--- a/project_files/frontlib/ipc/gameconn.c Sun Aug 12 22:21:09 2012 +0200
+++ b/project_files/frontlib/ipc/gameconn.c Sun Aug 12 22:37:57 2012 +0200
@@ -117,14 +117,14 @@
return result;
}
-flib_gameconn *flib_gameconn_create_playdemo(const uint8_t *demo, size_t size) {
- if(log_badargs_if(demo==NULL && size>0)) {
+flib_gameconn *flib_gameconn_create_playdemo(const uint8_t *demoFileContent, size_t size) {
+ if(log_badargs_if(demoFileContent==NULL && size>0)) {
return NULL;
}
flib_gameconn *result = NULL;
flib_gameconn *tempConn = flib_gameconn_create_partial(false, "Player", false);
if(tempConn) {
- if(!flib_vector_append(tempConn->configBuffer, demo, size)) {
+ if(!flib_vector_append(tempConn->configBuffer, demoFileContent, size)) {
result = tempConn;
tempConn = NULL;
}
@@ -133,14 +133,14 @@
return result;
}
-flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *save, size_t size) {
- if(log_badargs_if(save==NULL && size>0)) {
+flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *saveFileContent, size_t size) {
+ if(log_badargs_if(saveFileContent==NULL && size>0)) {
return NULL;
}
flib_gameconn *result = NULL;
flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false);
if(tempConn) {
- if(!flib_vector_append(tempConn->configBuffer, save, size)) {
+ if(!flib_vector_append(tempConn->configBuffer, saveFileContent, size)) {
result = tempConn;
tempConn = NULL;
}
@@ -280,6 +280,18 @@
return -1;
}
+int flib_gameconn_send_quit(flib_gameconn *conn) {
+ if(log_badargs_if(conn==NULL)) {
+ return -1;
+ }
+ const char *msg = "\x07""efinish";
+ if(!flib_ipcbase_send_raw(conn->ipcBase, msg, msg[0]+1)) {
+ demo_append(conn, msg, msg[0]+1);
+ return 0;
+ }
+ return -1;
+}
+
/**
* This macro generates a callback setter function. It uses the name of the callback to
* automatically generate the function name and the fields to set, so a consistent naming