--- a/misc/winutils/include/SDL_mouse.h Tue Jan 21 22:38:13 2014 +0100
+++ b/misc/winutils/include/SDL_mouse.h Tue Jan 21 22:43:06 2014 +0100
@@ -37,14 +37,14 @@
extern "C" {
#endif
-typedef struct WMcursor WMcursor; /**< Implementation dependent */
+typedef struct WMcursor WMcursor; /**< Implementation dependent */
typedef struct SDL_Cursor {
- SDL_Rect area; /**< The area of the mouse cursor */
- Sint16 hot_x, hot_y; /**< The "tip" of the cursor */
- Uint8 *data; /**< B/W cursor data */
- Uint8 *mask; /**< B/W cursor mask */
- Uint8 *save[2]; /**< Place to save cursor area */
- WMcursor *wm_cursor; /**< Window-manager cursor */
+ SDL_Rect area; /**< The area of the mouse cursor */
+ Sint16 hot_x, hot_y; /**< The "tip" of the cursor */
+ Uint8 *data; /**< B/W cursor data */
+ Uint8 *mask; /**< B/W cursor mask */
+ Uint8 *save[2]; /**< Place to save cursor area */
+ WMcursor *wm_cursor; /**< Window-manager cursor */
} SDL_Cursor;
/* Function prototypes */
@@ -83,11 +83,11 @@
* Cursors created with this function must be freed with SDL_FreeCursor().
*/
extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
- (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
+ (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
/**
* Set the currently active cursor to the specified one.
- * If the cursor is currently visible, the change will be immediately
+ * If the cursor is currently visible, the change will be immediately
* represented on the display.
*/
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
@@ -113,25 +113,25 @@
/*@{*/
/** Used as a mask when testing buttons in buttonstate
- * Button 1: Left mouse button
- * Button 2: Middle mouse button
- * Button 3: Right mouse button
- * Button 4: Mouse wheel up (may also be a real button)
- * Button 5: Mouse wheel down (may also be a real button)
+ * Button 1: Left mouse button
+ * Button 2: Middle mouse button
+ * Button 3: Right mouse button
+ * Button 4: Mouse wheel up (may also be a real button)
+ * Button 5: Mouse wheel down (may also be a real button)
*/
-#define SDL_BUTTON(X) (1 << ((X)-1))
-#define SDL_BUTTON_LEFT 1
-#define SDL_BUTTON_MIDDLE 2
-#define SDL_BUTTON_RIGHT 3
-#define SDL_BUTTON_WHEELUP 4
-#define SDL_BUTTON_WHEELDOWN 5
-#define SDL_BUTTON_X1 6
-#define SDL_BUTTON_X2 7
-#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
-#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
-#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
-#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
-#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
+#define SDL_BUTTON(X) (1 << ((X)-1))
+#define SDL_BUTTON_LEFT 1
+#define SDL_BUTTON_MIDDLE 2
+#define SDL_BUTTON_RIGHT 3
+#define SDL_BUTTON_WHEELUP 4
+#define SDL_BUTTON_WHEELDOWN 5
+#define SDL_BUTTON_X1 6
+#define SDL_BUTTON_X2 7
+#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
+#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
+#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
/*@}*/
/* Ends C function definitions when using C++ */