--- a/QTfrontend/gamecfgwidget.cpp Wed Sep 28 06:24:10 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,573 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include <QResizeEvent>
-#include <QGroupBox>
-#include <QCheckBox>
-#include <QGridLayout>
-#include <QSpinBox>
-#include <QLabel>
-#include <QMessageBox>
-#include <QTableView>
-#include <QPushButton>
-
-#include "gamecfgwidget.h"
-#include "igbox.h"
-#include "hwconsts.h"
-#include "ammoSchemeModel.h"
-#include "proto.h"
-
-GameCFGWidget::GameCFGWidget(QWidget* parent) :
- QGroupBox(parent)
- , mainLayout(this)
- , seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}")
-{
- mainLayout.setMargin(0);
-// mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
-
- pMapContainer = new HWMapContainer(this);
- mainLayout.addWidget(pMapContainer, 0, 0);
-
- IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
- GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
- mainLayout.addWidget(GBoxOptions, 1, 0);
-
- QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
-
- GBoxOptions->setTitle(tr("Game Options"));
- GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), GBoxOptions), 1, 0);
-
- Scripts = new QComboBox(GBoxOptions);
- GBoxOptionsLayout->addWidget(Scripts, 1, 1);
-
- Scripts->addItem("Normal");
- Scripts->insertSeparator(1);
-
- for (int i = 0; i < scriptList->size(); ++i) {
- QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive);
- QList<QVariant> scriptInfo;
- scriptInfo.push_back(script);
- QFile scriptCfgFile;
- scriptCfgFile.setFileName(QString("%1/Data/Scripts/Multiplayer/%2.cfg").arg(cfgdir->absolutePath()).arg(script));
- if (!scriptCfgFile.exists()) scriptCfgFile.setFileName(QString("%1/Scripts/Multiplayer/%2.cfg").arg(datadir->absolutePath()).arg(script));
- if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) {
- QString scheme;
- QString weapons;
- QTextStream input(&scriptCfgFile);
- input >> scheme;
- input >> weapons;
- if (scheme.isEmpty())
- scheme = "locked";
- scheme.replace("_", " ");
- if (weapons.isEmpty())
- weapons = "locked";
- weapons.replace("_", " ");
- scriptInfo.push_back(scheme);
- scriptInfo.push_back(weapons);
- scriptCfgFile.close();
- }
- else
- {
- scriptInfo.push_back("locked");
- scriptInfo.push_back("locked");
- }
- Scripts->addItem(script.replace("_", " "), scriptInfo);
- }
-
- connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
-
- QWidget *SchemeWidget = new QWidget(GBoxOptions);
- GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2);
-
- QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget);
- SchemeWidgetLayout->setMargin(0);
-
- GameSchemes = new QComboBox(SchemeWidget);
- SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
- connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
-
- SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0);
-
- QPixmap pmEdit(":/res/edit.png");
-
- QPushButton * goToSchemePage = new QPushButton(SchemeWidget);
- goToSchemePage->setToolTip(tr("Edit schemes"));
- goToSchemePage->setIconSize(pmEdit.size());
- goToSchemePage->setIcon(pmEdit);
- goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
- SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
- connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
-
- SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0);
-
- WeaponsName = new QComboBox(SchemeWidget);
- SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
-
- connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
-
- QPushButton * goToWeaponPage = new QPushButton(SchemeWidget);
- goToWeaponPage->setToolTip(tr("Edit weapons"));
- goToWeaponPage->setIconSize(pmEdit.size());
- goToWeaponPage->setIcon(pmEdit);
- goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
- SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
- connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
-
- bindEntries = new QCheckBox(SchemeWidget);
- bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon"));
- bindEntries->setChecked(true);
- bindEntries->setMaximumWidth(42);
- bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }"
- "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" );
- SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
-
- connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
- connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
- connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
- connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
- connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
- connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
- connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
- connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
-}
-
-void GameCFGWidget::jumpToSchemes()
-{
- emit goToSchemes(GameSchemes->currentIndex());
-}
-
-void GameCFGWidget::jumpToWeapons()
-{
- emit goToWeapons(WeaponsName->currentIndex());
-}
-
-QVariant GameCFGWidget::schemeData(int column) const
-{
- return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
-}
-
-quint32 GameCFGWidget::getGameFlags() const
-{
- quint32 result = 0;
-
- if (schemeData(1).toBool())
- result |= 0x00001000; // fort
- if (schemeData(2).toBool())
- result |= 0x00000010; // divide teams
