--- a/rust/hedgewars-server/src/core/server.rs Mon Dec 23 18:55:25 2019 +0300
+++ b/rust/hedgewars-server/src/core/server.rs Mon Dec 23 23:47:06 2019 +0300
@@ -3,7 +3,7 @@
client::HwClient,
indexslab::IndexSlab,
room::HwRoom,
- types::{ClientId, RoomId, ServerVar, TeamInfo},
+ types::{ClientId, GameCfg, RoomId, ServerVar, TeamInfo},
};
use crate::{protocol::messages::HwProtocolMessage::Greeting, utils};
@@ -11,7 +11,7 @@
use bitflags::*;
use log::*;
use slab::Slab;
-use std::{borrow::BorrowMut, collections::HashSet, iter, mem::replace};
+use std::{borrow::BorrowMut, cmp::min, collections::HashSet, iter, mem::replace};
#[derive(Debug)]
pub enum CreateRoomError {
@@ -40,11 +40,6 @@
}
#[derive(Debug)]
-pub enum LeaveRoomError {
- NoRoom,
-}
-
-#[derive(Debug)]
pub struct ChangeMasterResult {
pub old_master_id: Option<ClientId>,
pub new_master_id: ClientId,
@@ -80,6 +75,25 @@
}
#[derive(Debug)]
+pub enum SetTeamCountError {
+ InvalidNumber,
+ NotMaster,
+}
+
+#[derive(Debug)]
+pub enum SetHedgehogsError {
+ NoTeam,
+ InvalidNumber(u8),
+ NotMaster,
+}
+
+#[derive(Debug)]
+pub enum SetConfigError {
+ NotMaster,
+ RoomFixed,
+}
+
+#[derive(Debug)]
pub enum ModifyRoomNameError {
AccessDenied,
InvalidName,
@@ -198,12 +212,18 @@
}
#[inline]
- pub fn client_and_room_mut(
- &mut self,
- client_id: ClientId,
- room_id: RoomId,
- ) -> (&HwClient, &HwRoom) {
- (&self.clients[client_id], &mut self.rooms[room_id])
+ fn client_and_room_mut(&mut self, client_id: ClientId) -> Option<(&mut HwClient, &mut HwRoom)> {
+ let client = &mut self.clients[client_id];
+ if let Some(room_id) = client.room_id {
+ Some((client, &mut self.rooms[room_id]))
+ } else {
+ None
+ }
+ }
+
+ #[inline]
+ pub fn get_room_control(&mut self, client_id: ClientId) -> Option<HwRoomControl> {
+ HwRoomControl::new(self, client_id)
}
#[inline]
@@ -313,226 +333,6 @@
}
}
- pub fn leave_room(&mut self, client_id: ClientId) -> Result<LeaveRoomResult, LeaveRoomError> {
- let client = &mut self.clients[client_id];
- if let Some(room_id) = client.room_id {
- let room = &mut self.rooms[room_id];
-
- room.players_number -= 1;
- client.room_id = None;
-
- let is_empty = room.players_number == 0;
- let is_fixed = room.is_fixed();
- let was_master = room.master_id == Some(client_id);
- let was_in_game = client.is_in_game();
- let mut removed_teams = vec![];
-
- if is_empty && !is_fixed {
- if client.is_ready() && room.ready_players_number > 0 {
- room.ready_players_number -= 1;
- }
-
- removed_teams = room
- .client_teams(client.id)
- .map(|t| t.name.clone())
- .collect();
-
- for team_name in &removed_teams {
- room.remove_team(team_name);
- }
-
- if client.is_master() && !is_fixed {
- client.set_is_master(false);
- room.master_id = None;
- }
- }
-
- client.set_is_ready(false);
- client.set_is_in_game(false);
-
- if !is_fixed {
- if room.players_number == 0 {
- self.rooms.remove(room_id);
- } else if room.master_id == None {
- let new_master_id = self.room_clients(room_id).next();
- if let Some(new_master_id) = new_master_id {
- let room = &mut self.rooms[room_id];
- room.master_id = Some(new_master_id);
- let new_master = &mut self.clients[new_master_id];
- new_master.set_is_master(true);
