Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE CPP #-}
module Main where
import System.IO
import System.IO.Error
import Control.Concurrent
import Network
import Control.OldException
import Control.Monad
import System.Random
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
session 0 nick room = ["NICK", nick, "", "PROTO", "42", "", "PING", "", "CHAT", "lobby 1", "", "PONG", "", "CREATE_ROOM", room, "", "CHAT", "room 1", "", "QUIT", "creator", ""]
session 1 nick room = ["NICK", nick, "", "PROTO", "42", "", "LIST", "", "JOIN_ROOM", room, "", "PONG", "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "part-quit", ""]
session 2 nick room = ["NICK", nick, "", "PROTO", "42", "", "LIST", "", "JOIN_ROOM", room, "", "PONG", "", "CHAT", "room 2", "", "QUIT", "quit", ""]
session 3 nick room = ["NICK", nick, "", "PROTO", "42", "", "CHAT", "lobby 1", "", "CREATE_ROOM", room, "", "", "PONG", "CHAT", "room 1", "", "PART", "creator", "", "QUIT", "part-quit", ""]
emulateSession sock s = do
mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (100000::Int, 600000) >>= threadDelay) s
hFlush sock
threadDelay 225000
testing = Control.OldException.handle print $ do
putStrLn "Start"
sock <- connectTo "127.0.0.1" (PortNumber 46631)
num1 <- randomRIO (100000::Int, 101000)
num2 <- randomRIO (0::Int, 3)
num3 <- randomRIO (0::Int, 1000)
let nick1 = 'n' : show num1
let room1 = 'r' : show num3
emulateSession sock $ session num2 nick1 room1
hClose sock
putStrLn "Finish"
forks = forever $ do
delays <- randomRIO (0::Int, 2)
replicateM 200 $
do
delay <- randomRIO (delays * 20000::Int, delays * 20000 + 50000)
threadDelay delay
forkIO testing
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
installHandler sigPIPE Ignore Nothing;
#endif
forks