QTfrontend/gamecfgwidget.cpp
branchexperimental3D
changeset 4812 f924be23ffb4
parent 4720 a9f9c96db60c
child 4936 d65d438acd23
--- a/QTfrontend/gamecfgwidget.cpp	Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/gamecfgwidget.cpp	Tue Jan 04 12:53:46 2011 +0100
@@ -30,8 +30,9 @@
 #include "igbox.h"
 #include "hwconsts.h"
 #include "ammoSchemeModel.h"
+#include "proto.h"
 
-GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
+GameCFGWidget::GameCFGWidget(QWidget* parent) :
   QGroupBox(parent), mainLayout(this)
 {
     mainLayout.setMargin(0);
@@ -42,48 +43,96 @@
 
     IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
     GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
-    mainLayout.addWidget(GBoxOptions);
+    mainLayout.addWidget(GBoxOptions, 1, 0);
 
     QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
 
-    GameSchemes = new QComboBox(GBoxOptions);
-    GBoxOptionsLayout->addWidget(GameSchemes, 0, 1);
+    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Gameplay"), GBoxOptions), 0, 0);
+
+    Scripts = new QComboBox(GBoxOptions);
+    GBoxOptionsLayout->addWidget(Scripts, 0, 1);
+
+    Scripts->addItem("Normal");
+    Scripts->insertSeparator(1);
+
+    for (int i = 0; i < scriptList->size(); ++i) {
+        QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive);
+        QList<QVariant> scriptInfo;
+        scriptInfo.push_back(script);
+        QFile scriptCfgFile(QString("%1/Scripts/Multiplayer/%2.cfg").arg(datadir->absolutePath()).arg(script));
+        if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) {
+            QString scheme;
+            QString weapons;
+            QTextStream input(&scriptCfgFile);
+            input >> scheme;
+            input >> weapons;
+            if (scheme.isEmpty())
+                scheme = "locked";
+            scheme.replace("_", " ");
+            if (weapons.isEmpty())
+                weapons = "locked";
+            weapons.replace("_", " ");
+            scriptInfo.push_back(scheme);
+            scriptInfo.push_back(weapons);
+            scriptCfgFile.close();
+        }
+        else
+        {
+            scriptInfo.push_back("locked");
+            scriptInfo.push_back("locked");
+        }
+        Scripts->addItem(script.replace("_", " "), scriptInfo);
+    }
+
+    connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
+
+    QWidget *SchemeWidget = new QWidget(GBoxOptions);
+    GBoxOptionsLayout->addWidget(SchemeWidget, 1, 0, 1, 2);
+
+    QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget);
+    SchemeWidgetLayout->setMargin(0);
+
+    GameSchemes = new QComboBox(SchemeWidget);
+    SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
     connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
 
-    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0);
+    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), SchemeWidget), 0, 0);
 
     QPixmap pmEdit(":/res/edit.png");
     
-    QPushButton * goToSchemePage = new QPushButton(GBoxOptions);
+    QPushButton * goToSchemePage = new QPushButton(SchemeWidget);
     goToSchemePage->setToolTip(tr("Edit schemes"));
     goToSchemePage->setIconSize(pmEdit.size());
     goToSchemePage->setIcon(pmEdit);
     goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
-    GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2);
-    connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes()));
+    SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
+    connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
 
-    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0);
+    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0);
 
-    WeaponsName = new QComboBox(GBoxOptions);
-    GBoxOptionsLayout->addWidget(WeaponsName, 1, 1);
+    WeaponsName = new QComboBox(SchemeWidget);
+    SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
 
     connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
 
-    QPushButton * goToWeaponPage = new QPushButton(GBoxOptions);
+    QPushButton * goToWeaponPage = new QPushButton(SchemeWidget);
     goToWeaponPage->setToolTip(tr("Edit weapons"));
     goToWeaponPage->setIconSize(pmEdit.size());
     goToWeaponPage->setIcon(pmEdit);
     goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
-    GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2);
-
+    SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
     connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
 
-    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes and weapons"), GBoxOptions), 2, 0);
+    //GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes with weapons"), GBoxOptions), 2, 0);
 
-    bindEntries = new QCheckBox(GBoxOptions);
-    bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)"));
+    bindEntries = new QCheckBox(SchemeWidget);
+    bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon"));
     bindEntries->setChecked(true);
-    GBoxOptionsLayout->addWidget(bindEntries, 2, 2);
+    bindEntries->setMaximumWidth(42);
+    bindEntries->setStyleSheet( "QCheckBox::indicator:checked   { image: url(\":/res/lock.png\"); }"
+                                "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\");   }" );
+    SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
+    //GBoxOptionsLayout->addWidget(bindEntries, 2, 2);
 
     connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
     connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
@@ -91,11 +140,18 @@
     connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
     connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
     connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
+    connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
+    connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
+}
+
+void GameCFGWidget::jumpToSchemes()
+{
+    emit goToSchemes(GameSchemes->currentIndex());
 }
 
 void GameCFGWidget::jumpToWeapons()
 {
-    emit goToWeapons(WeaponsName->currentText());
+    emit goToWeapons(WeaponsName->currentIndex());
 }
 
