--- a/cocoaTouch/SDLOverrides/SDL_uikitwindow.m Sun Jan 24 19:01:51 2010 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitwindow.m Sun Jan 24 19:52:30 2010 +0000
@@ -39,26 +39,25 @@
#include <Foundation/Foundation.h>
static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
-
- SDL_WindowData *data;
-
- /* Allocate the window data */
- data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
- if (!data) {
- SDL_OutOfMemory();
- return -1;
- }
- data->windowID = window->id;
- data->uiwindow = uiwindow;
+ SDL_WindowData *data;
+
+ /* Allocate the window data */
+ data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
+ if (!data) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ data->window = window;
+ data->uiwindow = uiwindow;
data->view = nil;
-
- /* Fill in the SDL window with the window data */
+
+ /* Fill in the SDL window with the window data */
{
- window->x = 0;
- window->y = 0;
- window->w = (int)uiwindow.frame.size.width;
- window->h = (int)uiwindow.frame.size.height;
- }
+ window->x = 0;
+ window->y = 0;
+ window->w = (int)uiwindow.frame.size.width;
+ window->h = (int)uiwindow.frame.size.height;
+ }
window->driverdata = data;
@@ -67,7 +66,7 @@
window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */
window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
-
+
/* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
if (window->flags & SDL_WINDOW_BORDERLESS) {
[UIApplication sharedApplication].statusBarHidden = YES;
@@ -76,7 +75,7 @@
[UIApplication sharedApplication].statusBarHidden = NO;
}
- return 0;
+ return 0;
}
@@ -91,17 +90,18 @@
UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];*/
// since we handle the window with a NIB, we don't need the initialization above
- if (SetupWindowData(_this, window, [SDLUIKitDelegate sharedAppDelegate].window, SDL_TRUE) < 0) {
+ if (SetupWindowData(_this, window, [SDLUIKitDelegate sharedAppDelegate].uiwindow, SDL_TRUE) < 0) {
SDL_SetError("SetupWindowData() failed");
- return -1;
- }
+ //[uiwindow release];
+ return -1;
+ }
// This saves the main window in the app delegate so event callbacks can do stuff on the window.
// This assumes a single window application design and needs to be fixed for multiple windows.
- [SDLUIKitDelegate sharedAppDelegate].windowID = window->id;
+ [SDLUIKitDelegate sharedAppDelegate].window = window;
-/* [SDLUIKitDelegate sharedAppDelegate].window = uiwindow;
- [uiwindow release]; /* release the window (the app delegate has retained it) */
+ //[SDLUIKitDelegate sharedAppDelegate].uiwindow = uiwindow;
+ //[uiwindow release]; /* release the window (the app delegate has retained it) */
return 1;
@@ -116,8 +116,8 @@
}
/* this will also destroy the window */
- //[SDLUIKitDelegate sharedAppDelegate].window = nil;
- [SDLUIKitDelegate sharedAppDelegate].windowID = 0;
+ [SDLUIKitDelegate sharedAppDelegate].window = NULL;
+ //[SDLUIKitDelegate sharedAppDelegate].uiwindow = nil;
}