--- a/qmlfrontend/game_view.cpp Tue Nov 15 14:27:22 2022 +0100
+++ b/qmlfrontend/game_view.cpp Tue Nov 15 15:25:37 2022 +0100
@@ -42,7 +42,9 @@
void GameView::cleanup() { m_renderer.reset(); }
void GameView::setEngineInstance(EngineInstance* engineInstance) {
- if (m_engineInstance == engineInstance) return;
+ if (m_engineInstance == engineInstance) {
+ return;
+ }
cleanup();
m_engineInstance = engineInstance;
@@ -59,13 +61,13 @@
&GameViewRenderer::paint, Qt::DirectConnection);
}
- if (m_windowChanged || (m_viewportSize != window()->size())) {
+ if (m_windowChanged || (m_viewportSize != size())) {
m_windowChanged = false;
if (m_engineInstance)
m_engineInstance->setOpenGLContext(window()->openglContext());
- m_viewportSize = window()->size();
+ m_viewportSize = size().toSize();
m_centerPoint = QPoint(m_viewportSize.width(), m_viewportSize.height()) / 2;
}
@@ -75,7 +77,9 @@
QCursor::setPos(mapToGlobal(m_centerPoint).toPoint());
}
- if (m_renderer) m_renderer->tick(m_delta);
+ if (m_renderer) {
+ m_renderer->tick(m_delta);
+ }
}
GameViewRenderer::GameViewRenderer()
@@ -90,7 +94,9 @@
}
void GameViewRenderer::paint() {
- if (m_delta == 0) return;
+ if (m_delta == 0) {
+ return;
+ }
if (m_engineInstance) {
m_engineInstance->advance(m_delta);