--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/ui/widget/gamecfgwidget.cpp Wed Sep 28 19:27:56 2011 +0200
@@ -0,0 +1,573 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include <QResizeEvent>
+#include <QGroupBox>
+#include <QCheckBox>
+#include <QGridLayout>
+#include <QSpinBox>
+#include <QLabel>
+#include <QMessageBox>
+#include <QTableView>
+#include <QPushButton>
+
+#include "gamecfgwidget.h"
+#include "igbox.h"
+#include "hwconsts.h"
+#include "ammoSchemeModel.h"
+#include "proto.h"
+
+GameCFGWidget::GameCFGWidget(QWidget* parent) :
+ QGroupBox(parent)
+ , mainLayout(this)
+ , seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}")
+{
+ mainLayout.setMargin(0);
+// mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
+
+ pMapContainer = new HWMapContainer(this);
+ mainLayout.addWidget(pMapContainer, 0, 0);
+
+ IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
+ GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
+ mainLayout.addWidget(GBoxOptions, 1, 0);
+
+ QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
+
+ GBoxOptions->setTitle(tr("Game Options"));
+ GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), GBoxOptions), 1, 0);
+
+ Scripts = new QComboBox(GBoxOptions);
+ GBoxOptionsLayout->addWidget(Scripts, 1, 1);
+
+ Scripts->addItem("Normal");
+ Scripts->insertSeparator(1);
+
+ for (int i = 0; i < scriptList->size(); ++i) {
+ QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive);
+ QList<QVariant> scriptInfo;
+ scriptInfo.push_back(script);
+ QFile scriptCfgFile;
+ scriptCfgFile.setFileName(QString("%1/Data/Scripts/Multiplayer/%2.cfg").arg(cfgdir->absolutePath()).arg(script));
+ if (!scriptCfgFile.exists()) scriptCfgFile.setFileName(QString("%1/Scripts/Multiplayer/%2.cfg").arg(datadir->absolutePath()).arg(script));
+ if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) {
+ QString scheme;
+ QString weapons;
+ QTextStream input(&scriptCfgFile);
+ input >> scheme;
+ input >> weapons;
+ if (scheme.isEmpty())
+ scheme = "locked";
+ scheme.replace("_", " ");
+ if (weapons.isEmpty())
+ weapons = "locked";
+ weapons.replace("_", " ");
+ scriptInfo.push_back(scheme);
+ scriptInfo.push_back(weapons);
+ scriptCfgFile.close();
+ }
+ else
+ {
+ scriptInfo.push_back("locked");
+ scriptInfo.push_back("locked");
+ }
+ Scripts->addItem(script.replace("_", " "), scriptInfo);
+ }
+
+ connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
+
+ QWidget *SchemeWidget = new QWidget(GBoxOptions);
+ GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2);
+
+ QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget);
+ SchemeWidgetLayout->setMargin(0);
+
+ GameSchemes = new QComboBox(SchemeWidget);
+ SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
+ connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
+
+ SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0);
+
+ QPixmap pmEdit(":/res/edit.png");
+
+ QPushButton * goToSchemePage = new QPushButton(SchemeWidget);
+ goToSchemePage->setToolTip(tr("Edit schemes"));
+ goToSchemePage->setIconSize(pmEdit.size());
+ goToSchemePage->setIcon(pmEdit);
+ goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
+ SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
+ connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
+
+ SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0);
+
+ WeaponsName = new QComboBox(SchemeWidget);
+ SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
+
+ connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
+
+ QPushButton * goToWeaponPage = new QPushButton(SchemeWidget);
+ goToWeaponPage->setToolTip(tr("Edit weapons"));
+ goToWeaponPage->setIconSize(pmEdit.size());
+ goToWeaponPage->setIcon(pmEdit);
+ goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
+ SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
+ connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
+
+ bindEntries = new QCheckBox(SchemeWidget);
+ bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon"));
+ bindEntries->setChecked(true);
+ bindEntries->setMaximumWidth(42);
+ bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }"
+ "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" );
+ SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
+
+ connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
+ connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
+ connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
+ connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
+ connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
+ connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
+ connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
+ connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
+}
+
+void GameCFGWidget::jumpToSchemes()
+{
+ emit goToSchemes(GameSchemes->currentIndex());
+}
+
+void GameCFGWidget::jumpToWeapons()
+{
+ emit goToWeapons(WeaponsName->currentIndex());
+}
+
+QVariant GameCFGWidget::schemeData(int column) const
+{
+ return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
+}
+
+quint32 GameCFGWidget::getGameFlags() const
+{
+ quint32 result = 0;
+
+ if (schemeData(1).toBool())
+ result |= 0x00001000; // fort
+ if (schemeData(2).toBool())
+ result |= 0x00000010; // divide teams
+ if (schemeData(3).toBool())
+ result |= 0x00000004; // solid land
+ if (schemeData(4).toBool())
+ result |= 0x00000008; // border
+ if (schemeData(5).toBool())
+ result |= 0x00000020; // low gravity
+ if (schemeData(6).toBool())
+ result |= 0x00000040; // laser sight
+ if (schemeData(7).toBool())
+ result |= 0x00000080; // invulnerable
+ if (schemeData(8).toBool())
+ result |= 0x00000100; // mines
+ if (schemeData(9).toBool())
+ result |= 0x00000200; // vampirism
+ if (schemeData(10).toBool())
+ result |= 0x00000400; // karma
+ if (schemeData(11).toBool())
+ result |= 0x00000800; // artillery
+ if (schemeData(12).toBool())
+ result |= 0x00002000; // random
+ if (schemeData(13).toBool())
+ result |= 0x00004000; // king
+ if (schemeData(14).toBool())
+ result |= 0x00008000; // place hogs
+ if (schemeData(15).toBool())
+ result |= 0x00010000; // shared ammo
+ if (schemeData(16).toBool())
+ result |= 0x00020000; // disable girders
+ if (schemeData(17).toBool())
+ result |= 0x00040000; // disable land obj
+ if (schemeData(18).toBool())
+ result |= 0x00080000; // ai survival
+ if (schemeData(19).toBool())
+ result |= 0x00100000; // infinite attacks
+ if (schemeData(20).toBool())
+ result |= 0x00200000; // reset weaps
+ if (schemeData(21).toBool())
+ result |= 0x00400000; // per hog ammo
+ if (schemeData(22).toBool())
+ result |= 0x00800000; // no wind
+ if (schemeData(23).toBool())
+ result |= 0x01000000; // more wind
+ if (schemeData(24).toBool())
+ result |= 0x02000000; // tag team
+ if (schemeData(25).toBool())
+ result |= 0x04000000; // bottom border
+
+ return result;
+}
+
+quint32 GameCFGWidget::getInitHealth() const
+{
+ return schemeData(28).toInt();
+}
+
+QByteArray GameCFGWidget::getFullConfig() const
+{
+ QList<QByteArray> bcfg;
+ int mapgen = pMapContainer->get_mapgen();
+
+ QString currentMap = pMapContainer->getCurrentMap();
+ if (currentMap.size() > 0)
+ {
+ bcfg << QString("emap " + currentMap).toUtf8();
+ if(pMapContainer->getCurrentIsMission())
+ bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
+ }
+ bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
+
+ if (Scripts->currentIndex() > 0)
+ {
+ bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8();
+ }
+
+ bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
+ bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
+ bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8();
+ bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8();
+ bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8();
+ bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8();
+ bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8();
+ bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8();
+ bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8();
+ bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8();
+ bcfg << QString("e$healthprob %1").arg(schemeData(35).toInt()).toUtf8();
+ bcfg << QString("e$hcaseamount %1").arg(schemeData(36).toInt()).toUtf8();
+ bcfg << QString("e$waterrise %1").arg(schemeData(37).toInt()).toUtf8();
+ bcfg << QString("e$healthdec %1").arg(schemeData(38).toInt()).toUtf8();
+ bcfg << QString("e$ropepct %1").arg(schemeData(39).toInt()).toUtf8();
+ bcfg << QString("e$getawaytime %1").arg(schemeData(40).toInt()).toUtf8();
+ bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
+ bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
+
+ switch (mapgen)
+ {
+ case MAPGEN_MAZE:
+ bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8();
+ break;
+
+ case MAPGEN_DRAWN:
+ {
+ QByteArray data = pMapContainer->getDrawnMapData();
+ while(data.size() > 0)
+ {
+ QByteArray tmp = data;
+ tmp.truncate(200);
+ tmp.prepend("edraw ");
+ bcfg << tmp;
+ data.remove(0, 200);
+ }
+ break;
+ }
+ default: ;
+ }
+
+ QByteArray result;
+
+ foreach(QByteArray ba, bcfg)
+ HWProto::addByteArrayToBuffer(result, ba);
+
+ return result;
+}
+
+void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
+{
+ bool illegal = ammo.size() != cDefaultAmmoStore->size();
+ if (illegal)
+ QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));
+
+ int pos = WeaponsName->findText(name);
+ if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones
+ WeaponsName->addItem(name, ammo);
+ WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
+ } else {
+ WeaponsName->setItemData(pos, ammo);
+ WeaponsName->setCurrentIndex(pos);
+ }
+}
+
+void GameCFGWidget::fullNetConfig()
+{
+ ammoChanged(WeaponsName->currentIndex());
+
+ seedChanged(pMapContainer->getCurrentSeed());
+ templateFilterChanged(pMapContainer->getTemplateFilter());
+ themeChanged(pMapContainer->getCurrentTheme());
+
+ schemeChanged(GameSchemes->currentIndex());
+ scriptChanged(Scripts->currentIndex());
+
+ mapgenChanged(pMapContainer->get_mapgen());
+ maze_sizeChanged(pMapContainer->getMazeSize());
+
+ // map must be the last
+ QString map = pMapContainer->getCurrentMap();
+ if (map.size())
+ mapChanged(map);
+}
+
+void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
+{
+ if (slValue.size() == 1)
+ {
+ QString value = slValue[0];
+ if (param == "MAP") {
+ pMapContainer->setMap(value);
+ return;
+ }
+ if (param == "SEED") {
+ pMapContainer->setSeed(value);
+ if (!seedRegexp.exactMatch(value)) {
+ pMapContainer->seedEdit->setVisible(true);
+ }
+ return;
+ }
+ if (param == "THEME") {
+ pMapContainer->setTheme(value);
+ return;
+ }
+ if (param == "TEMPLATE") {
+ pMapContainer->setTemplateFilter(value.toUInt());
+ return;
+ }
+ if (param == "MAPGEN") {
+ pMapContainer->setMapgen((MapGenerator)value.toUInt());
+ return;
+ }
+ if (param == "MAZE_SIZE") {
+ pMapContainer->setMazeSize(value.toUInt());
+ return;
+ }
+ if (param == "SCRIPT") {
+ Scripts->setCurrentIndex(Scripts->findText(value));
+ return;
+ }
+ if (param == "DRAWNMAP") {
+ pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1())));
+ return;
+ }
+ }
+
+ if (slValue.size() == 2)
+ {
+ if (param == "AMMO") {
+ setNetAmmo(slValue[0], slValue[1]);
+ return;
+ }
+ }
+
+ if (slValue.size() == 5)
+ {
+ if (param == "FULLMAPCONFIG")
+ {
+ QString seed = slValue[3];
+ if (!seedRegexp.exactMatch(seed))
+ pMapContainer->seedEdit->setVisible(true);
+
+ pMapContainer->setAllMapParameters(
+ slValue[0],
+ (MapGenerator)slValue[1].toUInt(),
+ slValue[2].toUInt(),
+ seed,
+ slValue[4].toUInt()
+ );
+ return;
+ }
+ }
+
+ qWarning("Got bad config param from net");
+}
+
+void GameCFGWidget::ammoChanged(int index)
+{
+ if (index >= 0) {
+ emit paramChanged(
+ "AMMO",
+ QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