- if (schemeData(3).toBool())
- result |= 0x00000004; // solid land
- if (schemeData(4).toBool())
- result |= 0x00000008; // border
- if (schemeData(5).toBool())
- result |= 0x00000020; // low gravity
- if (schemeData(6).toBool())
- result |= 0x00000040; // laser sight
- if (schemeData(7).toBool())
- result |= 0x00000080; // invulnerable
- if (schemeData(8).toBool())
- result |= 0x00000100; // mines
- if (schemeData(9).toBool())
- result |= 0x00000200; // vampirism
- if (schemeData(10).toBool())
- result |= 0x00000400; // karma
- if (schemeData(11).toBool())
- result |= 0x00000800; // artillery
- if (schemeData(12).toBool())
- result |= 0x00002000; // random
- if (schemeData(13).toBool())
- result |= 0x00004000; // king
- if (schemeData(14).toBool())
- result |= 0x00008000; // place hogs
- if (schemeData(15).toBool())
- result |= 0x00010000; // shared ammo
- if (schemeData(16).toBool())
- result |= 0x00020000; // disable girders
- if (schemeData(17).toBool())
- result |= 0x00040000; // disable land obj
- if (schemeData(18).toBool())
- result |= 0x00080000; // ai survival
- if (schemeData(19).toBool())
- result |= 0x00100000; // infinite attacks
- if (schemeData(20).toBool())
- result |= 0x00200000; // reset weaps
- if (schemeData(21).toBool())
- result |= 0x00400000; // per hog ammo
- if (schemeData(22).toBool())
- result |= 0x00800000; // no wind
- if (schemeData(23).toBool())
- result |= 0x01000000; // more wind
- if (schemeData(24).toBool())
- result |= 0x02000000; // tag team
- if (schemeData(25).toBool())
- result |= 0x04000000; // bottom border
-
- return result;
-}
-
-quint32 GameCFGWidget::getInitHealth() const
-{
- return schemeData(28).toInt();
-}
-
-QByteArray GameCFGWidget::getFullConfig() const
-{
- QList<QByteArray> bcfg;
- int mapgen = pMapContainer->get_mapgen();
-
- QString currentMap = pMapContainer->getCurrentMap();
- if (currentMap.size() > 0)
- {
- bcfg << QString("emap " + currentMap).toUtf8();
- if(pMapContainer->getCurrentIsMission())
- bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
- }
- bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
-
- if (Scripts->currentIndex() > 0)
- {
- bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8();
- }
-
- bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
- bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
- bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8();
- bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8();
- bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8();
- bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8();
- bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8();
- bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8();
- bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8();
- bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8();
- bcfg << QString("e$healthprob %1").arg(schemeData(35).toInt()).toUtf8();
- bcfg << QString("e$hcaseamount %1").arg(schemeData(36).toInt()).toUtf8();
- bcfg << QString("e$waterrise %1").arg(schemeData(37).toInt()).toUtf8();
- bcfg << QString("e$healthdec %1").arg(schemeData(38).toInt()).toUtf8();
- bcfg << QString("e$ropepct %1").arg(schemeData(39).toInt()).toUtf8();
- bcfg << QString("e$getawaytime %1").arg(schemeData(40).toInt()).toUtf8();
- bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
- bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
-
- switch (mapgen)
- {
- case MAPGEN_MAZE:
- bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8();
- break;
-
- case MAPGEN_DRAWN:
- {
- QByteArray data = pMapContainer->getDrawnMapData();
- while(data.size() > 0)
- {
- QByteArray tmp = data;
- tmp.truncate(200);
- tmp.prepend("edraw ");
- bcfg << tmp;
- data.remove(0, 200);
- }
- break;
- }
- default: ;
- }
-
- QByteArray result;
-
- foreach(QByteArray ba, bcfg)
- HWProto::addByteArrayToBuffer(result, ba);
-
- return result;
-}
-
-void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
-{
- bool illegal = ammo.size() != cDefaultAmmoStore->size();
- if (illegal)
- QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));
-
- int pos = WeaponsName->findText(name);
- if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones
- WeaponsName->addItem(name, ammo);
- WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
- } else {
- WeaponsName->setItemData(pos, ammo);
- WeaponsName->setCurrentIndex(pos);
- }
-}
-
-void GameCFGWidget::fullNetConfig()
-{
- ammoChanged(WeaponsName->currentIndex());
-
- seedChanged(pMapContainer->getCurrentSeed());
- templateFilterChanged(pMapContainer->getTemplateFilter());
- themeChanged(pMapContainer->getCurrentTheme());
-
- schemeChanged(GameSchemes->currentIndex());
- scriptChanged(Scripts->currentIndex());
-
- mapgenChanged(pMapContainer->get_mapgen());
- maze_sizeChanged(pMapContainer->getMazeSize());
-
- // map must be the last
- QString map = pMapContainer->getCurrentMap();
- if (map.size())
- mapChanged(map);
-}
-
-void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
-{
- if (slValue.size() == 1)
- {
- QString value = slValue[0];
- if (param == "MAP") {
- pMapContainer->setMap(value);
- return;
- }
- if (param == "SEED") {
- pMapContainer->setSeed(value);
- if (!seedRegexp.exactMatch(value)) {
