--- a/project_files/frontlib/ipc/ipcprotocol.c Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/frontlib/ipc/ipcprotocol.c Tue Jan 21 22:43:06 2014 +0100
@@ -1,316 +1,316 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "ipcprotocol.h"
-#include "../util/util.h"
-#include "../util/logging.h"
-#include "../md5/md5.h"
-
-#include <stdio.h>
-#include <stdbool.h>
-#include <string.h>
-#include <inttypes.h>
-#include <stdlib.h>
-
-int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...) {
- int result = -1;
- if(!log_badargs_if2(vec==NULL, fmt==NULL)) {
- // 1 byte size prefix, 255 bytes max message length, 1 0-byte for vsnprintf
- char msgbuffer[257];
-
- // Format the message, leaving one byte at the start for the length
- va_list argp;
- va_start(argp, fmt);
- int msgSize = vsnprintf(msgbuffer+1, 256, fmt, argp);
- va_end(argp);
-
- if(!log_e_if(msgSize > 255, "Message too long (%u bytes)", (unsigned)msgSize)
- && !log_e_if(msgSize < 0, "printf error")) {
- // Add the length prefix
- ((uint8_t*)msgbuffer)[0] = msgSize;
-
- // Append it to the vector
- result = flib_vector_append(vec, msgbuffer, msgSize+1);
- }
- }
- return result;
-}
-
-int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview) {
- int result = -1;
- flib_vector *tempvector = flib_vector_create();
- if(!log_badargs_if2(vec==NULL, map==NULL)) {
- bool error = false;
-
- if(map->mapgen == MAPGEN_NAMED) {
- error |= log_e_if(!map->name, "Missing map name")
- || flib_ipc_append_message(tempvector, "emap %s", map->name);
- }
- if(!mappreview) {
- error |= log_e_if(!map->theme, "Missing map theme")
- || flib_ipc_append_message(tempvector, "etheme %s", map->theme);
- }
- error |= flib_ipc_append_seed(tempvector, map->seed);
- error |= flib_ipc_append_message(tempvector, "e$template_filter %i", map->templateFilter);
- error |= flib_ipc_append_message(tempvector, "e$mapgen %i", map->mapgen);
-
- if(map->mapgen == MAPGEN_MAZE) {
- error |= flib_ipc_append_message(tempvector, "e$maze_size %i", map->mazeSize);
- }
- if(map->mapgen == MAPGEN_DRAWN) {
- /*
- * We have to split the drawn map data into several edraw messages here because
- * it can be longer than the maximum message size.
- */
- const char *edraw = "edraw ";
- int edrawlen = strlen(edraw);
- for(size_t offset=0; offset<map->drawDataSize; offset+=200) {
- size_t bytesRemaining = map->drawDataSize-offset;
- int fragmentsize = bytesRemaining < 200 ? bytesRemaining : 200;
- uint8_t messagesize = edrawlen + fragmentsize;
- error |= flib_vector_append(tempvector, &messagesize, 1);
- error |= flib_vector_append(tempvector, edraw, edrawlen);
- error |= flib_vector_append(tempvector, map->drawData+offset, fragmentsize);
- }
- }
-
- if(!log_e_if(error, "Error generating map config")) {
- // Message created, now we can copy everything.
- flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
- if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
- result = 0;
- }
- }
- }
- flib_vector_destroy(tempvector);
- return result;
-}
-
-int flib_ipc_append_seed(flib_vector *vec, const char *seed) {
- if(log_badargs_if2(vec==NULL, seed==NULL)) {
- return -1;
- }
- return flib_ipc_append_message(vec, "eseed %s", seed);
-}
-
-int flib_ipc_append_script(flib_vector *vec, const char *script) {
- int result = -1;
- if(!log_badargs_if2(vec==NULL, script==NULL)) {
- result = flib_ipc_append_message(vec, "escript %s", script);
- }
- return result;
-}
-
-int flib_ipc_append_style(flib_vector *vec, const char *style) {
- int result = -1;
- char *copy = flib_strdupnull(style);
- if(!log_badargs_if(vec==NULL) && copy) {
- if(!strcmp("Normal", copy)) {
- // "Normal" means no gametype script
- // TODO if an empty script called "Normal" is added to the scripts directory this can be removed
- result = 0;
- } else {
- size_t len = strlen(copy);
- for(size_t i=0; i<len; i++) {
- if(copy[i] == ' ') {
- copy[i] = '_';
- }
- }
-
- result = flib_ipc_append_message(vec, "escript %s%s.lua", MULTIPLAYER_SCRIPT_PATH, copy);
- }
- }
- free(copy);
- return result;
-}
-
-static uint32_t buildModFlags(const flib_scheme *scheme) {
- uint32_t result = 0;
- for(int i=0; i<flib_meta.modCount; i++) {
- if(scheme->mods[i]) {
- int bitmaskIndex = flib_meta.mods[i].bitmaskIndex;
- result |= (UINT32_C(1) << bitmaskIndex);
- }
- }
- return result;
-}
-
-int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme) {
- int result = -1;
- flib_vector *tempvector = flib_vector_create();
- if(!log_badargs_if2(vec==NULL, scheme==NULL) && tempvector) {
- bool error = false;
- error |= flib_ipc_append_message(tempvector, "e$gmflags %"PRIu32, buildModFlags(scheme));
- for(int i=0; i<flib_meta.settingCount; i++) {
- if(flib_meta.settings[i].engineCommand) {
- int value = scheme->settings[i];
- if(flib_meta.settings[i].maxMeansInfinity) {
- value = value>=flib_meta.settings[i].max ? 9999 : value;
- }
- if(flib_meta.settings[i].times1000) {
- value *= 1000;
- }
- error |= flib_ipc_append_message(tempvector, "%s %i", flib_meta.settings[i].engineCommand, value);
- }
- }
-
- if(!error) {
- // Message created, now we can copy everything.
- flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
- if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
- result = 0;
- }
- }
- }
- flib_vector_destroy(tempvector);
- return result;
-}
-
-static int appendWeaponSet(flib_vector *vec, flib_weaponset *set) {
- return flib_ipc_append_message(vec, "eammloadt %s", set->loadout)
- || flib_ipc_append_message(vec, "eammprob %s", set->crateprob)
- || flib_ipc_append_message(vec, "eammdelay %s", set->delay)
- || flib_ipc_append_message(vec, "eammreinf %s", set->crateammo);
-}
-
-static void calculateMd5Hex(const char *in, char out[33]) {
- md5_state_t md5state;
- uint8_t md5bytes[16];
- md5_init(&md5state);
- md5_append(&md5state, (unsigned char*)in, strlen(in));
- md5_finish(&md5state, md5bytes);
- for(int i=0;i<sizeof(md5bytes); i++) {
- snprintf(out+i*2, 3, "%02x", (unsigned)md5bytes[i]);
- }
-}
-
-static int flib_ipc_append_addteam(flib_vector *vec, const flib_team *team, bool perHogAmmo, bool noAmmoStore) {
- int result = -1;
- flib_vector *tempvector = flib_vector_create();
- if(!log_badargs_if2(vec==NULL, team==NULL) && tempvector) {
- bool error = false;
-
- if(!perHogAmmo && !noAmmoStore) {
- error = error
