Remove Qt SVG and Qt OpenGL as hard dependencies
Qt SVG is not used in the frontend (no SVGs are rendered).
Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
/* BranchX86.c */
#include "BranchX86.h"
#define Test86MSByte(b) ((b) == 0 || (b) == 0xFF)
const Byte kMaskToAllowedStatus[8] = {1, 1, 1, 0, 1, 0, 0, 0};
const Byte kMaskToBitNumber[8] = {0, 1, 2, 2, 3, 3, 3, 3};
SizeT x86_Convert(Byte *buffer, SizeT endPos, UInt32 nowPos, UInt32 *prevMaskMix, int encoding)
{
SizeT bufferPos = 0, prevPosT;
UInt32 prevMask = *prevMaskMix & 0x7;
if (endPos < 5)
return 0;
nowPos += 5;
prevPosT = (SizeT)0 - 1;
for(;;)
{
Byte *p = buffer + bufferPos;
Byte *limit = buffer + endPos - 4;
for (; p < limit; p++)
if ((*p & 0xFE) == 0xE8)
break;
bufferPos = (SizeT)(p - buffer);
if (p >= limit)
break;
prevPosT = bufferPos - prevPosT;
if (prevPosT > 3)
prevMask = 0;
else
{
prevMask = (prevMask << ((int)prevPosT - 1)) & 0x7;
if (prevMask != 0)
{
Byte b = p[4 - kMaskToBitNumber[prevMask]];
if (!kMaskToAllowedStatus[prevMask] || Test86MSByte(b))
{
prevPosT = bufferPos;
prevMask = ((prevMask << 1) & 0x7) | 1;
bufferPos++;
continue;
}
}
}
prevPosT = bufferPos;
if (Test86MSByte(p[4]))
{
UInt32 src = ((UInt32)p[4] << 24) | ((UInt32)p[3] << 16) | ((UInt32)p[2] << 8) | ((UInt32)p[1]);
UInt32 dest;
for (;;)
{
Byte b;
int index;
if (encoding)
dest = (nowPos + (UInt32)bufferPos) + src;
else
dest = src - (nowPos + (UInt32)bufferPos);
if (prevMask == 0)
break;
index = kMaskToBitNumber[prevMask] * 8;
b = (Byte)(dest >> (24 - index));
if (!Test86MSByte(b))
break;
src = dest ^ ((1 << (32 - index)) - 1);
}
p[4] = (Byte)(~(((dest >> 24) & 1) - 1));
p[3] = (Byte)(dest >> 16);
p[2] = (Byte)(dest >> 8);
p[1] = (Byte)dest;
bufferPos += 5;
}
else
{
prevMask = ((prevMask << 1) & 0x7) | 1;
bufferPos++;
}
}
prevPosT = bufferPos - prevPosT;
*prevMaskMix = ((prevPosT > 3) ? 0 : ((prevMask << ((int)prevPosT - 1)) & 0x7));
return bufferPos;
}