- pMapContainer->seedEdit->setVisible(true);
- }
- return;
- }
- if (param == "THEME") {
- pMapContainer->setTheme(value);
- return;
- }
- if (param == "TEMPLATE") {
- pMapContainer->setTemplateFilter(value.toUInt());
- return;
- }
- if (param == "MAPGEN") {
- pMapContainer->setMapgen((MapGenerator)value.toUInt());
- return;
- }
- if (param == "MAZE_SIZE") {
- pMapContainer->setMazeSize(value.toUInt());
- return;
- }
- if (param == "SCRIPT") {
- Scripts->setCurrentIndex(Scripts->findText(value));
- return;
- }
- if (param == "DRAWNMAP") {
- pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1())));
- return;
- }
- }
-
- if (slValue.size() == 2)
- {
- if (param == "AMMO") {
- setNetAmmo(slValue[0], slValue[1]);
- return;
- }
- }
-
- if (slValue.size() == 5)
- {
- if (param == "FULLMAPCONFIG")
- {
- QString seed = slValue[3];
- if (!seedRegexp.exactMatch(seed))
- pMapContainer->seedEdit->setVisible(true);
-
- pMapContainer->setAllMapParameters(
- slValue[0],
- (MapGenerator)slValue[1].toUInt(),
- slValue[2].toUInt(),
- seed,
- slValue[4].toUInt()
- );
- return;
- }
- }
-
- qWarning("Got bad config param from net");
-}
-
-void GameCFGWidget::ammoChanged(int index)
-{
- if (index >= 0) {
- emit paramChanged(
- "AMMO",
- QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
- );
- }
-}
-
-void GameCFGWidget::mapChanged(const QString & value)
-{
- if(isEnabled() && pMapContainer->getCurrentIsMission())
- {
- Scripts->setEnabled(false);
- Scripts->setCurrentIndex(0);
-
- if (pMapContainer->getCurrentScheme() == "locked")
- {
- GameSchemes->setEnabled(false);
- GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
- }
- else
- {
- GameSchemes->setEnabled(true);
- int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
- if (num != -1)
- GameSchemes->setCurrentIndex(num);
- else
- GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
- }
-
- if (pMapContainer->getCurrentWeapons() == "locked")
- {
- WeaponsName->setEnabled(false);
- WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
- }
- else
- {
- WeaponsName->setEnabled(true);
- int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
- if (num != -1)
- WeaponsName->setCurrentIndex(num);
- else
- WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
- }
-
- if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
- bindEntries->setEnabled(true);
- else
- bindEntries->setEnabled(false);
- }
- else
- {
- Scripts->setEnabled(true);
- GameSchemes->setEnabled(true);
- WeaponsName->setEnabled(true);
- bindEntries->setEnabled(true);
- }
- emit paramChanged("MAP", QStringList(value));
-}
-
-void GameCFGWidget::templateFilterChanged(int value)
-{
- emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
-}
-
-void GameCFGWidget::seedChanged(const QString & value)
-{
- emit paramChanged("SEED", QStringList(value));
-}
-
-void GameCFGWidget::themeChanged(const QString & value)
-{
- emit paramChanged("THEME", QStringList(value));
-}
-
-void GameCFGWidget::schemeChanged(int index)
-{
- QStringList sl;
-
- int size = GameSchemes->model()->columnCount();
- for(int i = 0; i < size; ++i)
- sl << schemeData(i).toString();
-
- emit paramChanged("SCHEME", sl);
-
- if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) {
- QString schemeName = GameSchemes->itemText(index);
- for (int i = 0; i < WeaponsName->count(); i++) {
- QString weapName = WeaponsName->itemText(i);
- int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
- if (0 == res) {
- WeaponsName->setCurrentIndex(i);
- emit ammoChanged(i);
- break;
- }
- }
- }
-}
-
-void GameCFGWidget::scriptChanged(int index)
-{
- if(isEnabled() && index > 0)
- {
- QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString();
- QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString();
-
- if (scheme == "locked")
- {
- GameSchemes->setEnabled(false);
- GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
- }
- else
- {
- GameSchemes->setEnabled(true);
- int num = GameSchemes->findText(scheme);
- if (num != -1)
- GameSchemes->setCurrentIndex(num);
- else
- GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
- }
-
- if (weapons == "locked")
- {
- WeaponsName->setEnabled(false);
- WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
- }
- else
- {
- WeaponsName->setEnabled(true);
- int num = WeaponsName->findText(weapons);
- if (num != -1)
- WeaponsName->setCurrentIndex(num);
- else
- WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
- }
-
- if (scheme != "locked" && weapons != "locked")
- bindEntries->setEnabled(true);
- else
- bindEntries->setEnabled(false);
- }
- else
- {
- GameSchemes->setEnabled(true);
- WeaponsName->setEnabled(true);
- bindEntries->setEnabled(true);
- }
- emit paramChanged("SCRIPT", QStringList(Scripts->itemText(index)));
-}
-
-void GameCFGWidget::mapgenChanged(MapGenerator m)
-{
- emit paramChanged("MAPGEN", QStringList(QString::number(m)));
-}
-
-void GameCFGWidget::maze_sizeChanged(int s)
-{
- emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
-}
-
-void GameCFGWidget::resendSchemeData()
-{
- schemeChanged(GameSchemes->currentIndex());
-}
-
-void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
-{
- emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
-}