--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/ui/widget/gamecfgwidget.h Wed Sep 28 19:27:56 2011 +0200
@@ -0,0 +1,87 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#ifndef GAMECONFIGWIDGET_H
+#define GAMECONFIGWIDGET_H
+
+#include <QWidget>
+#include <QStringList>
+#include <QGroupBox>
+#include <QSpinBox>
+#include <QRegExp>
+
+#include "mapContainer.h"
+
+class QCheckBox;
+class QVBoxLayout;
+class QLabel;
+class QTableView;
+
+class GameCFGWidget : public QGroupBox
+{
+ Q_OBJECT
+
+public:
+ GameCFGWidget(QWidget* parent);
+ quint32 getGameFlags() const;
+ quint32 getInitHealth() const;
+ QByteArray getFullConfig() const;
+ QComboBox * Scripts;
+ QComboBox * GameSchemes;
+ QComboBox * WeaponsName;
+ HWMapContainer* pMapContainer;
+ QTableView * tv;
+ QVariant schemeData(int column) const;
+
+public slots:
+ void setParam(const QString & param, const QStringList & value);
+ void fullNetConfig();
+ void resendSchemeData();
+
+signals:
+ void paramChanged(const QString & param, const QStringList & value);
+ void goToSchemes(int);
+ void goToWeapons(int);
+ void goToDrawMap();
+
+private slots:
+ void ammoChanged(int index);
+ void mapChanged(const QString &);
+ void templateFilterChanged(int);
+ void seedChanged(const QString &);
+ void themeChanged(const QString &);
+ void schemeChanged(int);
+ void scriptChanged(int);
+ void jumpToSchemes();
+ void jumpToWeapons();
+ void mapgenChanged(MapGenerator m);
+ void maze_sizeChanged(int s);
+ void onDrawnMapChanged(const QByteArray & data);
+
+private:
+ QGridLayout mainLayout;
+ QCheckBox * bindEntries;
+ QString curNetAmmoName;
+ QString curNetAmmo;
+ QRegExp seedRegexp;
+
+ void setNetAmmo(const QString& name, const QString& ammo);
+
+};
+
+#endif // GAMECONFIGWIDGET_H