- || appendWeaponSet(tempvector, team->hogs[0].weaponset)
- || flib_ipc_append_message(tempvector, "eammstore");
- }
-
- char md5Hex[33];
- calculateMd5Hex(team->ownerName ? team->ownerName : "", md5Hex);
- if(team->colorIndex<0 || team->colorIndex>=flib_teamcolor_count) {
- flib_log_e("Color index out of bounds for team %s: %i", team->name, team->colorIndex);
- error = true;
- } else {
- error |= flib_ipc_append_message(tempvector, "eaddteam %s %"PRIu32" %s", md5Hex, flib_teamcolors[team->colorIndex], team->name);
- }
-
- if(team->remoteDriven) {
- error |= flib_ipc_append_message(tempvector, "erdriven");
- }
-
- error |= flib_ipc_append_message(tempvector, "egrave %s", team->grave);
- error |= flib_ipc_append_message(tempvector, "efort %s", team->fort);
- error |= flib_ipc_append_message(tempvector, "evoicepack %s", team->voicepack);
- error |= flib_ipc_append_message(tempvector, "eflag %s", team->flag);
-
- for(int i=0; i<team->bindingCount; i++) {
- error |= flib_ipc_append_message(tempvector, "ebind %s %s", team->bindings[i].binding, team->bindings[i].action);
- }
-
- for(int i=0; i<team->hogsInGame; i++) {
- if(perHogAmmo && !noAmmoStore) {
- error |= appendWeaponSet(tempvector, team->hogs[i].weaponset);
- }
- error |= flib_ipc_append_message(tempvector, "eaddhh %i %i %s", team->hogs[i].difficulty, team->hogs[i].initialHealth, team->hogs[i].name);
- error |= flib_ipc_append_message(tempvector, "ehat %s", team->hogs[i].hat);
- }
-
- if(!error) {
- // Message created, now we can copy everything.
- flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
- if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
- result = 0;
- }
- }
- }
- flib_vector_destroy(tempvector);
- return result;
-}
-
-int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame) {
- int result = -1;
- flib_vector *tempvector = flib_vector_create();
- if(!log_badargs_if2(vec==NULL, setup==NULL) && tempvector) {
- bool error = false;
- bool perHogAmmo = false;
- bool sharedAmmo = false;
-
- error |= flib_ipc_append_message(vec, netgame ? "TN" : "TL");
- if(setup->map) {
- error |= flib_ipc_append_mapconf(tempvector, setup->map, false);
- }
- if(setup->style) {
- error |= flib_ipc_append_style(tempvector, setup->style);
- }
- if(setup->gamescheme) {
- error |= flib_ipc_append_gamescheme(tempvector, setup->gamescheme);
- sharedAmmo = flib_scheme_get_mod(setup->gamescheme, "sharedammo");
- // Shared ammo has priority over per-hog ammo
- perHogAmmo = !sharedAmmo && flib_scheme_get_mod(setup->gamescheme, "perhogammo");
- }
- if(setup->teamlist->teams && setup->teamlist->teamCount>0) {
- int *clanColors = flib_calloc(setup->teamlist->teamCount, sizeof(int));
- if(!clanColors) {
- error = true;
- } else {
- int clanCount = 0;
- for(int i=0; !error && i<setup->teamlist->teamCount; i++) {
- flib_team *team = setup->teamlist->teams[i];
- // Find the clan index of this team (clans are identified by color).
- bool newClan = false;
- int clan = 0;
- while(clan<clanCount && clanColors[clan] != team->colorIndex) {
- clan++;
- }
- if(clan==clanCount) {
- newClan = true;
- clanCount++;
- clanColors[clan] = team->colorIndex;
- }
-
- // If shared ammo is active, only add an ammo store for the first team in each clan.
- bool noAmmoStore = sharedAmmo&&!newClan;
- error |= flib_ipc_append_addteam(tempvector, setup->teamlist->teams[i], perHogAmmo, noAmmoStore);
- }
- }
- free(clanColors);
- }
- error |= flib_ipc_append_message(tempvector, "!");
-
- if(!error) {
- // Message created, now we can copy everything.
- flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
- if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
- result = 0;
- }
- }
- }
- return result;
-}
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "ipcprotocol.h"
+#include "../util/util.h"
+#include "../util/logging.h"
+#include "../md5/md5.h"
+
+#include <stdio.h>
+#include <stdbool.h>
+#include <string.h>
+#include <inttypes.h>
+#include <stdlib.h>
+
+int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...) {
+ int result = -1;
+ if(!log_badargs_if2(vec==NULL, fmt==NULL)) {
+ // 1 byte size prefix, 255 bytes max message length, 1 0-byte for vsnprintf
+ char msgbuffer[257];
+
+ // Format the message, leaving one byte at the start for the length
+ va_list argp;
+ va_start(argp, fmt);
+ int msgSize = vsnprintf(msgbuffer+1, 256, fmt, argp);
+ va_end(argp);
+
+ if(!log_e_if(msgSize > 255, "Message too long (%u bytes)", (unsigned)msgSize)
+ && !log_e_if(msgSize < 0, "printf error")) {
+ // Add the length prefix
+ ((uint8_t*)msgbuffer)[0] = msgSize;
+
+ // Append it to the vector
+ result = flib_vector_append(vec, msgbuffer, msgSize+1);
+ }
+ }
+ return result;
+}
+
+int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview) {
+ int result = -1;
+ flib_vector *tempvector = flib_vector_create();
+ if(!log_badargs_if2(vec==NULL, map==NULL)) {
+ bool error = false;
+
+ if(map->mapgen == MAPGEN_NAMED) {
+ error |= log_e_if(!map->name, "Missing map name")
+ || flib_ipc_append_message(tempvector, "emap %s", map->name);
+ }
+ if(!mappreview) {
+ error |= log_e_if(!map->theme, "Missing map theme")
+ || flib_ipc_append_message(tempvector, "etheme %s", map->theme);
+ }
+ error |= flib_ipc_append_seed(tempvector, map->seed);
+ error |= flib_ipc_append_message(tempvector, "e$template_filter %i", map->templateFilter);
+ error |= flib_ipc_append_message(tempvector, "e$mapgen %i", map->mapgen);
+
+ if(map->mapgen == MAPGEN_MAZE) {
+ error |= flib_ipc_append_message(tempvector, "e$maze_size %i", map->mazeSize);
+ }
+ if(map->mapgen == MAPGEN_DRAWN) {
+ /*
+ * We have to split the drawn map data into several edraw messages here because
+ * it can be longer than the maximum message size.
+ */
+ const char *edraw = "edraw ";
+ int edrawlen = strlen(edraw);
+ for(size_t offset=0; offset<map->drawDataSize; offset+=200) {
+ size_t bytesRemaining = map->drawDataSize-offset;
+ int fragmentsize = bytesRemaining < 200 ? bytesRemaining : 200;
+ uint8_t messagesize = edrawlen + fragmentsize;
+ error |= flib_vector_append(tempvector, &messagesize, 1);
+ error |= flib_vector_append(tempvector, edraw, edrawlen);
+ error |= flib_vector_append(tempvector, map->drawData+offset, fragmentsize);
+ }
+ }
+
+ if(!log_e_if(error, "Error generating map config")) {
+ // Message created, now we can copy everything.