 QVariant GameCFGWidget::schemeData(int column) const
@@ -162,37 +218,71 @@
     return schemeData(26).toInt();
 }
 
-QStringList GameCFGWidget::getFullConfig() const
+QByteArray GameCFGWidget::getFullConfig() const
 {
-    QStringList sl;
-    sl.append("eseed " + pMapContainer->getCurrentSeed());
-    sl.append(QString("e$gmflags %1").arg(getGameFlags()));
-    sl.append(QString("e$damagepct %1").arg(schemeData(24).toInt()));
-    sl.append(QString("e$turntime %1").arg(schemeData(25).toInt() * 1000));
-    sl.append(QString("e$sd_turns %1").arg(schemeData(27).toInt()));
-    sl.append(QString("e$casefreq %1").arg(schemeData(28).toInt()));
-    sl.append(QString("e$minestime %1").arg(schemeData(29).toInt()));
-    sl.append(QString("e$minesnum %1").arg(schemeData(30).toInt()));
-    sl.append(QString("e$minedudpct %1").arg(schemeData(31).toInt()));
-    sl.append(QString("e$explosives %1").arg(schemeData(32).toInt()));
-    sl.append(QString("e$healthprob %1").arg(schemeData(33).toInt()));
-    sl.append(QString("e$hcaseamount %1").arg(schemeData(34).toInt()));
-    sl.append(QString("e$waterrise %1").arg(schemeData(35).toInt()));
-    sl.append(QString("e$healthdec %1").arg(schemeData(36).toInt()));
-    sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
-    sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen()));
-    sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size()));
+    QList<QByteArray> bcfg;
+    int mapgen = pMapContainer->get_mapgen();
+
+    bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
+    bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
+    bcfg << QString("e$damagepct %1").arg(schemeData(24).toInt()).toUtf8();
+    bcfg << QString("e$turntime %1").arg(schemeData(25).toInt() * 1000).toUtf8();
+    bcfg << QString("e$sd_turns %1").arg(schemeData(27).toInt()).toUtf8();
+    bcfg << QString("e$casefreq %1").arg(schemeData(28).toInt()).toUtf8();
+    bcfg << QString("e$minestime %1").arg(schemeData(29).toInt() * 1000).toUtf8();
+    bcfg << QString("e$minesnum %1").arg(schemeData(30).toInt()).toUtf8();
+    bcfg << QString("e$minedudpct %1").arg(schemeData(31).toInt()).toUtf8();
+    bcfg << QString("e$explosives %1").arg(schemeData(32).toInt()).toUtf8();
+    bcfg << QString("e$healthprob %1").arg(schemeData(33).toInt()).toUtf8();
+    bcfg << QString("e$hcaseamount %1").arg(schemeData(34).toInt()).toUtf8();
+    bcfg << QString("e$waterrise %1").arg(schemeData(35).toInt()).toUtf8();
+    bcfg << QString("e$healthdec %1").arg(schemeData(36).toInt()).toUtf8();
+    bcfg << QString("e$ropepct %1").arg(schemeData(37).toInt()).toUtf8();
+    bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
+    bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
+
+    switch (mapgen)
+    {
+        case MAPGEN_MAZE:
+            bcfg << QString("e$maze_size %1").arg(pMapContainer->get_maze_size()).toUtf8();
+            break;
+
+        case MAPGEN_DRAWN:
+        {
+            QByteArray data = pMapContainer->getDrawnMapData();
+            while(data.size() > 0)
+            {
+                QByteArray tmp = data;
+                tmp.truncate(200);
+                tmp.prepend("edraw ");
+                bcfg << tmp;
+                data.remove(0, 200);
+            }
+            break;
+        }
+        default: ;
+    }
 
     QString currentMap = pMapContainer->getCurrentMap();
     if (currentMap.size() > 0)
     {
-        sl.append("emap " + currentMap);
+        bcfg << QString("emap " + currentMap).toUtf8();
         if(pMapContainer->getCurrentIsMission())
-            sl.append(QString("escript Maps/%1/map.lua")
-                .arg(currentMap));
+            bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
+    }
+    bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
+
+    if (Scripts->currentIndex() > 0)
+    {
+        bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8();
     }
-    sl.append("etheme " + pMapContainer->getCurrentTheme());
-    return sl;
+
+    QByteArray result;
+
+    foreach(QByteArray ba, bcfg)
+        HWProto::addByteArrayToBuffer(result, ba);
+
+    return result;
 }
 
 void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
@@ -220,6 +310,7 @@
     themeChanged(pMapContainer->getCurrentTheme());
 
