefix.Delete(dirPrefix.Length() - 1);
NFile::NFind::CFileInfoW fileInfo;
if (NFile::NFind::FindFile(dirPrefix, fileInfo))
resultName = fileInfo.Name;
}
}
}
else
{
NFile::NFind::CFileInfoW fileInfo;
if (!NFile::NFind::FindFile(srcName, fileInfo))
return resultName;
resultName = fileInfo.Name;
if (!fileInfo.IsDirectory() && !keepName)
{
int dotPos = resultName.ReverseFind('.');
if (dotPos > 0)
{
UString archiveName2 = resultName.Left(dotPos);
if (archiveName2.ReverseFind('.') < 0)
resultName = archiveName2;
}
}
}
return resultName;
}