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
+ if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
+ result = 0;
+ }
+ }
+ }
+ flib_vector_destroy(tempvector);
+ return result;
+}
+
+int flib_ipc_append_seed(flib_vector *vec, const char *seed) {
+ if(log_badargs_if2(vec==NULL, seed==NULL)) {
+ return -1;
+ }
+ return flib_ipc_append_message(vec, "eseed %s", seed);
+}
+
+int flib_ipc_append_script(flib_vector *vec, const char *script) {
+ int result = -1;
+ if(!log_badargs_if2(vec==NULL, script==NULL)) {
+ result = flib_ipc_append_message(vec, "escript %s", script);
+ }
+ return result;
+}
+
+int flib_ipc_append_style(flib_vector *vec, const char *style) {
+ int result = -1;
+ char *copy = flib_strdupnull(style);
+ if(!log_badargs_if(vec==NULL) && copy) {
+ if(!strcmp("Normal", copy)) {
+ // "Normal" means no gametype script
+ // TODO if an empty script called "Normal" is added to the scripts directory this can be removed
+ result = 0;
+ } else {
+ size_t len = strlen(copy);
+ for(size_t i=0; i<len; i++) {
+ if(copy[i] == ' ') {
+ copy[i] = '_';
+ }
+ }
+
+ result = flib_ipc_append_message(vec, "escript %s%s.lua", MULTIPLAYER_SCRIPT_PATH, copy);
+ }
+ }
+ free(copy);
+ return result;
+}
+
+static uint32_t buildModFlags(const flib_scheme *scheme) {
+ uint32_t result = 0;
+ for(int i=0; i<flib_meta.modCount; i++) {
+ if(scheme->mods[i]) {
+ int bitmaskIndex = flib_meta.mods[i].bitmaskIndex;
+ result |= (UINT32_C(1) << bitmaskIndex);
+ }
+ }
+ return result;
+}
+
+int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme) {
+ int result = -1;
+ flib_vector *tempvector = flib_vector_create();
+ if(!log_badargs_if2(vec==NULL, scheme==NULL) && tempvector) {
+ bool error = false;
+ error |= flib_ipc_append_message(tempvector, "e$gmflags %"PRIu32, buildModFlags(scheme));
+ for(int i=0; i<flib_meta.settingCount; i++) {
+ if(flib_meta.settings[i].engineCommand) {
+ int value = scheme->settings[i];
+ if(flib_meta.settings[i].maxMeansInfinity) {
+ value = value>=flib_meta.settings[i].max ? 9999 : value;
+ }
+ if(flib_meta.settings[i].times1000) {
+ value *= 1000;
+ }
+ error |= flib_ipc_append_message(tempvector, "%s %i", flib_meta.settings[i].engineCommand, value);
+ }
+ }
+
+ if(!error) {
+ // Message created, now we can copy everything.
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
+ if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
+ result = 0;
+ }
+ }
+ }
+ flib_vector_destroy(tempvector);
+ return result;
+}
+
+static int appendWeaponSet(flib_vector *vec, flib_weaponset *set) {
+ return flib_ipc_append_message(vec, "eammloadt %s", set->loadout)
+ || flib_ipc_append_message(vec, "eammprob %s", set->crateprob)
+ || flib_ipc_append_message(vec, "eammdelay %s", set->delay)
+ || flib_ipc_append_message(vec, "eammreinf %s", set->crateammo);
+}
+
+static void calculateMd5Hex(const char *in, char out[33]) {
+ md5_state_t md5state;
+ uint8_t md5bytes[16];
+ md5_init(&md5state);
+ md5_append(&md5state, (unsigned char*)in, strlen(in));
+ md5_finish(&md5state, md5bytes);
+ for(int i=0;i<sizeof(md5bytes); i++) {
+ snprintf(out+i*2, 3, "%02x", (unsigned)md5bytes[i]);
+ }
+}
+
+static int flib_ipc_append_addteam(flib_vector *vec, const flib_team *team, bool perHogAmmo, bool noAmmoStore) {
+ int result = -1;
+ flib_vector *tempvector = flib_vector_create();
+ if(!log_badargs_if2(vec==NULL, team==NULL) && tempvector) {
+ bool error = false;
+
+ if(!perHogAmmo && !noAmmoStore) {
+ error = error
+ || appendWeaponSet(tempvector, team->hogs[0].weaponset)
+ || flib_ipc_append_message(tempvector, "eammstore");