-
- if room.protocol_number < 42 {
- room.name = new_master.nick.clone();
- }
-
- room.set_join_restriction(false);
- room.set_team_add_restriction(false);
- room.set_unregistered_players_restriction(true);
- }
- }
- }
-
- if is_empty && !is_fixed {
- Ok(LeaveRoomResult::RoomRemoved)
- } else {
- Ok(LeaveRoomResult::RoomRemains {
- is_empty,
- was_master,
- was_in_game,
- new_master: self.rooms[room_id].master_id,
- removed_teams,
- })
- }
- } else {
- Err(LeaveRoomError::NoRoom)
- }
- }
-
- pub fn change_master(
- &mut self,
- client_id: ClientId,
- room_id: RoomId,
- new_master_nick: String,
- ) -> Result<ChangeMasterResult, ChangeMasterError> {
- let client = &mut self.clients[client_id];
- let room = &mut self.rooms[room_id];
-
- if client.is_admin() || room.master_id == Some(client_id) {
- let new_master_id = self
- .clients
- .iter()
- .find(|(_, c)| c.nick == new_master_nick)
- .map(|(id, _)| id);
-
- match new_master_id {
- Some(new_master_id) if new_master_id == client_id => {
- Err(ChangeMasterError::AlreadyMaster)
- }
- Some(new_master_id) => {
- let new_master = &mut self.clients[new_master_id];
- if new_master.room_id == Some(room_id) {
- self.clients[new_master_id].set_is_master(true);
- let old_master_id = room.master_id;
- if let Some(master_id) = old_master_id {
- self.clients[master_id].set_is_master(false);
- }
- room.master_id = Some(new_master_id);
- Ok(ChangeMasterResult {
- old_master_id,
- new_master_id,
- })
- } else {
- Err(ChangeMasterError::ClientNotInRoom)
- }
- }
- None => Err(ChangeMasterError::NoClient),
- }
- } else {
- Err(ChangeMasterError::NoAccess)
- }
- }
-
- pub fn start_game(&mut self, room_id: RoomId) -> Result<Vec<String>, StartGameError> {
- let (room_clients, room_nicks): (Vec<_>, Vec<_>) = self
- .clients
- .iter()
- .map(|(id, c)| (id, c.nick.clone()))
- .unzip();
-
- let room = &mut self.rooms[room_id];
-
- if !room.has_multiple_clans() {
- Err(StartGameError::NotEnoughClans)
- } else if room.protocol_number <= 43 && room.players_number != room.ready_players_number {
- Err(StartGameError::NotReady)
- } else if room.game_info.is_some() {
- Err(StartGameError::AlreadyInGame)
- } else {
- room.start_round();
- for id in room_clients {
- let c = &mut self.clients[id];
- c.set_is_in_game(true);
- c.team_indices = room.client_team_indices(c.id);
- }
- Ok(room_nicks)
- }
- }
-
- pub fn leave_game(&mut self, client_id: ClientId) -> Option<Vec<String>> {
- let client = &mut self.clients[client_id];
- let client_left = client.is_in_game();
- if client_left {
- client.set_is_in_game(false);
- let room = &mut self.rooms[client.room_id.expect("Client should've been in the game")];
-
- let team_names: Vec<_> = room
- .client_teams(client_id)
- .map(|t| t.name.clone())
- .collect();
-
- if let Some(ref mut info) = room.game_info {
- info.teams_in_game -= team_names.len() as u8;
-
- for team_name in &team_names {
- let remove_msg =
- utils::to_engine_msg(std::iter::once(b'F').chain(team_name.bytes()));
- if let Some(m) = &info.sync_msg {
- info.msg_log.push(m.clone());
- }
- if info.sync_msg.is_some() {
- info.sync_msg = None
- }
- info.msg_log.push(remove_msg);
- }
- Some(team_names)
