--- a/QTfrontend/ui/widget/gamecfgwidget.h Mon Jan 30 23:20:28 2012 +0100
+++ b/QTfrontend/ui/widget/gamecfgwidget.h Mon Jan 30 17:32:18 2012 -0500
@@ -34,53 +34,53 @@
class GameCFGWidget : public QGroupBox
{
- Q_OBJECT
+ Q_OBJECT
-public:
- GameCFGWidget(QWidget* parent);
- quint32 getGameFlags() const;
- quint32 getInitHealth() const;
- QByteArray getFullConfig() const;
- QComboBox * Scripts;
- QComboBox * GameSchemes;
- QComboBox * WeaponsName;
- HWMapContainer* pMapContainer;
- QTableView * tv;
- QVariant schemeData(int column) const;
+ public:
+ GameCFGWidget(QWidget* parent);
+ quint32 getGameFlags() const;
+ quint32 getInitHealth() const;
+ QByteArray getFullConfig() const;
+ QComboBox * Scripts;
+ QComboBox * GameSchemes;
+ QComboBox * WeaponsName;
+ HWMapContainer* pMapContainer;
+ QTableView * tv;
+ QVariant schemeData(int column) const;
-public slots:
- void setParam(const QString & param, const QStringList & value);
- void fullNetConfig();
- void resendSchemeData();
+ public slots:
+ void setParam(const QString & param, const QStringList & value);
+ void fullNetConfig();
+ void resendSchemeData();
-signals:
- void paramChanged(const QString & param, const QStringList & value);
- void goToSchemes(int);
- void goToWeapons(int);
- void goToDrawMap();
+ signals:
+ void paramChanged(const QString & param, const QStringList & value);
+ void goToSchemes(int);
+ void goToWeapons(int);
+ void goToDrawMap();
-private slots:
- void ammoChanged(int index);
- void mapChanged(const QString &);
- void templateFilterChanged(int);
- void seedChanged(const QString &);
- void themeChanged(const QString &);
- void schemeChanged(int);
- void scriptChanged(int);
- void jumpToSchemes();
- void jumpToWeapons();
- void mapgenChanged(MapGenerator m);
- void maze_sizeChanged(int s);
- void onDrawnMapChanged(const QByteArray & data);
+ private slots:
+ void ammoChanged(int index);
+ void mapChanged(const QString &);
+ void templateFilterChanged(int);
+ void seedChanged(const QString &);
+ void themeChanged(const QString &);
+ void schemeChanged(int);
+ void scriptChanged(int);
+ void jumpToSchemes();
+ void jumpToWeapons();
+ void mapgenChanged(MapGenerator m);
+ void maze_sizeChanged(int s);
+ void onDrawnMapChanged(const QByteArray & data);
-private:
- QGridLayout mainLayout;
- QCheckBox * bindEntries;
- QString curNetAmmoName;
- QString curNetAmmo;
- QRegExp seedRegexp;
+ private:
+ QGridLayout mainLayout;
+ QCheckBox * bindEntries;
+ QString curNetAmmoName;
+ QString curNetAmmo;
+ QRegExp seedRegexp;
- void setNetAmmo(const QString& name, const QString& ammo);
+ void setNetAmmo(const QString& name, const QString& ammo);
};