Remove Qt SVG and Qt OpenGL as hard dependencies
Qt SVG is not used in the frontend (no SVGs are rendered).
Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
// Compress/RangeCoder/RangeCoderOpt.h
#ifndef __COMPRESS_RANGECODER_OPT_H
#define __COMPRESS_RANGECODER_OPT_H
#define RC_INIT_VAR \
UInt32 range = rangeDecoder->Range; \
UInt32 code = rangeDecoder->Code;
#define RC_FLUSH_VAR \
rangeDecoder->Range = range; \
rangeDecoder->Code = code;
#define RC_NORMALIZE \
if (range < NCompress::NRangeCoder::kTopValue) \
{ code = (code << 8) | rangeDecoder->Stream.ReadByte(); range <<= 8; }
#define RC_GETBIT2(numMoveBits, prob, mi, A0, A1) \
{ UInt32 bound = (range >> NCompress::NRangeCoder::kNumBitModelTotalBits) * prob; \
if (code < bound) \
{ A0; range = bound; \
prob += (NCompress::NRangeCoder::kBitModelTotal - prob) >> numMoveBits; \
mi <<= 1; } \
else \
{ A1; range -= bound; code -= bound; prob -= (prob) >> numMoveBits; \
mi = (mi + mi) + 1; }} \
RC_NORMALIZE
#define RC_GETBIT(numMoveBits, prob, mi) RC_GETBIT2(numMoveBits, prob, mi, ; , ;)
#endif