- } else {
- unreachable!();
- }
- } else {
- None
- }
- }
-
- pub fn end_game(&mut self, room_id: RoomId) -> EndGameResult {
- let room = &mut self.rooms[room_id];
- room.ready_players_number = room.master_id.is_some() as u8;
-
- if let Some(info) = replace(&mut room.game_info, None) {
- let joined_mid_game_clients = self
- .clients
- .iter()
- .filter(|(_, c)| c.room_id == Some(room_id) && c.is_joined_mid_game())
- .map(|(_, c)| c.id)
- .collect();
-
- let unreadied_nicks: Vec<_> = self
- .clients
- .iter_mut()
- .filter(|(_, c)| c.room_id == Some(room_id))
- .map(|(_, c)| {
- c.set_is_ready(c.is_master());
- c.set_is_joined_mid_game(false);
- c
- })
- .filter_map(|c| {
- if !c.is_master() {
- Some(c.nick.clone())
- } else {
- None
- }
- })
- .collect();
-
- EndGameResult {
- joined_mid_game_clients,
- left_teams: info.left_teams.clone(),
- unreadied_nicks,
- }
- } else {
- unreachable!()
- }
- }
-
pub fn enable_super_power(&mut self, client_id: ClientId) -> bool {
let client = &mut self.clients[client_id];
if client.is_admin() {
@@ -541,116 +341,6 @@
client.is_admin()
}
- pub fn set_room_name(
- &mut self,
- client_id: ClientId,
- room_id: RoomId,
- mut name: String,
- ) -> Result<String, ModifyRoomNameError> {
- let room_exists = self.has_room(&name);
- let room = &mut self.rooms[room_id];
- if room.is_fixed() || room.master_id != Some(client_id) {
- Err(ModifyRoomNameError::AccessDenied)
- } else if utils::is_name_illegal(&name) {
- Err(ModifyRoomNameError::InvalidName)
- } else if room_exists {
- Err(ModifyRoomNameError::DuplicateName)
- } else {
- std::mem::swap(&mut room.name, &mut name);
- Ok(name)
- }
- }
-
- pub fn add_team(
- &mut self,
- client_id: ClientId,
- mut info: Box<TeamInfo>,
- ) -> Result<&TeamInfo, AddTeamError> {
- let client = &mut self.clients[client_id];
- if let Some(room_id) = client.room_id {
- let room = &mut self.rooms[room_id];
- if room.teams.len() >= room.max_teams as usize {
- Err(AddTeamError::TooManyTeams)
- } else if room.addable_hedgehogs() == 0 {
- Err(AddTeamError::TooManyHedgehogs)
- } else if room.find_team(|t| t.name == info.name) != None {
- Err(AddTeamError::TeamAlreadyExists)
- } else if room.game_info.is_some() {
- Err(AddTeamError::GameInProgress)
- } else if room.is_team_add_restricted() {
- Err(AddTeamError::Restricted)
- } else {
- info.owner = client.nick.clone();
- let team = room.add_team(client.id, *info, client.protocol_number < 42);
- client.teams_in_game += 1;
- client.clan = Some(team.color);
- Ok(team)
- }
- } else {
- unreachable!()
- }
- }
-
- pub fn remove_team(
- &mut self,
- client_id: ClientId,
- team_name: &str,
- ) -> Result<(), RemoveTeamError> {
- let client = &mut self.clients[client_id];
- if let Some(room_id) = client.room_id {
- let room = &mut self.rooms[room_id];
- match room.find_team_owner(team_name) {
- None => Err(RemoveTeamError::NoTeam),
- Some((id, _)) if id != client_id => Err(RemoveTeamError::TeamNotOwned),
- Some(_) => {
- client.teams_in_game -= 1;
- client.clan = room.find_team_color(client.id);
- room.remove_team(team_name);
- Ok(())
- }
- }
- } else {
- unreachable!();
- }
- }
-
- pub fn set_team_color(
- &mut self,
