Remove Qt SVG and Qt OpenGL as hard dependencies
Qt SVG is not used in the frontend (no SVGs are rendered).
Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
// Compress/RangeCoder/RangeCoderBitTree.h
#ifndef __COMPRESS_RANGECODER_BIT_TREE_H
#define __COMPRESS_RANGECODER_BIT_TREE_H
#include "RangeCoderBit.h"
#include "RangeCoderOpt.h"
namespace NCompress {
namespace NRangeCoder {
template <int numMoveBits, int NumBitLevels>
class CBitTreeEncoder
{
CBitEncoder<numMoveBits> Models[1 << NumBitLevels];
public:
void Init()
{
for(UInt32 i = 1; i < (1 << NumBitLevels); i++)
Models[i].Init();
}
void Encode(CEncoder *rangeEncoder, UInt32 symbol)
{
UInt32 modelIndex = 1;
for (int bitIndex = NumBitLevels; bitIndex != 0 ;)
{
bitIndex--;
UInt32 bit = (symbol >> bitIndex) & 1;
Models[modelIndex].Encode(rangeEncoder, bit);
modelIndex = (modelIndex << 1) | bit;
}
};
void ReverseEncode(CEncoder *rangeEncoder, UInt32 symbol)
{
UInt32 modelIndex = 1;
for (int i = 0; i < NumBitLevels; i++)
{
UInt32 bit = symbol & 1;
Models[modelIndex].Encode(rangeEncoder, bit);
modelIndex = (modelIndex << 1) | bit;
symbol >>= 1;
}
}
UInt32 GetPrice(UInt32 symbol) const
{
symbol |= (1 << NumBitLevels);
UInt32 price = 0;
while (symbol != 1)
{
price += Models[symbol >> 1].GetPrice(symbol & 1);
symbol >>= 1;
}
return price;
}
UInt32 ReverseGetPrice(UInt32 symbol) const
{
UInt32 price = 0;
UInt32 modelIndex = 1;
for (int i = NumBitLevels; i != 0; i--)
{
UInt32 bit = symbol & 1;
symbol >>= 1;
price += Models[modelIndex].GetPrice(bit);
modelIndex = (modelIndex << 1) | bit;
}
return price;
}
};
template <int numMoveBits, int NumBitLevels>
class CBitTreeDecoder
{
CBitDecoder<numMoveBits> Models[1 << NumBitLevels];
public:
void Init()
{
for(UInt32 i = 1; i < (1 << NumBitLevels); i++)
Models[i].Init();
}
UInt32 Decode(CDecoder *rangeDecoder)
{
UInt32 modelIndex = 1;
RC_INIT_VAR
for(int bitIndex = NumBitLevels; bitIndex != 0; bitIndex--)
{
// modelIndex = (modelIndex << 1) + Models[modelIndex].Decode(rangeDecoder);
RC_GETBIT(numMoveBits, Models[modelIndex].Prob, modelIndex)
}
RC_FLUSH_VAR
return modelIndex - (1 << NumBitLevels);
};
UInt32 ReverseDecode(CDecoder *rangeDecoder)
{
UInt32 modelIndex = 1;
UInt32 symbol = 0;
RC_INIT_VAR
for(int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++)
{
// UInt32 bit = Models[modelIndex].Decode(rangeDecoder);
// modelIndex <<= 1;
// modelIndex += bit;
// symbol |= (bit << bitIndex);
RC_GETBIT2(numMoveBits, Models[modelIndex].Prob, modelIndex, ; , symbol |= (1 << bitIndex))
}
RC_FLUSH_VAR
return symbol;
}
};
template <int numMoveBits>
void ReverseBitTreeEncode(CBitEncoder<numMoveBits> *Models,
CEncoder *rangeEncoder, int NumBitLevels, UInt32 symbol)
{
UInt32 modelIndex = 1;
for (int i = 0; i < NumBitLevels; i++)
{
UInt32 bit = symbol & 1;
Models[modelIndex].Encode(rangeEncoder, bit);
modelIndex = (modelIndex << 1) | bit;
symbol >>= 1;
}
}
template <int numMoveBits>
UInt32 ReverseBitTreeGetPrice(CBitEncoder<numMoveBits> *Models,
UInt32 NumBitLevels, UInt32 symbol)
{
UInt32 price = 0;
UInt32 modelIndex = 1;
for (int i = NumBitLevels; i != 0; i--)
{
UInt32 bit = symbol & 1;
symbol >>= 1;
price += Models[modelIndex].GetPrice(bit);
modelIndex = (modelIndex << 1) | bit;
}
return price;
}
template <int numMoveBits>
UInt32 ReverseBitTreeDecode(CBitDecoder<numMoveBits> *Models,
CDecoder *rangeDecoder, int NumBitLevels)
{
UInt32 modelIndex = 1;
UInt32 symbol = 0;
RC_INIT_VAR
for(int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++)
{
// UInt32 bit = Models[modelIndex].Decode(rangeDecoder);
// modelIndex <<= 1;
// modelIndex += bit;
// symbol |= (bit << bitIndex);
RC_GETBIT2(numMoveBits, Models[modelIndex].Prob, modelIndex, ; , symbol |= (1 << bitIndex))
}
RC_FLUSH_VAR
return symbol;
}
}}
#endif