+ }
+
+ char md5Hex[33];
+ calculateMd5Hex(team->ownerName ? team->ownerName : "", md5Hex);
+ if(team->colorIndex<0 || team->colorIndex>=flib_teamcolor_count) {
+ flib_log_e("Color index out of bounds for team %s: %i", team->name, team->colorIndex);
+ error = true;
+ } else {
+ error |= flib_ipc_append_message(tempvector, "eaddteam %s %"PRIu32" %s", md5Hex, flib_teamcolors[team->colorIndex], team->name);
+ }
+
+ if(team->remoteDriven) {
+ error |= flib_ipc_append_message(tempvector, "erdriven");
+ }
+
+ error |= flib_ipc_append_message(tempvector, "egrave %s", team->grave);
+ error |= flib_ipc_append_message(tempvector, "efort %s", team->fort);
+ error |= flib_ipc_append_message(tempvector, "evoicepack %s", team->voicepack);
+ error |= flib_ipc_append_message(tempvector, "eflag %s", team->flag);
+
+ for(int i=0; i<team->bindingCount; i++) {
+ error |= flib_ipc_append_message(tempvector, "ebind %s %s", team->bindings[i].binding, team->bindings[i].action);
+ }
+
+ for(int i=0; i<team->hogsInGame; i++) {
+ if(perHogAmmo && !noAmmoStore) {
+ error |= appendWeaponSet(tempvector, team->hogs[i].weaponset);
+ }
+ error |= flib_ipc_append_message(tempvector, "eaddhh %i %i %s", team->hogs[i].difficulty, team->hogs[i].initialHealth, team->hogs[i].name);
+ error |= flib_ipc_append_message(tempvector, "ehat %s", team->hogs[i].hat);
+ }
+
+ if(!error) {
+ // Message created, now we can copy everything.
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
+ if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
+ result = 0;
+ }
+ }
+ }
+ flib_vector_destroy(tempvector);
+ return result;
+}
+
+int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame) {
+ int result = -1;
+ flib_vector *tempvector = flib_vector_create();
+ if(!log_badargs_if2(vec==NULL, setup==NULL) && tempvector) {
+ bool error = false;
+ bool perHogAmmo = false;
+ bool sharedAmmo = false;
+
+ error |= flib_ipc_append_message(vec, netgame ? "TN" : "TL");
+ if(setup->map) {
+ error |= flib_ipc_append_mapconf(tempvector, setup->map, false);
+ }
+ if(setup->style) {
+ error |= flib_ipc_append_style(tempvector, setup->style);
+ }
+ if(setup->gamescheme) {
+ error |= flib_ipc_append_gamescheme(tempvector, setup->gamescheme);
+ sharedAmmo = flib_scheme_get_mod(setup->gamescheme, "sharedammo");
+ // Shared ammo has priority over per-hog ammo
+ perHogAmmo = !sharedAmmo && flib_scheme_get_mod(setup->gamescheme, "perhogammo");
+ }
+ if(setup->teamlist->teams && setup->teamlist->teamCount>0) {
+ int *clanColors = flib_calloc(setup->teamlist->teamCount, sizeof(int));
+ if(!clanColors) {
+ error = true;
+ } else {
+ int clanCount = 0;
+ for(int i=0; !error && i<setup->teamlist->teamCount; i++) {
+ flib_team *team = setup->teamlist->teams[i];
+ // Find the clan index of this team (clans are identified by color).
+ bool newClan = false;
+ int clan = 0;
+ while(clan<clanCount && clanColors[clan] != team->colorIndex) {
+ clan++;
+ }
+ if(clan==clanCount) {
+ newClan = true;
+ clanCount++;
+ clanColors[clan] = team->colorIndex;
+ }
+
+ // If shared ammo is active, only add an ammo store for the first team in each clan.
+ bool noAmmoStore = sharedAmmo&&!newClan;
+ error |= flib_ipc_append_addteam(tempvector, setup->teamlist->teams[i], perHogAmmo, noAmmoStore);
+ }
+ }
+ free(clanColors);
+ }
+ error |= flib_ipc_append_message(tempvector, "!");
+
+ if(!error) {
+ // Message created, now we can copy everything.
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
+ if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
+ result = 0;
+ }
+ }
+ }
+ return result;
+}