     schemeChanged(GameSchemes->currentIndex());
+    scriptChanged(Scripts->currentIndex());
 
     mapgenChanged(pMapContainer->get_mapgen());
     maze_sizeChanged(pMapContainer->get_maze_size());
@@ -241,6 +332,9 @@
         }
         if (param == "SEED") {
             pMapContainer->setSeed(value);
+            if (!QRegExp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}").exactMatch(value)) {
+                pMapContainer->seedEdit->setVisible(true);
+                }
             return;
         }
         if (param == "THEME") {
@@ -259,6 +353,14 @@
             pMapContainer->setMaze_size(value.toUInt());
             return;
         }
+        if (param == "SCRIPT") {
+            Scripts->setCurrentIndex(Scripts->findText(value));
+            return;
+        }
+        if (param == "DRAWNMAP") {
+            pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1())));
+            return;
+        }
     }
 
     if (slValue.size() == 2)
@@ -279,32 +381,54 @@
             "AMMO",
             QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
         );
-        if (bindEntries->isChecked() == true) {
-            QString weapName = WeaponsName->itemText(index);
-            for (int i = 0; i < GameSchemes->count(); i++) {
-                 QString schemeName = GameSchemes->itemText(i);
-                 int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
-                 if (0 == res) {
-                     GameSchemes->setCurrentIndex(i);
-                     break;
-                 }
-            }
-        }
     }
 }
 
 void GameCFGWidget::mapChanged(const QString & value)
 {
-    if(pMapContainer->getCurrentIsMission())
+    if(isEnabled() && pMapContainer->getCurrentIsMission())
     {
-        GameSchemes->setEnabled(false);
-        WeaponsName->setEnabled(false);
-        bindEntries->setEnabled(false);
-        GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
-        WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+        Scripts->setEnabled(false);
+        Scripts->setCurrentIndex(0);
+
+        if (pMapContainer->getCurrentScheme() == "locked")
+        {
+            GameSchemes->setEnabled(false);
+            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+        }
+        else
+        {
+            GameSchemes->setEnabled(true);
+            int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
+            if (num != -1)
+                GameSchemes->setCurrentIndex(num);
+            else
+                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+        }
+
+        if (pMapContainer->getCurrentWeapons() == "locked")
+        {
+            WeaponsName->setEnabled(false);
+            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+        }
+        else
+        {
+            WeaponsName->setEnabled(true);
+            int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
+            if (num != -1)
+                WeaponsName->setCurrentIndex(num);
+            else
+                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+        }
+
+        if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
+            bindEntries->setEnabled(true);
+        else
+            bindEntries->setEnabled(false);
     }
     else
     {
+        Scripts->setEnabled(true);
         GameSchemes->setEnabled(true);
         WeaponsName->setEnabled(true);
         bindEntries->setEnabled(true);
@@ -337,19 +461,71 @@
 
     emit paramChanged("SCHEME", sl);
 
-    if (bindEntries->isChecked() == true) {
+    if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) {
         QString schemeName = GameSchemes->itemText(index);
         for (int i = 0; i < WeaponsName->count(); i++) {
              QString weapName = WeaponsName->itemText(i);
              int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
              if (0 == res) {
                  WeaponsName->setCurrentIndex(i);
+                 emit ammoChanged(i);
                  break;
              }
         }
     }
 }
 
+void GameCFGWidget::scriptChanged(int index)
+{
+    if(isEnabled() && index > 0)
+    {
+        QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString();
+        QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString();
+
+        if (scheme == "locked")
+        {
+            GameSchemes->setEnabled(false);
+            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+        }
+        else
+        {
+            GameSchemes->setEnabled(true);
+            int num = GameSchemes->findText(scheme);
+            if (num != -1)
+                GameSchemes->setCurrentIndex(num);
+            else
+                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+        }
+
+        if (weapons == "locked")
+        {
+            WeaponsName->setEnabled(false);
+            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+        }
+        else
+        {
+            WeaponsName->setEnabled(true);
+            int num = WeaponsName->findText(weapons);
+            if (num != -1)
+                WeaponsName->setCurrentIndex(num);
+            else
+                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+        }
+
+        if (scheme != "locked" && weapons != "locked")
+            bindEntries->setEnabled(true);
+        else
+            bindEntries->setEnabled(false);
+    }
+    else
+    {
+        GameSchemes->setEnabled(true);
+        WeaponsName->setEnabled(true);
+        bindEntries->setEnabled(true);
+    }
+    emit paramChanged("SCRIPT", QStringList(Scripts->itemText(index)));
+}
+
 void GameCFGWidget::mapgenChanged(MapGenerator m)
 {
     emit paramChanged("MAPGEN", QStringList(QString::number(m)));
@@ -364,3 +540,8 @@
 {
     schemeChanged(GameSchemes->currentIndex());
 }
+
+void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
+{
+    emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
+}