- client_id: ClientId,
- room_id: RoomId,
- team_name: &str,
- color: u8,
- ) -> Result<(), ModifyTeamError> {
- let client = &self.clients[client_id];
- let room = &mut self.rooms[room_id];
- if let Some((owner, team)) = room.find_team_and_owner_mut(|t| t.name == team_name) {
- if !client.is_master() {
- Err(ModifyTeamError::NotMaster)
- } else {
- team.color = color;
- self.clients[owner].clan = Some(color);
- Ok(())
- }
- } else {
- Err(ModifyTeamError::NoTeam)
- }
- }
-
- pub fn toggle_ready(&mut self, client_id: ClientId) -> bool {
- let client = &mut self.clients[client_id];
- if let Some(room_id) = client.room_id {
- let room = &mut self.rooms[room_id];
-
- client.set_is_ready(!client.is_ready());
- if client.is_ready() {
- room.ready_players_number += 1;
- } else {
- room.ready_players_number -= 1;
- }
- }
- client.is_ready()
- }
-
#[inline]
pub fn set_var(&mut self, client_id: ClientId, var: ServerVar) -> Result<(), AccessError> {
if self.clients[client_id].is_admin() {
@@ -790,6 +480,489 @@
}
}
+pub struct HwRoomControl<'a> {
+ server: &'a mut HwServer,
+ client_id: ClientId,
+ room_id: RoomId,
+}
+
+impl<'a> HwRoomControl<'a> {
+ #[inline]
+ pub fn new(server: &'a mut HwServer, client_id: ClientId) -> Option<Self> {
+ if let Some(room_id) = server.clients[client_id].room_id {
+ Some(Self {
+ server,
+ client_id,
+ room_id,
+ })
+ } else {
+ None
+ }
+ }
+
+ #[inline]
+ pub fn server(&self) -> &HwServer {
+ self.server
+ }
+
+ #[inline]
+ pub fn client(&self) -> &HwClient {
+ &self.server.clients[self.client_id]
+ }
+
+ #[inline]
+ fn client_mut(&mut self) -> &mut HwClient {
+ &mut self.server.clients[self.client_id]
+ }
+
+ #[inline]
+ pub fn room(&self) -> &HwRoom {
+ &self.server.rooms[self.room_id]
+ }
+
+ #[inline]
+ fn room_mut(&mut self) -> &mut HwRoom {
+ &mut self.server.rooms[self.room_id]
+ }
+
+ #[inline]
+ pub fn get(&self) -> (&HwClient, &HwRoom) {
+ (self.client(), self.room())
+ }
+
+ #[inline]
+ fn get_mut(&mut self) -> (&mut HwClient, &mut HwRoom) {
+ (
+ &mut self.server.clients[self.client_id],
+ &mut self.server.rooms[self.room_id],
+ )
+ }
+
+ pub fn leave_room(&mut self) -> LeaveRoomResult {
+ let (client, room) = self.get_mut();
+ room.players_number -= 1;
+ client.room_id = None;
+
+ let is_empty = room.players_number == 0;
+ let is_fixed = room.is_fixed();
+ let was_master = room.master_id == Some(client.id);
+ let was_in_game = client.is_in_game();
+ let mut removed_teams = vec![];
+
+ if is_empty && !is_fixed {
+ if client.is_ready() && room.ready_players_number > 0 {
+ room.ready_players_number -= 1;
+ }
+
+ removed_teams = room
+ .client_teams(client.id)
+ .map(|t| t.name.clone())
+ .collect();
+
+ for team_name in &removed_teams {
+ room.remove_team(team_name);
+ }
+
+ if client.is_master() && !is_fixed {
+ client.set_is_master(false);
+ room.master_id = None;
+ }
+ }
+
+ client.set_is_ready(false);
+ client.set_is_in_game(false);
+
+ if !is_fixed {
+ if room.players_number == 0 {
+ self.server.rooms.remove(self.room_id);
+ } else if room.master_id == None {
+ let protocol_number = room.protocol_number;
+ let new_master_id = self.server.room_clients(self.room_id).next();
+