+ );
+ }
+}
+
+void GameCFGWidget::mapChanged(const QString & value)
+{
+ if(isEnabled() && pMapContainer->getCurrentIsMission())
+ {
+ Scripts->setEnabled(false);
+ Scripts->setCurrentIndex(0);
+
+ if (pMapContainer->getCurrentScheme() == "locked")
+ {
+ GameSchemes->setEnabled(false);
+ GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+ }
+ else
+ {
+ GameSchemes->setEnabled(true);
+ int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
+ if (num != -1)
+ GameSchemes->setCurrentIndex(num);
+ else
+ GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+ }
+
+ if (pMapContainer->getCurrentWeapons() == "locked")
+ {
+ WeaponsName->setEnabled(false);
+ WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+ }
+ else
+ {
+ WeaponsName->setEnabled(true);
+ int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
+ if (num != -1)
+ WeaponsName->setCurrentIndex(num);
+ else
+ WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+ }
+
+ if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
+ bindEntries->setEnabled(true);
+ else
+ bindEntries->setEnabled(false);
+ }
+ else
+ {
+ Scripts->setEnabled(true);
+ GameSchemes->setEnabled(true);
+ WeaponsName->setEnabled(true);
+ bindEntries->setEnabled(true);
+ }
+ emit paramChanged("MAP", QStringList(value));
+}
+
+void GameCFGWidget::templateFilterChanged(int value)
+{
+ emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
+}
+
+void GameCFGWidget::seedChanged(const QString & value)
+{
+ emit paramChanged("SEED", QStringList(value));
+}
+
+void GameCFGWidget::themeChanged(const QString & value)
+{
+ emit paramChanged("THEME", QStringList(value));
+}
+
+void GameCFGWidget::schemeChanged(int index)
+{
+ QStringList sl;
+
+ int size = GameSchemes->model()->columnCount();
+ for(int i = 0; i < size; ++i)
+ sl << schemeData(i).toString();
+
+ emit paramChanged("SCHEME", sl);
+
+ if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) {
+ QString schemeName = GameSchemes->itemText(index);
+ for (int i = 0; i < WeaponsName->count(); i++) {
+ QString weapName = WeaponsName->itemText(i);
+ int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
+ if (0 == res) {
+ WeaponsName->setCurrentIndex(i);
+ emit ammoChanged(i);
+ break;
+ }
+ }
+ }
+}
+
+void GameCFGWidget::scriptChanged(int index)
+{
+ if(isEnabled() && index > 0)
+ {
+ QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString();
+ QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString();
+
+ if (scheme == "locked")
+ {
+ GameSchemes->setEnabled(false);
+ GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+ }
+ else
+ {
+ GameSchemes->setEnabled(true);
+ int num = GameSchemes->findText(scheme);
+ if (num != -1)
+ GameSchemes->setCurrentIndex(num);
+ else
+ GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+ }
+
+ if (weapons == "locked")
+ {
+ WeaponsName->setEnabled(false);
+ WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+ }
+ else
+ {
+ WeaponsName->setEnabled(true);
+ int num = WeaponsName->findText(weapons);
+ if (num != -1)
+ WeaponsName->setCurrentIndex(num);
+ else
+ WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+ }
+
+ if (scheme != "locked" && weapons != "locked")
+ bindEntries->setEnabled(true);
+ else
+ bindEntries->setEnabled(false);
+ }
+ else
+ {
+ GameSchemes->setEnabled(true);
+ WeaponsName->setEnabled(true);
+ bindEntries->setEnabled(true);
+ }
+ emit paramChanged("SCRIPT", QStringList(Scripts->itemText(index)));
+}
+
+void GameCFGWidget::mapgenChanged(MapGenerator m)
+{
+ emit paramChanged("MAPGEN", QStringList(QString::number(m)));
+}
+
+void GameCFGWidget::maze_sizeChanged(int s)
+{
+ emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
+}
+
+void GameCFGWidget::resendSchemeData()
+{
+ schemeChanged(GameSchemes->currentIndex());
+}
+
+void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
+{
+ emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
+}