+ if let Some(new_master_id) = new_master_id {
+ let room = self.room_mut();
+ room.master_id = Some(new_master_id);
+ let new_master = &mut self.server.clients[new_master_id];
+ new_master.set_is_master(true);
+
+ if protocol_number < 42 {
+ todo!();
+ let nick = new_master.nick.clone();
+ self.room_mut().name = nick;
+ }
+
+ let room = self.room_mut();
+ room.set_join_restriction(false);
+ room.set_team_add_restriction(false);
+ room.set_unregistered_players_restriction(true);
+ }
+ }
+ }
+
+ if is_empty && !is_fixed {
+ LeaveRoomResult::RoomRemoved
+ } else {
+ LeaveRoomResult::RoomRemains {
+ is_empty,
+ was_master,
+ was_in_game,
+ new_master: self.room().master_id,
+ removed_teams,
+ }
+ }
+ }
+
+ pub fn change_master(
+ &mut self,
+ new_master_nick: String,
+ ) -> Result<ChangeMasterResult, ChangeMasterError> {
+ use ChangeMasterError::*;
+ let (client, room) = self.get_mut();
+
+ if client.is_admin() || room.master_id == Some(client.id) {
+ let new_master_id = self
+ .server
+ .clients
+ .iter()
+ .find(|(_, c)| c.nick == new_master_nick)
+ .map(|(id, _)| id);
+
+ match new_master_id {
+ Some(new_master_id) if new_master_id == self.client_id => Err(AlreadyMaster),
+ Some(new_master_id) => {
+ let new_master = &mut self.server.clients[new_master_id];
+ if new_master.room_id == Some(self.room_id) {
+ self.server.clients[new_master_id].set_is_master(true);
+ let room = self.room_mut();
+ let old_master_id = self.room().master_id;
+
+ if let Some(master_id) = old_master_id {
+ self.server.clients[master_id].set_is_master(false);
+ }
+ self.room_mut().master_id = Some(new_master_id);
+ Ok(ChangeMasterResult {
+ old_master_id,
+ new_master_id,
+ })
+ } else {
+ Err(ClientNotInRoom)
+ }
+ }
+ None => Err(NoClient),
+ }
+ } else {
+ Err(NoAccess)
+ }
+ }
+
+ pub fn vote(&mut self) {
+ todo!("port from the room handler")
+ }
+
+ pub fn add_engine_message(&mut self) {
+ todo!("port from the room handler")
+ }
+
+ pub fn toggle_flag(&mut self, flags: super::room::RoomFlags) -> bool {
+ let (client, room) = self.get_mut();
+ if client.is_master() {
+ room.flags.toggle(flags);
+ }
+ client.is_master()
+ }
+
+ pub fn fix_room(&mut self) -> Result<(), AccessError> {
+ let (client, room) = self.get_mut();
+ if client.is_admin() {
+ room.set_is_fixed(true);
+ room.set_join_restriction(false);
+ room.set_team_add_restriction(false);
+ room.set_unregistered_players_restriction(true);
+ Ok(())
+ } else {
+ Err(AccessError())
+ }
+ }
+
+ pub fn unfix_room(&mut self) -> Result<(), AccessError> {
+ let (client, room) = self.get_mut();
+ if client.is_admin() {
+ room.set_is_fixed(false);
+ Ok(())
+ } else {
+ Err(AccessError())
+ }
+ }
+
+ pub fn set_room_name(&mut self, mut name: String) -> Result<String, ModifyRoomNameError> {
+ use ModifyRoomNameError::*;
+ let room_exists = self.server.has_room(&name);
+ let (client, room) = self.get_mut();
+ if room.is_fixed() || room.master_id != Some(client.id) {
+ Err(AccessDenied)
+ } else if utils::is_name_illegal(&name) {
+ Err(InvalidName)
+ } else if room_exists {
+ Err(DuplicateName)
+ } else {
+ std::mem::swap(&mut room.name, &mut name);
+ Ok(name)
+ }
+ }
+
+ pub fn set_room_greeting(&mut self, greeting: Option<String>) -> Result<(), AccessError> {
+ let (client, room) = self.get_mut();
+ if client.is_admin() {
+ room.greeting = greeting.unwrap_or(String::new());
+ Ok(())
+ } else {
+ Err(AccessError())
+ }
+ }
+
+ pub fn set_room_max_teams(&mut self, count: u8) -> Result<(), SetTeamCountError> {
+ use SetTeamCountError::*;
+ let (client, room) = self.get_mut();
+ if !client.is_master() {
+ Err(NotMaster)
+ } else if !(2..=super::room::MAX_TEAMS_IN_ROOM).contains(&count) {
+ Err(InvalidNumber)
+ } else {
+ room.max_teams = count;
+ Ok(())
+ }
+ }
+
+ pub fn set_team_hedgehogs_number(
+ &mut self,
+ team_name: &str,
+ number: u8,
+ ) -> Result<(), SetHedgehogsError> {
+ use SetHedgehogsError::*;
+ let (client, room) = self.get_mut();
+ let addable_hedgehogs = room.addable_hedgehogs();
+ if let Some((_, team)) = room.find_team_and_owner_mut(|t| t.name == team_name) {
+ let max_hedgehogs = min(
+ super::room::MAX_HEDGEHOGS_IN_ROOM,
+ addable_hedgehogs + team.hedgehogs_number,
+ );
+ if !client.is_master() {
+ Err(NotMaster)
+ } else if !(1..=max_hedgehogs).contains(&number) {
+ Err(InvalidNumber(team.hedgehogs_number))
+ } else {
+ team.hedgehogs_number = number;
+ Ok(())
+ }
+ } else {
+ Err(NoTeam)
+ }
+ }
+
+ pub fn add_team(&mut self, mut info: Box<TeamInfo>) -> Result<&TeamInfo, AddTeamError> {
+ use AddTeamError::*;
+ let (client, room) = self.get_mut();
+ if room.teams.len() >= room.max_teams as usize {
+ Err(TooManyTeams)
+ } else if room.addable_hedgehogs() == 0 {
+ Err(TooManyHedgehogs)
+ } else if room.find_team(|t| t.name == info.name) != None {
+ Err(TeamAlreadyExists)
+ } else if room.game_info.is_some() {
+ Err(GameInProgress)
+ } else if room.is_team_add_restricted() {
+ Err(Restricted)
+ } else {
+ info.owner = client.nick.clone();
+ let team = room.add_team(client.id, *info, client.protocol_number < 42);
+ client.teams_in_game += 1;
+ client.clan = Some(team.color);
+ Ok(team)
+ }
+ }
+
+ pub fn remove_team(&mut self, team_name: &str) -> Result<(), RemoveTeamError> {
+ use RemoveTeamError::*;
+ let (client, room) = self.get_mut();
+ match room.find_team_owner(team_name) {
+ None => Err(NoTeam),
+ Some((id, _)) if id != client.id => Err(RemoveTeamError::TeamNotOwned),
+ Some(_) => {
+ client.teams_in_game -= 1;
+ client.clan = room.find_team_color(client.id);
+ room.remove_team(team_name);
+ Ok(())
+ }
+ }
+ }
+
+ pub fn set_team_color(&mut self, team_name: &str, color: u8) -> Result<(), ModifyTeamError> {
+ use ModifyTeamError::*;
+ let (client, room) = self.get_mut();
+ if let Some((owner, team)) = room.find_team_and_owner_mut(|t| t.name == team_name) {
+ if !client.is_master() {
+ Err(NotMaster)
+ } else {
+ team.color = color;
+ self.server.clients[owner].clan = Some(color);
+ Ok(())
+ }
+ } else {
+ Err(NoTeam)
+ }
+ }
+
+ pub fn set_config(&mut self, cfg: GameCfg) -> Result<(), SetConfigError> {
+ use SetConfigError::*;
+ let (client, room) = self.get_mut();
+ if room.is_fixed() {
+ Err(RoomFixed)
+ } else if !client.is_master() {
+ Err(NotMaster)
+ } else {
+ let cfg = match cfg {
+ GameCfg::Scheme(name, mut values) => {
+ if client.protocol_number == 49 && values.len() >= 2 {
+ let mut s = "X".repeat(50);
+ s.push_str(&values.pop().unwrap());
+ values.push(s);
+ }
+ GameCfg::Scheme(name, values)
+ }
+ cfg => cfg,
+ };
+
+ room.set_config(cfg);
+ Ok(())
+ }
+ }
+
+ pub fn save_config(&mut self, name: String, location: String) {
+ self.room_mut().save_config(name, location);
+ }
+
+ pub fn delete_config(&mut self, name: &str) -> bool {
+ self.room_mut().delete_config(name)
+ }
+
+ pub fn toggle_ready(&mut self) -> bool {
+ let (client, room) = self.get_mut();
+ client.set_is_ready(!client.is_ready());
+ if client.is_ready() {
+ room.ready_players_number += 1;
+ } else {
+ room.ready_players_number -= 1;
+ }
+ client.is_ready()
+ }
+
+ pub fn start_game(&mut self) -> Result<Vec<String>, StartGameError> {
+ use StartGameError::*;
+ let (room_clients, room_nicks): (Vec<_>, Vec<_>) = self
+ .server
+ .clients
+ .iter()
+ .map(|(id, c)| (id, c.nick.clone()))
+ .unzip();
+
+ let room = self.room_mut();
+
+ if !room.has_multiple_clans() {
+ Err(NotEnoughClans)
+ } else if room.protocol_number <= 43 && room.players_number != room.ready_players_number {
+ Err(NotReady)
+ } else if room.game_info.is_some() {
+ Err(AlreadyInGame)
+ } else {
+ room.start_round();
+ for id in room_clients {
+ let team_indices = self.room().client_team_indices(id);
+ let c = &mut self.server.clients[id];
+ c.set_is_in_game(true);
+ c.team_indices = team_indices;
+ }
+ Ok(room_nicks)
+ }
+ }
+
+ pub fn leave_game(&mut self) -> Option<Vec<String>> {
+ let (client, room) = self.get_mut();
+ let client_left = client.is_in_game();
+ if client_left {
+ client.set_is_in_game(false);
+
+ let team_names: Vec<_> = room
+ .client_teams(client.id)
+ .map(|t| t.name.clone())
+ .collect();
+
+ if let Some(ref mut info) = room.game_info {
+ info.teams_in_game -= team_names.len() as u8;
+
+ for team_name in &team_names {
+ let remove_msg =
+ utils::to_engine_msg(std::iter::once(b'F').chain(team_name.bytes()));
+ if let Some(m) = &info.sync_msg {
+ info.msg_log.push(m.clone());
+ }
+ if info.sync_msg.is_some() {
+ info.sync_msg = None
+ }
+ info.msg_log.push(remove_msg);
+ }
+ Some(team_names)
+ } else {
+ unreachable!();
+ }
+ } else {
+ None
+ }
+ }
+
+ pub fn end_game(&mut self) -> Option<EndGameResult> {
+ let room = self.room_mut();
+ room.ready_players_number = room.master_id.is_some() as u8;
+
+ if let Some(info) = replace(&mut room.game_info, None) {
+ let room_id = room.id;
+ let joined_mid_game_clients = self
+ .server
+ .clients
+ .iter()
+ .filter(|(_, c)| c.room_id == Some(self.room_id) && c.is_joined_mid_game())
+ .map(|(_, c)| c.id)
+ .collect();
+
+ let unreadied_nicks: Vec<_> = self
+ .server
+ .clients
+ .iter_mut()
+ .filter(|(_, c)| c.room_id == Some(room_id))
+ .map(|(_, c)| {
+ c.set_is_ready(c.is_master());
+ c.set_is_joined_mid_game(false);
+ c
+ })
+ .filter_map(|c| {
+ if !c.is_master() {
+ Some(c.nick.clone())
+ } else {
+ None
+ }
+ })
+ .collect();
+
+ Some(EndGameResult {
+ joined_mid_game_clients,
+ left_teams: info.left_teams.clone(),
+ unreadied_nicks,
+ })
+ } else {
+ None
+ }
+ }
+}
+
fn allocate_room(rooms: &mut Slab<HwRoom>) -> &mut HwRoom {
let entry = rooms.vacant_entry();
let room = HwRoom::new(entry.key());